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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-06-2012 , 02:23   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1001

Quote:
Originally Posted by januto View Post
Well, I'm on L4D2, searching for a solution..if I connect to server alone..to make tests, in few minutes server kicks me sayin: "Server shutting down, all players were innactive", is there a way to prevent this from happening??
Well that sounds like a L4D AFK System, not the plugin?

The plugin does not shutdown the server.

If you find the variable or a way to turn it off, let me know and I might incorporate it into the plugin.
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januto
Member
Join Date: Mar 2011
Old 01-06-2012 , 05:21   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1002

The only solution here would be...sb_all_bot_game 1.
If plugin sets to 1 while any human is ingame and changes to 0 when the last player leaves..that does the trick.
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Der Moppel
Member
Join Date: Jan 2012
Old 01-13-2012 , 05:43   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1003

Hi,

got a little Problem with the Settings :

If i set it to 30 Sek (just to test it faster) and the Round starts, i got swapped to Spectator just when iam still alive, if i get killed iam not and the Time is going to be reseted at the next Round.

So...if iam AFk four hours and get killed every round during the Time thats been set, i will never be kicked.

Tried some different changes in the Cfg File that actually should fix that (i gues) but its not working, heres the lasst Settings i made...Thanks for your Help!

Quote:
// This file was auto-generated by SourceMod (v1.4.1-dev)
// ConVars for plugin "afk_manager.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "a"

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "2"

// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"

// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "1"

// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "1"

// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "2"

// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "60.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"

// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"

// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"

// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"

// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"

// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"

// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "1"

// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"

// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "40.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "10.0"

// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "0"

// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"

// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"

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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-14-2012 , 01:46   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1004

By my brief looking over your settings you have:

Excluded dead players from being checked for AFK, so yes if they are killed fast it's not going to be doing much.

You then have your kick set to not kick spectators either so when the plugin finally moves someone to spectator they will never be kicked?
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-15-2012 , 03:23   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1005

Quote:
Originally Posted by januto View Post
The only solution here would be...sb_all_bot_game 1.
If plugin sets to 1 while any human is ingame and changes to 0 when the last player leaves..that does the trick.
That doesn't sounds like an AFK feature that must be just a general server rule so I won't add that to the AFK Manager, unless I'm wrong.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 01-15-2012 , 21:51   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1006

Not sure if anyone else is having this problem, but I don't feel like reading 50 pages of thread, so here goes:

I'm having problems with this AFK Manager. It has worked fine for me for a very long time, but all of a sudden, it's not working. The log files contain mainly the "feature enabled" and "feature disabled" messages based on number of players, and the occasional sending into spectate. But besides that, it's not dealing with AFKs appropriately. I've got it set to send to spectate after 10 minutes and kick after 15.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-17-2012 , 16:40   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1007

Quote:
Originally Posted by Dr. McKay View Post
Not sure if anyone else is having this problem, but I don't feel like reading 50 pages of thread, so here goes:

I'm having problems with this AFK Manager. It has worked fine for me for a very long time, but all of a sudden, it's not working. The log files contain mainly the "feature enabled" and "feature disabled" messages based on number of players, and the occasional sending into spectate. But besides that, it's not dealing with AFKs appropriately. I've got it set to send to spectate after 10 minutes and kick after 15.
Well that is hard to diagnoze, by not working what do you mean as you said it is sending people to spectator?

I mean 10 minutes and 15 minutes is a long time... All it takes is one mouse movement or chat message or spectator target change etc to reset?

So you would need to elaborate.
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AlfredSpain
Senior Member
Join Date: Oct 2010
Old 01-24-2012 , 19:50   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1008

You could not include the option to KILL?

I mean, for example:

If I do not move within 30 seconds of my initial position, automatically die.


Great Plugin!
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-06-2012 , 03:28   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1009

I still need a few people to test some plugin Auto Update features.

Does anyone have servers running the Auto Update plugins that are willing to help test this for me?
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coty9090
Senior Member
Join Date: Aug 2007
Old 02-17-2012 , 16:42   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1010

Thanks for the plugin! works great.

Last edited by coty9090; 02-17-2012 at 16:45.
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