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[CS:S] Anti Team Flash (v1.2.3)


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GrO
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Join Date: Jun 2010
Location: Poland
Old 10-05-2010 , 08:31   Re: Anti Team Flash
Reply With Quote #11

Quote:
Originally Posted by thetwistedpanda View Post
I'll throw in a cvar to disable functionality after x amount of seconds, since that's rather easy to code up.
So You're still going to do this?
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thetwistedpanda
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Old 10-05-2010 , 11:34   Re: Anti Team Flash
Reply With Quote #12

Oh crap I knew I forgot something! Yeah I'll get to it today hopefully, sorry.

*Edit*
Gro, could you give this verison a try? I'm not in a position to test it just yet so I don't want to put it on the first page, but it should run correctly. Features sm_anti_team_flash_time, which disables plugin functionality x seconds after round_freeze_end.
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Last edited by thetwistedpanda; 10-06-2010 at 21:34.
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GrO
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Old 10-06-2010 , 08:33   Re: [CS:S] Anti Team Flash
Reply With Quote #13

Plugin seem to work fine (need to test it more), however it's producing an error on server shutting down:

Code:
L 10/06/2010 - 14:27:53: SourceMod error session started
L 10/06/2010 - 14:27:53: Info (map "ka_indoor_xgoal") (file "errors_20101006.log")
L 10/06/2010 - 14:27:53: [SM] Native "ClearArray" reported: Invalid Handle 4670410 (error: 3)
L 10/06/2010 - 14:27:53: [SM] Displaying call stack trace for plugin "sm_anti_team_flash.smx":
L 10/06/2010 - 14:27:53: [SM]   [0]  Line 69, sm_anti_team_flash.sp::OnPluginEnd()
L 10/06/2010 - 14:27:53: Error log file session closed.
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GrO
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Old 10-06-2010 , 16:00   Re: [CS:S] Anti Team Flash
Reply With Quote #14

Except this one error the plugin is working fine. However I've an idea;

to associate sm_anti_team_flash_time to sm_anti_team_flash_team function only, cause the other options are useful all the time, especially while spectating someone and they can be disabled at any time.
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thetwistedpanda
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Old 10-06-2010 , 16:12   Re: [CS:S] Anti Team Flash
Reply With Quote #15

That was my original plan, but then I got drunk and forgot about it during the update. I'll do that feature up and upload the main post sometime today.
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GrO
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Old 10-06-2010 , 18:10   Re: [CS:S] Anti Team Flash
Reply With Quote #16

Quote:
Originally Posted by thetwistedpanda View Post
That was my original plan, but then I got drunk and forgot about it during the update. I'll do that feature up and upload the main post sometime today.
Haha, I love Your replies. Can't wait for new version.
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thetwistedpanda
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Old 10-06-2010 , 18:26   Re: [CS:S] Anti Team Flash
Reply With Quote #17

v1.0.5 ~ Added functionality for disabling team flash protection after x amount of seconds. Hopefully resolved an error being produced on plugin_end without creating a memory leak.

Should be up and running.
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CRNOGORAC
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Join Date: Sep 2010
Old 10-06-2010 , 20:42   Re: [CS:S] Anti Team Flash
Reply With Quote #18

*waiting for a test/review*
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thetwistedpanda
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Old 10-06-2010 , 20:57   Re: [CS:S] Anti Team Flash
Reply With Quote #19

It should run fine, Gro tested the version before and I resolved the issue. I'm just not too familiar if CloseHandle'ing an array will clear it, if it doesn't it shouldn't be an issue but I just haven't gotten around to testing it.
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GrO
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Old 10-06-2010 , 21:33   Re: [CS:S] Anti Team Flash
Reply With Quote #20

Quote:
Originally Posted by thetwistedpanda View Post
v1.0.5 ~ Added functionality for disabling team flash protection after x amount of seconds. Hopefully resolved an error being produced on plugin_end without creating a memory leak.

Should be up and running.
Big thanks for new version, can't wait to start using it.

Quote:
Originally Posted by CRNOGORAC View Post
*waiting for a test/review*
Everything is working great. Get the plugin from the first post.
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Last edited by GrO; 10-07-2010 at 08:22.
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