If I regist this event Ham_Player_UpdateClientData server crashes when player is connecting to server and almost finishes precache progress.
Error i get in terminal is "segmentation fault".
Did anyone had this error? Is something special about this event, I did hook fiew other functions and those works fine
Could it be 64bits linux fault?
PHP Code:
public my_func(this)
{
//function body is empty and still it crashes
}
Or maybe someone knows another event witch is fired up when player changes weapon?