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500 hps for x seconds at spawn. Is it in 2.0.x?


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Cap'n Winky
Junior Member
Join Date: Jul 2007
Old 07-27-2007 , 16:41   500 hps for x seconds at spawn. Is it in 2.0.x?
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With version 2.0.x how do you enable the "old school" spawn protection? I.E. 500 hps for x seconds?

I run a server on custom maps designed for team spawning w/respawn.
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BAILOPAN
Join Date: Jan 2004
Old 07-27-2007 , 17:48   Re: 500 hps for x seconds at spawn. Is it in 2.0.x?
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It does that by default. Check the spawn protection options in the config file.
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Cap'n Winky
Junior Member
Join Date: Jul 2007
Old 07-27-2007 , 19:59   Re: 500 hps for x seconds at spawn. Is it in 2.0.x?
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My bad.

I'm currently running the older version and was thinking about upgrading. I should have assumed that setting it to 0 would be the older method.

It actually doesn't say in the cfg about the effect of setting it to 0.

// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"

Old CFG says

;Spawn protection stuff
;Time in seconds, 0=disabled
protection = 4
;type, 0=default (god mode for X seconds or until a shot is fired)
; 1=old style (500 HP for X seconds, then back to 100)
protection_type = 1

So i guess it not being there was enough to confound the Winky.
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