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FF2 p0008874's Bosses [Update hale:Wankers]


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p0008874
Senior Member
Join Date: Jul 2014
Old 10-08-2015 , 23:56   Re: p0008874's Bosses [Update Odd hale:Purple Sister and Purple Heart]
#191

Welp i Update my removed hale

But this version like M7's one and something change it
Mine Version Can Duo

So i hope You enjoy
Here the Download:https://www.dropbox.com/s/w9l7y5zki9...%2BPH.rar?dl=1

Last edited by p0008874; 10-09-2015 at 09:31.
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 10-09-2015 , 01:44   Re: p0008874's Bosses [Update Odd hale:Purple Sister and Purple Heart]
#192

Quote:
Originally Posted by p0008874 View Post
Welp i Update my removed hale

But this version like M7's one and something change it
Mine Version Can Duo

So i hope You enjoy
Here the Download:https://www.dropbox.com/s/w9l7y5zki9...%2BPH.rar?dl=1
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Last edited by 93SHADoW; 10-09-2015 at 01:45.
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p0008874
Senior Member
Join Date: Jul 2014
Old 10-09-2015 , 05:53   Re: p0008874's Bosses [Update Odd hale:Purple Sister and Purple Heart]
#193

Bump

Update Purple Sister and Purple Heart

Forgot add not duo cfg
The Crossing Guard Change to Batsaber
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p0008874
Senior Member
Join Date: Jul 2014
Old 10-09-2015 , 10:13   Re: p0008874's Bosses [Readd hale:Purple Sister and Purple Heart]
#194

Add Model snapshot

Thx transit help to do
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p0008874
Senior Member
Join Date: Jul 2014
Old 10-13-2015 , 05:20   Re: p0008874's Bosses [Readd hale:Purple Sister and Purple Heart]
#195

Bump

Update Gundam Exia

Add override footstep sound set for weapon attributes

Sound block set is 1

Add mat_download

Last edited by p0008874; 10-13-2015 at 05:44.
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Scoot Sauce
Senior Member
Join Date: Feb 2015
Location: vsh_2fortdesk_v8
Old 10-13-2015 , 07:25   Re: p0008874's Bosses [Update hale:Gundam Exia]
#196

Use this for Exia

Quote:
"abilityX"
{
"name" "roboticize"
"arg1" "0" // Mode (0 = Normal, 1 = Giant)
"plugin_name" "shadow93_abilities"
}
To make his footsteps robotic, since he is a robot-type boss.
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p0008874
Senior Member
Join Date: Jul 2014
Old 10-13-2015 , 08:31   Re: p0008874's Bosses [Update hale:Gundam Exia]
#197

Quote:
Originally Posted by Scoot Sauce View Post
Use this for Exia



To make his footsteps robotic, since he is a robot-type boss.

hmmm no
RavensBro's Phoenix Wright have used footsteps robotic

here the weapon
Code:
	"weapon1"
	{
		//required
		"name"				"tf_weapon_knife"				//Classname of boss' weapon
		"index"				"356"							//Index of boss' weapon. You can take both in "team fortress 2 content.gcf\tf\scripts\items\items_game.txt"
	    "show"  "0"															//Weapon with index<=30 is VISIBLE. Over 30 is not.
		//optional
		"attributes"		"350 ; 1 ; 2 ; 2 ; 330 ; 1"								//Additional attributes of boss' melee weapon like "attribute1 ; value1 ; attribute2 ; value2" . For example, "40 ; 1" is hidden "no crit" attribute.
	}
So yeah 330 is awnser
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p0008874
Senior Member
Join Date: Jul 2014
Old 10-16-2015 , 06:47   Re: p0008874's Bosses [Update hale:Gundam Exia]
#198

Update Plaid Potshotter

Fixed The dead Rager not opening
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p0008874
Senior Member
Join Date: Jul 2014
Old 10-17-2015 , 21:47   Re: p0008874's Bosses [New hale:Flannel Spie]
#199

Bump

Update Flannel Spie

I almost forgot put the Nepture and Nepgear Model
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p0008874
Senior Member
Join Date: Jul 2014
Old 10-21-2015 , 07:59   Re: p0008874's Bosses [New hale:Flannel Spie]
#200

Bump

Update Flannel Spy

Fixed model

Oh wait No one tell me the bug? fuck!
i was enjoy my bday sad
son of the bitch!

ahdlohawofhloahfloaqhofuovnuqerovbnaiyvrilybv tihwasikthvgiseauytvu
i mad
LOL WHAT REMOVE THE FLANNEL SPY NOW
I hope remove all flannel boss

Last edited by p0008874; 10-21-2015 at 08:07.
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