Raised This Month: $51 Target: $400
 12% 

[L4D/L4D2] Playerlist Panel


Post New Thread Reply   
 
Thread Tools Display Modes
OtterNas3
Senior Member
Join Date: Apr 2009
Old 03-27-2010 , 01:52   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #31

I already finished the cvar for timer and show on connect.

Panel will popup 10 seconds after connect.

Testing all and watch errorlogs looks good for 5 hours now ^^
If you wanna test it too, see attached file.

[EDIT 09:15am GMT+1]
Fixed some "array out of bounds" messages showing up in logs.
Errorlog looks good now, shows nothing!

I give it 1 more Hour of test on my 14 slot server, before release

attachment updated
[/EDIT]

@CJ_Soviet
It's possible to show the Panel as soon someone is dead.
Problem, it dont refresh itself :/
Only solution would be to call it again after the set timer (l4d_plp_timer) and again and again and again... until the player disconnects or joins a Team.

My personal note.
It should just stay for Spectators, else the infected players will get it everytime they die...

You wanna show it to dead Survivors and Infected too?


Moo,
OtterNas3
Attached Files
File Type: smx teamspanel.smx (4.7 KB, 143 views)
File Type: sp Get Plugin or Get Source (teamspanel.sp - 390 views - 6.6 KB)

Last edited by OtterNas3; 03-27-2010 at 04:38.
OtterNas3 is offline
RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 03-27-2010 , 06:59   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #32

Working great on both my l4d1 & 2 co-op servers thx
__________________
RasterMan is offline
Send a message via MSN to RasterMan
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-28-2010 , 23:39   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #33

As you already pointed out, it doesn't refresh itself.

Could you figure out a way so when you type !teams it refreshs itself please?
IronWarrior is offline
OtterNas3
Senior Member
Join Date: Apr 2009
Old 03-29-2010 , 15:51   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #34

I try if i can do that
OtterNas3 is offline
satannuts
Member
Join Date: Jan 2010
Old 03-29-2010 , 18:36   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #35

would be cool if the player panel was displayed after pressing/releasing TAB for the scoreboard.
TAB for "+showscores"... would be cool if the player panel was activated when the scoreboard closed. [releasing TAB = "-showscores"] ...
somehow, if you could have the player panel display for a set time [say 10 sec] after the TAB button for scoreboard is released?
thx
satannuts is offline
Htunk
Junior Member
Join Date: Jan 2010
Old 03-30-2010 , 23:24   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #36

Quote:
Originally Posted by satannuts View Post
would be cool if the player panel was displayed after pressing/releasing TAB for the scoreboard.
TAB for "+showscores"... would be cool if the player panel was activated when the scoreboard closed. [releasing TAB = "-showscores"] ...
somehow, if you could have the player panel display for a set time [say 10 sec] after the TAB button for scoreboard is released?
thx
Agree, that will be very convenient.
Htunk is offline
OtterNas3
Senior Member
Join Date: Apr 2009
Old 03-31-2010 , 13:07   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #37

Then it would require something like SDK Hooks 1.3 (http://forums.alliedmods.net/showthread.php?t=106748) to hook +/-showscores.


Moo,
OtterNas3
OtterNas3 is offline
satannuts
Member
Join Date: Jan 2010
Old 03-31-2010 , 13:35   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #38

Quote:
Originally Posted by OtterNas3 View Post
Then it would require something like SDK Hooks 1.3 (http://forums.alliedmods.net/showthread.php?t=106748) to hook +/-showscores.


Moo,
OtterNas3

that would be cool, since I already have SDKHooks installed for other plugins.
and I'm sure other folks have it too.
satannuts is offline
alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 03-31-2010 , 22:23   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #39

Quote:
Originally Posted by satannuts View Post
that would be cool, since I already have SDKHooks installed for other plugins.
and I'm sure other folks have it too.
I just use the method of force player bind their button when they join the server. and it works

bind x "+showscores;command"

Last edited by alexip121093; 03-31-2010 at 22:27.
alexip121093 is offline
Send a message via MSN to alexip121093
OtterNas3
Senior Member
Join Date: Apr 2009
Old 04-01-2010 , 14:40   Re: [L4D/L4D2] Playerlist Panel
Reply With Quote #40

Update 1.4
See first post!


I did not yet made a -showscoreboard Hook, because, there is no smooth way to HOOK a client key.

I dont like the idea of rebinding Keys of players. Like me i have a alias on my Tab key so the Scorespanel is shown and the Netgraph.
That would be gone if you rebind Key.

When i find a "nice" way to do it i will implement it, ofc!


BTW: What do i miss for approval? ^^


Moo,
OtterNas3

Last edited by OtterNas3; 04-03-2010 at 14:59.
OtterNas3 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:44.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode