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TF2Items - Items with custom attributes.


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-26-2011 , 13:42   Re: TF2Items - Items with custom attributes.
#941

Sorry guys, another update.
Fixes another issue with setting attributes (at least on Windows, who knows I may have just broken it on Linux if it was working before, struct packing is a bitch.)

Quote:
Originally Posted by Thrawn2 View Post
btw, debug messages still enabled:
>> CTF2ItemsLocalizationProvider::Find(#TF_Weapo n_Shovel)
Yeah, they'll be staying there for a while.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-26-2011 , 14:23   Re: TF2Items - Items with custom attributes.
#942

I can now equip the demopan...but it seems lots of other stuff broke...some items have effects, some don't, * doesn't seem to work at all? I have the latest build of all things since update including your most uptodate items. Anyone else having problems?
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Old 06-26-2011, 14:25
asherkin
This message has been deleted by asherkin.
MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-26-2011 , 15:53   Re: TF2Items - Items with custom attributes.
#943

Quote:
Originally Posted by asherkin View Post
Particles are the only thing I couldn't get working on Windows.
I think that Valve may have purposely broke it, but that's just a guess.
By particles you mean "attribute_controlled_attached_particles" ? That is the thing some of the particle effects on some items still working fine. One that isn't is fists. But the modification part of the items still works yes....like superfast punching, super black box with extra ammo, increased fire rate, increased heal on damage. But the wildcard or all (*) not working at all on my linux box

Quote:
"*"
{
"preserve_attributes" "1"

"1" "134 ; 14"
}
Something like this is working for people?
FYI, not that it is a big deal, but the front page says Version 1.4.5 Released but actually 1.4.6 with your second update today (as per sm exts list).

Last edited by MaloModo; 06-26-2011 at 22:26.
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Senku Niola
Junior Member
Join Date: Oct 2010
Old 06-27-2011 , 02:20   Re: TF2Items - Items with custom attributes.
#944

Is there an attribute that effects how fast an overheal drains from a player? Not via the medigun though.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 06-27-2011 , 03:50   Re: TF2Items - Items with custom attributes.
#945

Quote:
Originally Posted by Senku Niola View Post
Is there an attribute that effects how fast an overheal drains from a player? Not via the medigun though.
no there's no such attribute (without the medigun) , i suggest you to have a look at this :
http://forums.alliedmods.net/showthr...t=health+decay
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-27-2011 , 11:00   Re: TF2Items - Items with custom attributes.
#946

OK folks just did a completely new install with nothing but SM (1.3., MMS (1.8.7) and tf2items (1.4.6 and 1.4.1). Nothing else on server. This is my config:

Code:
"custom_weapons_v3"
{
    "STEAM_0:0:xxxxxxxxx"
    {
        "*"
        {
            "preserve_attributes"    "1"
            
            "1"        "134 ; 17"
        }
        "14"
        {
            "preserve_attributes"    "1"
            
            "1"        "134 ; 9"
        } 
    }
}
This sniper rifle (14 ) with green energy is working fine...the * is NOT working at all. With a clean install and nothing else able to conflict and the most uptodate stable branches (linux) knowone else is having this problem or has any suggestions? Sorry to drag this one..but would really like to see the wildcard working.

Last edited by MaloModo; 06-27-2011 at 11:05.
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 06-27-2011 , 14:44   Re: TF2Items - Items with custom attributes.
#947

I had no idea the wildcard could be used like that. I use the wildcard in my linux server and it works fine but I choose the item first then the wildcard like this
Code:
        "*"      
  {
         "20" //Stickie Launcher
  {
   "quality"  "5"
   "level"   "100"
                        "preserve_attributes"   "1"
                        "1"                             "134 ; 17"
   }
        }
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Last edited by Ginxeng; 06-27-2011 at 14:47.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-27-2011 , 15:52   Re: TF2Items - Items with custom attributes.
#948

Wildcards should always be last.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-27-2011 , 23:17   Re: TF2Items - Items with custom attributes.
#949

Quote:
Originally Posted by asherkin View Post
Wildcards should always be last.
Still not working...changed order. That part was working fine before update. LOL now not effecting weapons like frying pan but wildcard not working (even on clean install).
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-28-2011 , 19:37   Re: TF2Items - Items with custom attributes.
#950

Ash is updating this again, just wait for it. Demopan and stuff will be completely fixed.
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