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TF2Items - Items with custom attributes.


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Senku Niola
Junior Member
Join Date: Oct 2010
Old 02-19-2011 , 16:37   Re: TF2Items - Items with custom attributes.
#731

Quote:
Originally Posted by jouva View Post
Can you verify that the plugin itself is loaded and that the TF2Items Manager plugin is also loaded?
I have binds set up to reload TF2Items, so if it loads the plugin even says it's loaded.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-19-2011 , 19:22   Re: TF2Items - Items with custom attributes.
#732

Leonardo: ah right, for the renamed wrench
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Senku Niola
Junior Member
Join Date: Oct 2010
Old 02-19-2011 , 21:42   Re: TF2Items - Items with custom attributes.
#733

Is it/will it be possible to make custom item sets with the plugin in the future?
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-20-2011 , 11:15   Re: TF2Items - Items with custom attributes.
#734

Quote:
Originally Posted by Senku Niola View Post
Is it/will it be possible to make custom item sets with the plugin in the future?
Creating new items_game.txt entries isn't possible. It is, however, entirely possible to emulate such entries (Advanced Weaponiser does it) but it's no job for a beginner.
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Senku Niola
Junior Member
Join Date: Oct 2010
Old 02-20-2011 , 12:26   Re: TF2Items - Items with custom attributes.
#735

When I said sets, I mean more like Polycount effecting sets. 20% less damage from a sentry if you have: Black Box, Battalions Backup, and the Softcap. So for example I could make a set out of Iron Curtain, Sandvich, and Fists which you get 5% speed bonus if you have all three equiped. It would work similar to how the items are modified.

Code:
        
"*"
{
        "298"    // tf_weapon_minigun "Iron Curtain"
        {
                             "item_set"    "heavy_set"
        }
    }

        "42"    // tf_weapon_lunchbox "Sandvich"
        {
                             "item_set"    "heavy_set"
        }
    }

       "5"    // tf_weapon_fists "Fists"
         {
                              "item_set"    "heavy_set"
         }
     }
}
        "heavy_set"
        {
            "name"    "#TF_Set_heavy_set"
            "items"
            {
                "Iron Curtain"        "1"
                "Sandvich"            "1"
                "Fists"                  "1"
            }
            "attributes"
            {
                "107"
                {
                    "value"            "0.05" // Move Speed Bonus
                }
            }
        }
Also if you can't add new entries why not just replace the current entires? :x

Last edited by Senku Niola; 02-20-2011 at 12:43.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 02-20-2011 , 13:09   Re: TF2Items - Items with custom attributes.
#736

so yeah
sets is an player's attributes
can somebody give attributes to player o.o
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 02-20-2011 , 21:39   Re: TF2Items - Items with custom attributes.
#737

Does anyone know what would be the attribute number for paint if this is even possible.
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Last edited by Ginxeng; 02-20-2011 at 22:17.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-20-2011 , 23:28   Re: TF2Items - Items with custom attributes.
#738

Quote:
Originally Posted by Ginxeng View Post
Does anyone know what would be the attribute number for paint if this is even possible.
Quote:
Originally Posted by asherkin View Post
For the same reason, I ask that no one posts info on how to recolour items using TF2Items in this thread (or anywhere for that matter). Valve having a reason to look at this extension again would be a bad thing, as they would likely do something to make it impossible for it to function at all.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 02-28-2011 , 19:50   Re: TF2Items - Items with custom attributes.
#739

Quote:
Originally Posted by Ginxeng View Post
Does anyone know what would be the attribute number for paint if this is even possible.
use your F brains...... omg...

like asherkin said:


Quote:
Originally Posted by asherkin
For the same reason, I ask that no one posts info on how to recolour items using TF2Items in this thread (or anywhere for that matter). Valve having a reason to look at this extension again would be a bad thing, as they would likely do something to make it impossible for it to function at all.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-01-2011 , 14:13   Re: TF2Items - Items with custom attributes.
#740

What I'm wondering is how you managed to post exactly what asherkin posted right above you... a week late...

o.o
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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