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ReHLDS, Reverse-engineered HLDS


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-23-2015 , 19:49   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #21

Quote:
Originally Posted by MetalMessiah View Post
I just can't understand WHY C++ sources need Java for compilation?
The build system uses Java.
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Last edited by asherkin; 06-23-2015 at 19:49.
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MetalMessiah
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Join Date: Aug 2012
Location: Odessa
Old 06-23-2015 , 20:06   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #22

I was unable to compile it using VS2010.
DreamStalker, could you convert the project files to VS2010 compartible format?

P.S. This is one of the reasons why I hate C++. Such situation is not possible in Delphi. The only possible thing is not installed component that could be downloaded and installed, and in GUI apps, not in DLLs...

Last edited by MetalMessiah; 06-23-2015 at 20:08.
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DreamStalker
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Join Date: Jun 2015
Old 06-24-2015 , 01:29   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #23

Quote:
Originally Posted by zoey View Post
Hmmm , no chance to getting orphue works with it also ? many mods and plugins depend on it..
are you trying to make it work ? or no way.
You have to create signature files specific for rehlds binaries to get Orpheu working. Signatures for original engine don't work for rehlds because rehlds is built with more modern compilers.

Quote:
Originally Posted by MetalMessiah View Post
I just can't understand WHY C++ sources need Java for compilation?
Because building process is not just a compilation and linking. In case of rehlds it also includes compiling separate binary for unit testing, running unit tests, preparing environment for integration testing, running integration tests, assembling distribution archive and uploading this archive into artifact repository. I believe it's obvious choice to implement this process on a build automation system rather than on batch/shell scripts

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Originally Posted by MetalMessiah View Post
P.S. Which compiler do you use under Windows? I don't want to try everything until I will find anything that wont give over999 errors.
msvc2013

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Originally Posted by MetalMessiah View Post
I have 95% compartible alternative HL1/CS client, but with 100% incompartible network protocol used. It uses some quake variation. If somebody is interested in making a big butthurt, send me a PM.
Are you talking about Xash?

Quote:
Originally Posted by MetalMessiah View Post
I was unable to compile it using VS2010.
DreamStalker, could you convert the project files to VS2010 compartible format?
I'm afraid you can't use msvc2010 because it lacks C++11 support. You may download vs2013 community edition, it's free for non-commercial use.
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 06-24-2015 , 04:16   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #24

There exists a posibility of generating a file with all functions signature? I mean, for Orpheu issue, since you can compile it
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DreamStalker
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Old 06-24-2015 , 12:24   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #25

Quote:
Originally Posted by meTaLiCroSS View Post
There exists a posibility of generating a file with all functions signature? I mean, for Orpheu issue, since you can compile it
It's not as simple as it seems to be - there are a lot of gotchas there. Every signature should be reviewed by human.

As for me, the 'Orpheu is not supported' problem is exaggerated. A lot of plugins use Orpheu to work with gamedll (not the engine) and these plugins will work on rehlds without any problems.
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xakintosh
I run no-steam servers!
Join Date: Feb 2010
Location: Edge of nowhere
Old 06-25-2015 , 03:56   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #26

GoodJob awesome~
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xkp
Member
Join Date: Jan 2015
Location: AlliedLand
Old 07-10-2015 , 14:58   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #27

Strange i cannot start my hlds,exe becouse *The procedure entry point K32GetModuleInformation could not be located in KERNEL32.dll"

Build:6153 (amxx-1.8.3-4774git ,metamod-1,21am)
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ArabicMan
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Join Date: Feb 2014
Location: مصر
Old 07-10-2015 , 16:37   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #28

Also you will add arabic language to it and player will write arabic like any other languages if you can it will be great.
Valve don't support arabic till now in hlds.

**Arabic better than English**
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AmineKyo
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Join Date: Oct 2011
Location: Morocco
Old 07-10-2015 , 20:01   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #29

Quote:
Originally Posted by ArabicMan View Post
Valve don't support arabic till now in hlds.
lol in the last updates they did...

Quote:
Originally Posted by ArabicMan View Post
**Arabic better than English**
lol ROFLMAO
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meTaLiCroSS
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Join Date: Feb 2009
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Old 07-10-2015 , 21:33   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #30

Quote:
Originally Posted by xkp View Post
Strange i cannot start my hlds,exe becouse *The procedure entry point K32GetModuleInformation could not be located in KERNEL32.dll"

Build:6153 (amxx-1.8.3-4774git ,metamod-1,21am)
Which OS? I had that error while running on XP
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