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[ANY] AllChat (aka DeadChat)


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Rapidgame7
Member
Join Date: Jul 2014
Location: In planet Earth
Old 11-21-2014 , 15:52   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #61

Is there any way to let an admin read the team chat of the enemy team, on TF2?
I'm hosting a server with this, so everybody can talk without restrictions, except team chat, so the other team doesn't know what they can be planning.
But it came to my attention that some players would use team chat and insult someone in their team, but I don't want to keep going to the other team just to check.
Any help?
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-23-2014 , 06:49   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #62

Quote:
Originally Posted by Rapidgame7 View Post
Is there any way to let an admin read the team chat of the enemy team, on TF2?
I'm hosting a server with this, so everybody can talk without restrictions, except team chat, so the other team doesn't know what they can be planning.
But it came to my attention that some players would use team chat and insult someone in their team, but I don't want to keep going to the other team just to check.
Any help?
I made something like this for VSH

PHP Code:
public Action:Hook_CommandSayTeam(client, const String:command[], argc)
{
        
decl String:sMessage[256];
        
GetCmdArgString(sMessagesizeof(sMessage));

        new 
iAuthorTeam GetClientTeam(client);
        for (new 
1<= MaxClientsi++)
        {
            if (
IsClientInGame(i) && GetAdminFlag(GetUserAdmin(i), Admin_Kick) && iAuthorTeam != GetClientTeam(i))
            {
                
PrintToChat(i"(Admin: Other Team) %s%N{default}: %s"iAuthorTeam==2?"{red}":iAuthorTeam==3?"{blue}":"{gray}"clientsMessage);
            }
        }
        
        return 
Plugin_Continue;


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Last edited by Chdata; 11-23-2014 at 06:51.
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goosmurf
Junior Member
Join Date: Oct 2012
Location: Sydney, Australia
Old 11-24-2014 , 02:09   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #63

Quote:
Originally Posted by Rapidgame7 View Post
Is there any way to let an admin read the team chat of the enemy team, on TF2?
I'm hosting a server with this, so everybody can talk without restrictions, except team chat, so the other team doesn't know what they can be planning.
But it came to my attention that some players would use team chat and insult someone in their team, but I don't want to keep going to the other team just to check.
Any help?
Admin Sentinel does what you want, as well as allowing admins to monitor enemy team's voice chat.

Both text and voice chat monitoring are toggles in the admin menu (installed by default).
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 06-11-2015 , 13:15   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #64

I can't believe this still isn't a vanilla feature..? :/
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Wormy
Senior Member
Join Date: Jan 2013
Location: 2fort
Old 08-20-2015 , 10:44   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #65

For some reason now, messages in chat will be posted twice if you're dead or spectating. Example:

Code:
*DEAD* [DFS] Very Angry Spoi :  !commands
*DEAD* [DFS] Very Angry Spoi :  !commands
I never had this problem before, and I am using this plugin. Help?

Turns out reloading the plugin solves it, how come?
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Last edited by Wormy; 08-20-2015 at 10:52.
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TheTopMostDog
Member
Join Date: Jul 2012
Location: Melbourne, Australia
Old 10-04-2015 , 04:15   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #66

Anyone else having issues getting this working since latest patch?

I used advcommands to give adminvision to all clients in the past, not caring much about teamsay, but since that has ceased working since the patch, I decided to try this. I'm having no luck there, either. I might be missing something, but as I've not made any changes to my servers in a while, I find that unlikely.

Last edited by TheTopMostDog; 10-04-2015 at 04:15.
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 10-04-2015 , 16:14   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #67

I'm not having any issue (CS:Source Linux Server, recent SM / MMS stable snapshots)
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Peterpants
Junior Member
Join Date: Jan 2009
Old 10-16-2015 , 14:29   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #68

Quote:
Originally Posted by TheTopMostDog View Post
Anyone else having issues getting this working since latest patch?

I used advcommands to give adminvision to all clients in the past, not caring much about teamsay, but since that has ceased working since the patch, I decided to try this. I'm having no luck there, either. I might be missing something, but as I've not made any changes to my servers in a while, I find that unlikely.
I've just now noticed that in TF2, spectators can no longer talk to living players. We're using version 1.1.1 of the plugin.
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eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 07-09-2019 , 12:38   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #69

plugin loads in csgo but alive players cant see dead players chat.
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PEACE FROM MOLDOVA
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djded
Member
Join Date: Jul 2019
Location: Czech Republic
Old 09-14-2019 , 15:01   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #70

nice! work fine! that what i looking for
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