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[TF2] Huntsman Hell (v1.7.2, 2014-04-04)


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FunkyLoveCow
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Join Date: May 2010
Old 05-07-2013 , 14:13   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #81

Quote:
Originally Posted by Powerlord View Post
Hmm...

This server was installed from SteamCMD with appid 232250 and not appid 229830?

(You can probably tell I'm running out of things to suggest.)
Yes, 232250.

I appreciate the help. I wish the logs showed a bit more to help with this.
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Powerlord
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Old 05-07-2013 , 14:22   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #82

Quote:
Originally Posted by FunkyLoveCow View Post
Yes, 232250.

I appreciate the help. I wish the logs showed a bit more to help with this.
Hmm... just to be sure, this crash only happens when huntsman-hell.smx is loaded?
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 05-07-2013 , 23:52   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #83

Heres a map I threw together in a few hours, It got a warm reception during testing.

http://nineteeneleven.info/maps/

I do plan on finishing it, so check back for updates.


Also Powerlord if you want to link this post in the OP that would be awesome. I plan on making a few maps and it would help if they are easy to find. also a suggestion for the gamemode would be to refill jarate on kill.
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Last edited by nineteeneleven; 05-11-2013 at 12:10. Reason: Edited link
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pcquad
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Join Date: Jan 2012
Old 05-09-2013 , 05:55   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #84

can you guys recommend me some maps?
i have now several arena maps and 2-3 VSH_maps
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nineteeneleven
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Join Date: Nov 2010
Old 05-09-2013 , 07:30   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #85

See post above yours. Check back every few days as I'll be updating/making more.

Also VSH maps work well such as courtyard and other smaller maps.

Try to use maps that have high sky boxes like arena_lumberyard
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 05-09-2013 , 08:30   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #86

Quote:
Originally Posted by nineteeneleven View Post
See post above yours. Check back every few days as I'll be updating/making more.

Also VSH maps work well such as courtyard and other smaller maps.
One thing to remember about VSH maps is that the spawns for BLU tend to be in random locations. If there's a standard arena version (such as arena_courtyard), consider using it instead.
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pcquad
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Join Date: Jan 2012
Old 05-09-2013 , 09:01   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #87

Here are some things I did to optimize the gameplay:

- plugin to remove all healthkits (other wise at a time only 2 players are trying to kill each other , what could take several minutes , and if you are spectating the time is literally beding)
- healthregen 5hp per 2 seconds (alternative to healthkit , but it should be weaker than the burning damage)
- teamautobalance and teamautochoose (4vs10 is just not fair)

does somebody know if theres a way that the players get a random class , so they arent even ask what class they want to be?
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Powerlord
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Old 05-09-2013 , 17:02   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #88

Quote:
Originally Posted by pcquad View Post
Here are some things I did to optimize the gameplay:

- plugin to remove all healthkits (other wise at a time only 2 players are trying to kill each other , what could take several minutes , and if you are spectating the time is literally beding)
This makes me wonder what maps you're using that have lots of health packs yet still runs as arena maps. Traditionally, arena maps have very few health pickups and the ones they do have are in dangerous places. See arena_lumberyard for an example of this.

Quote:
Originally Posted by pcquad View Post
- healthregen 5hp per 2 seconds (alternative to healthkit , but it should be weaker than the burning damage)
Seems weird to pull out healthkits and then add this in.

Quote:
Originally Posted by pcquad View Post
- teamautobalance and teamautochoose (4vs10 is just not fair)
The fact that you mentioned teamautobalance explicitly is strange. mp_autoteambalance defaults to 1 and mp_teams_unbalance_limit defaults to 1.

I will admit that I run mp_forceautoteam on all my servers, though (test or not).

Quote:
Originally Posted by pcquad View Post
does somebody know if theres a way that the players get a random class , so they arent even ask what class they want to be?
I haven't checked if there's a class equivalent of autoteam yet or not. I suppose I could just force it to do a joinclass and skip the selection screen.
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Last edited by Powerlord; 05-09-2013 at 17:02.
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nineteeneleven
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Join Date: Nov 2010
Old 05-09-2013 , 18:35   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #89

updated hh_yolo for those of you who downloaded it

http://nineteeneleven.info/maps/
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Last edited by nineteeneleven; 05-11-2013 at 12:06. Reason: Edited link
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talpa
Member
Join Date: Jun 2007
Old 05-11-2013 , 11:32   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #90

maybe is u add a description or a !hellhelp command is better for new players

and if is possible disable respawn like ARENA beacouse not exist many arena maps
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