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[CS:GO] Team Logo Manager 1.4.2 [2016.04.09]


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Neuro Toxin
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Old 02-16-2015 , 02:43   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #11

That's the whole idea of this plugin.

If you want to make a zip of the extra logos you made that are not in the default Valve list I would be happy to put it in the main post.
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Kokarn
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Old 02-16-2015 , 03:22   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #12

Yeah that's not a problem at all, i could just add that to Grunt.

But wouldn't that be a really big hassle for everyone instead of just loading the files directly from somewhere?
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Neuro Toxin
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Old 02-16-2015 , 03:30   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #13

Are your files on grunt 64x64 .png's?
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Kokarn
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Old 02-16-2015 , 03:40   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #14

Yeah, I generate them from the highres versions of the logos.
I could change the file structure and/or host it somewhere if that helps
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Neuro Toxin
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Old 02-16-2015 , 04:05   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #15

I think your good. Let me have a snoop when I get home.
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Laam4
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Old 02-16-2015 , 06:26   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #16

My suggestion is that the plugin should change "mp_teamname_1" and "mp_teamname_2" automatically according to the used teamlogo. For example if the logo is Titan the teamname should be Titan.
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Kokarn
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Old 02-16-2015 , 06:49   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #17

Quote:
Originally Posted by Laam4 View Post
My suggestion is that the plugin should change "mp_teamname_1" and "mp_teamname_2" automatically according to the used teamlogo. For example if the logo is Titan the teamname should be Titan.
That information is available in the repository so from my point of view it would be entirely possible.

I also made another pass at all the logos just to make sure everything is 64x64 and .png so it should work great

Last edited by Kokarn; 02-16-2015 at 06:58.
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Neuro Toxin
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Old 02-16-2015 , 08:25   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #18

Quote:
Originally Posted by Laam4 View Post
My suggestion is that the plugin should change "mp_teamname_1" and "mp_teamname_2" automatically according to the used teamlogo. For example if the logo is Titan the teamname should be Titan.
You want whatever setting you put in mp_teamlogo_* to reflect to mp_teamname_* automatically?

Eg. Setting mp_teamlogo_1 to "Titan" will force mp_teamname_1 to also be "Titan"

Quote:
Originally Posted by Kokarn
I also made another pass at all the logos just to make sure everything is 64x64 and .png so it should work great
For the purpose of this plugin, could you host your logos in a new location which.

1. Follows the directory structure for CSGO servers
-> \csgo\resource\flash\econ\tournaments\teams\ (http://prntscr.com/65stfd)
2. Each .png is in the same folder
3. No high res files

This way when people browse your repository they already know where the files need to go on their game/fastdl servers and you only give people the correct versions (64x64) which avoids anyone trying a highres file.

At this stage I'm not sure if I want to integrate json data for team names...

1. I want to keep the plugin as simple as possible
2. There is no json data for the default team logos
3. It requires more maintenance
4. The plugin package will need to contain all the default json data
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Laam4
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Old 02-16-2015 , 10:53   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #19

Quote:
Originally Posted by Neuro Toxin View Post
You want whatever setting you put in mp_teamlogo_* to reflect to mp_teamname_* automatically?

Eg. Setting mp_teamlogo_1 to "Titan" will force mp_teamname_1 to also be "Titan"
Yes.
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Kokarn
Junior Member
Join Date: Feb 2015
Old 02-16-2015 , 11:18   Re: [CS:GO] Team Logo Manager 1.1
Reply With Quote #20

Quote:
Originally Posted by Neuro Toxin View Post
For the purpose of this plugin, could you host your logos in a new location which.

1. Follows the directory structure for CSGO servers
-> \csgo\resource\flash\econ\tournaments\teams\ (http://prntscr.com/65stfd)
2. Each .png is in the same folder
3. No high res files

This way when people browse your repository they already know where the files need to go on their game/fastdl servers and you only give people the correct versions (64x64) which avoids anyone trying a highres file.

At this stage I'm not sure if I want to integrate json data for team names...

1. I want to keep the plugin as simple as possible
2. There is no json data for the default team logos
3. It requires more maintenance
4. The plugin package will need to contain all the default json data
Okay, so i've added and updated quite a bit.

The structure in the repo is now totally different to better represent what you want.
The data is available on a host, http://csgo-data.com
From there it should be really easy to find team logos and such.
I'll look at some basic updates ASAP, looks a bit shit at the moment.

Regarding integrated json data, i can add #2 on your list really easy if you just tell me what you need and that would also take care of #3.
Regarding #4 i can't really say how that works but if and easy web endpoint that you send a "team shortname" to and get the real name would help, that could really easily be added.

So i guess it's up to #4 and #1
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