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When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up


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Astrak
Junior Member
Join Date: Jan 2014
Location: 'Straya
Old 07-05-2015 , 07:17   When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up
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Anyone else experiencing this or any explanation as to why it happens?
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Old 07-06-2015, 17:32
Oshizu
This message has been deleted by Oshizu. Reason: Nevermind... Misread the thread
goosmurf
Junior Member
Join Date: Oct 2012
Location: Sydney, Australia
Old 07-19-2015 , 03:00   Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
Reply With Quote #2

I'm getting this too. Using this very simple config:

Code:
"custom_weapons_v3"
{
  //This tells TF2Items to apply to all players
  "*"
  {
    //This tells TF2Items to apply to all weapons
    "*"
    {
      //Attribute 1: ID 731, enable
      "1"         "731 ; 1"

      //Makes sure guns keep all their previous attributes
      "preserve-attributes"   "1"
    }
  }
}
Weapon inspection works but most weapons can't be picked up.

Specifically, any weapon that IS inspectable CAN'T be picked up.

Any weapon that IS NOT inspectable CAN be picked up.

No melee weapons can be picked up.

The overlay to pickup a weapon still appears but when you try to pick up a weapon you get the "denied" beep sound.

Using 1.6.2-hg272-linux.
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Astrak
Junior Member
Join Date: Jan 2014
Location: 'Straya
Old 07-23-2015 , 02:58   Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
Reply With Quote #3

Quote:
Originally Posted by goosmurf View Post
I'm getting this too. Using this very simple config:

Code:
"custom_weapons_v3"
{
  //This tells TF2Items to apply to all players
  "*"
  {
    //This tells TF2Items to apply to all weapons
    "*"
    {
      //Attribute 1: ID 731, enable
      "1"         "731 ; 1"

      //Makes sure guns keep all their previous attributes
      "preserve-attributes"   "1"
    }
  }
}
Hey! That's the one I put on Reddit a few weeks back!

I've tried everything to fix this. It's definitely not any other plugins I have loaded. Have you found anything to fix it yet?
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Last edited by Astrak; 07-23-2015 at 03:00.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 07-27-2015 , 09:44   Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
Reply With Quote #4

allow_weapon_inspect

If it's vanilla wep(non skinned), and community wep, if this attributes is applied it really block player from picked it?
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-28-2015 , 16:29   Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
Reply With Quote #5

OnEntityCreated forward, check if the entity is a tf_dropped_weapon entity, and if so, delete the inspect attribute from it.

That might fix the problem... I think.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 08-01-2015 , 04:26   Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
Reply With Quote #6

Quote:
Originally Posted by Potato Uno View Post
OnEntityCreated forward, check if the entity is a tf_dropped_weapon entity, and if so, delete the inspect attribute from it.

That might fix the problem... I think.
I tried to get attribs on the entity.... nope I found nothing, I wanted to delet giant weapon by checking if it have the killsterak attrib
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Inspierio
Junior Member
Join Date: Aug 2016
Old 09-29-2016 , 06:09   Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
Reply With Quote #7

How is this meant to work, i've placed the txt file in the right place, but i'm not allowed to inspect?
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