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[TF2] Player Climb (v1.5, 6-6-2015)


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Nanochip
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Join Date: Jan 2014
Old 04-04-2015 , 22:17   Re: [TF2] Player Climb (v1.2, 4-4-2015)
Reply With Quote #11

UPDATE: v1.2 (4-4-2015)
  • Added clientprefs to the plugin. Players can type !settings to disable/enable climbing.
  • Added an override for people wanting to restrict climbing to a flag. The override is sm_playerclimb_override and everyone has access to it by default.
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Maximilian_
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Join Date: Oct 2014
Old 04-05-2015 , 02:47   Re: [TF2] Player Climb (v1.2, 4-4-2015)
Reply With Quote #12

replace !settings on !climbset

because may be conflicts with other plugins
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Maximilian_
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Join Date: Oct 2014
Old 04-05-2015 , 07:19   Re: [TF2] Player Climb (v1.2, 4-4-2015)
Reply With Quote #13

And seems problems with engineers and buildings. When i want upgrade buildings, i jumping
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Nanochip
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Join Date: Jan 2014
Old 04-05-2015 , 09:47   Re: [TF2] Player Climb (v1.2, 4-4-2015)
Reply With Quote #14

Quote:
Originally Posted by Maximilian_ View Post
replace !settings on !climbset

because may be conflicts with other plugins
I'm adding a menu item to the settings menu therefore my plugin should not conflict.

Quote:
Originally Posted by Maximilian_ View Post
And seems problems with engineers and buildings. When i want upgrade buildings, i jumping
I uploaded a new version that should fix the issue, download it from the OP.
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Last edited by Nanochip; 04-05-2015 at 10:13.
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Nanochip
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Old 05-07-2015 , 20:02   Re: [TF2] Player Climb (v1.3, 5-7-2015)
Reply With Quote #15

UPDATE: v1.3 (5-7-2015)
  • Added per-class client preferences
  • Added command sm_playerclimb
  • Cleaned up LOTS of ugly code

ALSO:
I made this plugin into a subplugin for Freak Fortress 2, check it out here.
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Last edited by Nanochip; 05-07-2015 at 20:02.
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Nanochip
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Join Date: Jan 2014
Old 05-30-2015 , 00:23   Re: [TF2] Player Climb (v1.4, 5-29-2015)
Reply With Quote #16

UPDATE! (v1.4, 5-29-15)
  • Added cvars sm_playerclimb_maxclimbs, sm_playerclimb_cooldown, and sm_playerclimb_nextclimb. See the CVARS list on the original post for a definition of these new cvars.
  • Delete your cfg/sourcemod/PlayerClimb.cfg to generate these new cvars in the cfg!
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Last edited by Nanochip; 05-30-2015 at 00:30.
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Nanochip
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Join Date: Jan 2014
Old 06-06-2015 , 20:15   Re: [TF2] Player Climb (v1.5, 6-6-2015)
Reply With Quote #17

UPDATE! (v1.5, 6-6-2015)
  • Changed the climbing noise to an ambient sound, that way other players around the climber can hear the climbing noise.
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Last edited by Nanochip; 06-06-2015 at 20:16.
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Dirt Diglett
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Join Date: Sep 2015
Old 04-03-2016 , 05:27   Re: [TF2] Player Climb (v1.5, 6-6-2015)
Reply With Quote #18

Hi Nanochip,

Thankyou for this mod, it's fantastic!

Is there a way to remove the damage being applied by the weapon, and make it flat damage? When using bleed weaponry such as the Tribleman's Shiv, the bleed is also applied every climb attempt.

Thanks.
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Trie1950gustrcom
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Join Date: Aug 2016
Old 06-24-2020 , 03:06   Re: [TF2] Player Climb (v1.5, 6-6-2015)
Reply With Quote #19

Quote:
Originally Posted by Nanochip View Post
[TF2] Player Climb



Description:
Climb walls with melee by attacking the heck out of a frisky wall! ;)
I ripped SickleClimbWalls from VSH and added a couple cvars.
Decided to release this to the public since a lot of people want it for their FF2 server (and I use it for my prophunt server).
Edit your climbing preferences in the sm_settings menu or sm_playerclimb command.

Video Demonstration:


CVARS:
Listed in your cfg/sourcemod/PlayerClimb.cfg
Note that the default settings for these cvars remedy the VSH bushwacka climb for sniper only.
  • sm_playerclimb_version - Plugin version, no touchy!
  • sm_playerclimb_enable [0/1] - (Default: 1) Enable the plugin? 1 = Yes, 0 = No.
  • sm_playerclimb_damageamount [#] - (Default: 15.0) How much damage should the player take while climbing?
  • sm_playerclimb_team [0/1/2] - (Default: 0) Restrict climbing to X team only. 0 = No restriction, 1 = BLU, 2 = RED.
  • sm_playerclimb_boss [0/1] - (Default: 0) [VSH/FF2 ONLY] Should the boss be able to climb walls? 1 = Yes, 0 = No.
  • sm_playerclimb_class "scout,sniper,spy,heavy,soldier,demo,medic,py ro,engineer" - (Default: "sniper") Which classes should be allowed to climb walls? Use "all" for all classes, otherwise specify the class name separated by a comma.
  • sm_playerclimb_maxclimbs [#] - (Default: 0) The maximum amount of times the player can melee the wall (climb) while being in the air before they have to touch the ground again. 0 = Disabled, 1 = 1 Climb... 23 = 23 Climbs.
  • sm_playerclimb_cooldown [#.#] - (Default: 0.0) Time in seconds before the player may climb the wall again, this cooldown starts when the player touches the ground after climbing.
  • sm_playerclimb_nextclimb [#.#] - (Default: 1.56) Time in seconds in between melee climbs.

Override:
Put this in your addons/sourcemod/configs/admin_overrides.cfg if you wish to limit player climbing to a specific flag.
  • sm_playerclimb_override - By default, everyone has access to climbing.

Installation:
  1. Click "Get Plugin" attached at the bottom of this post.
  2. Drag and drop the playerclimb.smx to your addons/sourcemod/plugins/ folder.
  3. Restart the server/map.

To-Do List:
I am always welcome to suggestions!
  • None

Changelog:
Spoiler


FF2 Boss Specific Climbing (Ability):
I made this plugin into a subplugin for Freak Fortress 2, check it out here.

Want to support me?
Credits:
Since I ripped some code from VSH, these beautiful people deserve credit:
Quick suggestion.

Can you add a convar for a weapons whitelist? Need it for Freak Fortress. In order for HHH to have access to climb, i had to give it to all demomen on both teams. Would it be possible for you to make it a weapon restriction on some classes? Headless headtaker for example. Or even restrict it down to certain hales?
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Nanochip
Senior Member
Join Date: Jan 2014
Old 06-30-2020 , 12:30   Re: [TF2] Player Climb (v1.5, 6-6-2015)
Reply With Quote #20

Quote:
Originally Posted by Trie1950gustrcom View Post
Quick suggestion.

Can you add a convar for a weapons whitelist? Need it for Freak Fortress. In order for HHH to have access to climb, i had to give it to all demomen on both teams. Would it be possible for you to make it a weapon restriction on some classes? Headless headtaker for example. Or even restrict it down to certain hales?
Use the FF2 Boss Specific climbing ability: https://forums.alliedmods.net/showthread.php?t=262572
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