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CollisionHook


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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 03-15-2013 , 09:58   Re: CollisionHook
Reply With Quote #21

Quote:
Originally Posted by Mirandor View Post
Unfortunatly i won't be able to compile it at this time ; if you make it for linux, may you share it please?
no, for windows. But failed to compile beacuse it couldn't find IExtensionSys.h... though i have right environment variables
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VoiDeD
SourceMod Plugin Unapprover
Join Date: Mar 2009
Location: Illinois, USA
Old 03-15-2013 , 21:46   Re: CollisionHook
Reply With Quote #22

I've uploaded built versions of 0.2. You can grab it off the downloads page.

Thanks to KyleS for the linux build.
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Mirandor
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Join Date: Jun 2006
Location: Ile de France
Old 03-16-2013 , 07:51   Re: CollisionHook
Reply With Quote #23

Working and doesn't seem to crash anymore...

Good job!
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 03-16-2013 , 12:55   Re: CollisionHook
Reply With Quote #24

Good job at fixing crashing!

Noblock isn't smooth like I thought it going to be.
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Last edited by shavit; 03-16-2013 at 13:16.
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Despirator
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Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 03-16-2013 , 16:29   Re: CollisionHook
Reply With Quote #25

Quote:
Originally Posted by shavit View Post
Good job at fixing crashing!

Noblock isn't smooth like I thought it going to be.
hook m_iCollisionGroup with sendproxy and set the value to 2 in the callback
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 03-16-2013 , 17:08   Re: CollisionHook
Reply With Quote #26

Quote:
Originally Posted by Despirator View Post
hook m_iCollisionGroup with sendproxy and set the value to 2 in the callback
Wouldn't be the best because I need it for Trikz partner system and in Trikz, players can toggle noblock on themselves by changing m_iCollisionGroup to 2/5.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 01-12-2014 , 14:01   Re: CollisionHook
Reply With Quote #27

Does this work fine without crash?

I need a function like that to prevent a stuck problem on my saxton hale server.

Thanks!
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VoiDeD
SourceMod Plugin Unapprover
Join Date: Mar 2009
Location: Illinois, USA
Old 01-12-2014 , 19:42   Re: CollisionHook
Reply With Quote #28

Quote:
Originally Posted by Newbie1992 View Post
Does this work fine without crash?

I need a function like that to prevent a stuck problem on my saxton hale server.

Thanks!
I don't really support this extension anymore. It was created for a niche purpose that I personally don't use anymore, and the problem of correctly hooking collisions isn't perfectly (and can't easily be) addressed by this extension.

In your case, you can likely solve your problem in a more ideal way: collision groups, solid type, etc.
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Last edited by VoiDeD; 01-12-2014 at 19:43.
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Marcos
Junior Member
Join Date: Jun 2008
Old 05-17-2014 , 04:44   Re: CollisionHook
Reply With Quote #29

It's broken.
Code:
L 05/17/2014 - 16:40:07: [CLHOOK] Sigscan for PassServerEntityFilter failed - Disabling detour to prevent crashes

Last edited by Marcos; 05-17-2014 at 04:45.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 06-27-2014 , 13:52   Re: CollisionHook
Reply With Quote #30

Code:
L 06/27/2014 - 20:52:03: SourceMod error session started
L 06/27/2014 - 20:52:03: Info (map "trikz_advanced") (file "errors_20140627.log")
L 06/27/2014 - 20:52:03: [CLHOOK] Sigscan for PassServerEntityFilter failed - Disabling detour to prevent crashes
L 06/27/2014 - 20:52:03: [SM] Unable to load extension "collisionhook.ext": Unable to hook PassServerEntityFilter!
help plox
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