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Half-Life CD Player. Plays mp3's from ../valve/media directory.


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OciXCrom
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Old 05-29-2020 , 17:34   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #11

I never said you shouldn't edit your post and wasn't even referring to your comment. Honestly I'm going to stay out of your thread this time because this conversation is, again, not going anywhere. I'm still having traumas from last time.
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DJEarthQuake
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Old 05-31-2020 , 22:13   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #12

Quote:
Originally Posted by OciXCrom View Post
I never said you shouldn't edit your post and wasn't even referring to your comment. Honestly I'm going to stay out of your thread this time because this conversation is, again, not going anywhere. I'm still having traumas from last time.
Definitely the brother I never had.
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meTaLiCroSS
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Old 06-06-2020 , 23:03   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #13

Your code differs from the source code given.

The plugin can be exploited with just reconnecting, making players online listen everytime a track on every connection.

Do you even know the hell you've coded? Do you know the meanings of the MSG_* values and how they interact with players? I'm really considering you're an undesirable bot.
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You're right Metalicross
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DJEarthQuake
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Old 06-07-2020 , 04:16   Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Reply With Quote #14

Quote:
Originally Posted by meTaLiCroSS View Post
Your code differs from the source code given.

The plugin can be exploited with just reconnecting, making players online listen everytime a track on every connection.


Do you even know the hell you've coded? Do you know the meanings of the MSG_* values and how they interact with players? I'm really considering you're an undesirable bot.
Quote:
Your code differs from the source code given.
Both are my code. 2 methods.
What I was anticipating for discussion was none at all or comment regarding how to make LOOP controllable in this context on Amxx or intelligently explain why it is impossible without flaming anybody.

Quote:
Do you even know the hell you've coded?
Yes. I'm fully competent and aware of this and other more sophisticated works as well. For instance, link to having to correct a TUT on Fail2ban use for DDOS in SourceMod Section.
Quote:
Do you know the meanings of the MSG_* values and how they interact with players?
MSG_ONE or MSG_ONE_UNRELIABLE with no target entity
https://forums.alliedmods.net/showthread.php?t=324588

Lightening example that everybody said would not work.

Making snow for Half-Life and mods that otherwise do not have weather. Can be used as a replacement to the one that cstrike has.
https://cdn.discordapp.com/attachmen...42464/snow.gif

Few examples.

Bug involvement.
Loaded plugin 'GeoIP': GeoIP v1.9.0.5258 Sep 10 2018, AMX Mod X Dev Team #768
https://github.com/alliedmodders/amxmodx/issues/856
Erroneous 127.0.0.1 get_user_ip #848
https://github.com/alliedmodders/amxmodx/issues/848
FCVAR_PROTECTED shows field in plain text during map changes. #856
https://github.com/alliedmodders/amxmodx/issues/768

There are too many works to list. A myriad that I am involved in the last 18 months. I, along with Arkshine, after prompting, fixed the GeoIP packaging. It was double compressed. Hardly the act of a "undesirable bot".
Quote:
The plugin can be exploited with just reconnecting, making players online listen everytime a track on every connection.
That is the point. The track gets old looping. This is a simple snip. It was not intended to be TUT.
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"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty — a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 06-07-2020 at 10:25.
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