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Amx Mod X scripting tutorial


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Throstur
Senior Member
Join Date: Nov 2004
Location: Iceland
Old 12-05-2007 , 10:40   Re: Amx Mod X scripting tutorial
Reply With Quote #21

That should answer your edit.
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Maxblaze
Junior Member
Join Date: Nov 2006
Old 12-08-2007 , 09:26   Re: Amx Mod X scripting tutorial
Reply With Quote #22

no... i mean like with an example hero... oh and can u ppl help me with this >>?
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File Type: sma Get Plugin or Get Source (sh_newhero.sma - 73 views - 1.9 KB)
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 12-09-2007 , 14:37   Re: Amx Mod X scripting tutorial
Reply With Quote #23

Firstly, forget everything you've learnt in this tutorial. Not only is it written atrociously, the factual content is in places incorrect and mostly shows a lack of understanding from the author.

As noted by devicenull, the start of a comment is signified by /* and the end by */. Comments are never required. You're not permitted to have more than one function of the same name. You use identifiers (named entities) without declaring them. The first occurrence of Newbie_init() is closed with { and not } as it should be.

There are probably more problems, but without the use of a Pawn compiler and without ever having used the SH API, I'm not going to find them.
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 12-10-2007 , 18:38   Re: Amx Mod X scripting tutorial
Reply With Quote #24

Oh lawd this tutorial is horrid. Time to take out the garbage.
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