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FF2 [Boss] Skeleton King


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drones
Junior Member
Join Date: Nov 2012
Old 05-24-2014 , 07:34   Re: [Boss] Skeleton King
Reply With Quote #11

I can't download this plugin :'(
Quote:
Plugin failed to compile! Please try contacting the author.

Last edited by drones; 05-24-2014 at 07:34.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-24-2014 , 09:07   Re: [Boss] Skeleton King
Reply With Quote #12

Quote:
Originally Posted by drones View Post
I can't download this plugin :'(
use the zipped packages (1rst for server, 2nd for redirects). He gave you everything you need already

Last edited by BBG_Theory; 05-24-2014 at 09:09.
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Eggman
Senior Member
Join Date: Jan 2010
Old 05-24-2014 , 11:40   Re: [Boss] Skeleton King
Reply With Quote #13

Quote:
Originally Posted by Eggman View Post
Important!
If you see bugs like this
Code:
// skeleton_king.sp(92) : error 017: undefined symbol "FF2_SetBossLives" 
// skeleton_king.sp(93) : error 017: undefined symbol "FF2_SetBossHealth" 
// skeleton_king.sp(293) : error 017: undefined symbol "FF2_SetBossLives" 
// skeleton_king.sp(294) : error 017: undefined symbol "FF2_SetBossHealth" 
// skeleton_king.sp(343) : error 017: undefined symbol "FF2_SetBossHealth" 
// skeleton_king.sp(628) : error 017: undefined symbol "TF2_IsWearable" 
// skeleton_king.sp(634) : error 017: undefined symbol "TF2_RemoveWearable"
Then you must update your FF2 to last beta
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 05-24-2014 , 13:19   Re: [Boss] Skeleton King
Reply With Quote #14

Those is/remove/kill on wearable checks in ff2 are.. Well..

Let's just say you only need to call remove wearables on tf_wearables (hats, razorbacks, etc).. And viewmodels. You should not need to be checking. Either remove, or kill the entity appropriately. Iswearable has no use really, since you should know what the entity you are dealing with is in the first place.
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Add me on steam if you are seeking sp/map/model commissions.

Last edited by friagram; 05-24-2014 at 13:20.
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Tank Missile
Member
Join Date: Aug 2013
Old 05-24-2014 , 22:47   Re: [Boss] Skeleton King
Reply With Quote #15

I've always wanted a skeleton boss! Now I can play this to it!
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-26-2014 , 08:08   Re: [Boss] Skeleton King
Reply With Quote #16

I am having a crash when Skeleton King has built up 100% rage and taunt "rage_wraithfire_eruption". I see the hellfire work, and he goes through the animation of resurrection, but server crashes when he taunts with rage. I don't see errors in /log

no crash if I comment out ability4 "rage_wraithfire_eruption"

using latest sm and last ff2 that eggman posted

on 1.9.0, none of the abilities works so that is obviously missing something needed that got built into ff2 in the 1.10 betas

Last edited by BBG_Theory; 05-26-2014 at 08:22.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 05-26-2014 , 11:55   Re: [Boss] Skeleton King
Reply With Quote #17

Quote:
Originally Posted by BBG_Theory View Post
I am having a crash when Skeleton King has built up 100% rage and taunt "rage_wraithfire_eruption". I see the hellfire work, and he goes through the animation of resurrection, but server crashes when he taunts with rage. I don't see errors in /log

no crash if I comment out ability4 "rage_wraithfire_eruption"

using latest sm and last ff2 that eggman posted

on 1.9.0, none of the abilities works so that is obviously missing something needed that got built into ff2 in the 1.10 betas
From what I can find by quickly glancing over the code, the abilities use the following 1.10.0 natives:
FF2_OnLoseLife
FF2_SetBossHealth
FF2_SetBossLives

Don't know why Eruption would be crashing though.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-26-2014 , 23:10   Re: [Boss] Skeleton King
Reply With Quote #18

Again where would one find 1.10? I searched some.

@EggMaAlso Thx for the New Freak..good to see you around. The "custom sub plugin" doesn't even to seem to load and I don't see any errors in logs. Anyone else?

SourceMod Version: 1.5.3-dev+3954

Last edited by MaloModo; 05-26-2014 at 23:11.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-26-2014 , 23:16   Re: [Boss] Skeleton King
Reply With Quote #19

yes, this boss is some brilliant work by Eggman! Im just having to use ff2_phatrages hellfire in ability 4 until I can figure out why I get a crash on rage_wraithfire_eruption

Wliu, ill see how it acts on the test server if OK with you
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Wliu
Veteran Member
Join Date: Apr 2013
Old 05-27-2014 , 09:33   Re: [Boss] Skeleton King
Reply With Quote #20

Quote:
Originally Posted by MaloModo View Post
Again where would one find 1.10? I searched some.

@EggMaAlso Thx for the New Freak..good to see you around. The "custom sub plugin" doesn't even to seem to load and I don't see any errors in logs. Anyone else?

SourceMod Version: 1.5.3-dev+3954
In the main FF2 thread, just go back a few pages. Or, you could compile it yourself on Github: https://github.com/50DKP/FF2-Official.

Quote:
Originally Posted by BBG_Theory View Post
yes, this boss is some brilliant work by Eggman! Im just having to use ff2_phatrages hellfire in ability 4 until I can figure out why I get a crash on rage_wraithfire_eruption

Wliu, ill see how it acts on the test server if OK with you
Fine by me .
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