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FF2 Freak Fortress 2 1.10.14 Released


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Eggman
Senior Member
Join Date: Jan 2010
Old 04-12-2014 , 10:53   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #531

I've found some bugs associated with
1)Super Jump and other chargable abilities. Only Hale's SuperJump allowed to be activated when Boss looks up.
2)sound_rage_full doesn't working.

So, i'm working on it now.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-12-2014 , 11:52   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #532

Both things done!
1)Charge abilities: angle restriction moved from freak_fortress_2.sp to Hale's Super Jump in default_abilities.sp. Now another charge abilities not preventing when boss looks up.
2)Fixed "sound_full_rage". Now it's really works. Tested on Main VSH\FF2 Server.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 151 views - 214.2 KB)
File Type: sp Get Plugin or Get Source (default_abilities.sp - 118 views - 19.0 KB)
File Type: smx default_abilities.smx (22.3 KB, 162 views)
File Type: smx freak_fortress_2.smx (107.1 KB, 144 views)
File Type: txt freak_fortress_2.phrases.txt (7.5 KB, 165 views)
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 04-12-2014 , 13:39   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #533

Quote:
Originally Posted by Wliu View Post
freak_fortress_2.smx goes in /plugins/, all the other .smx's get renamed to .ff2 and get placed in /plugins/freaks/.
So, I need to compile the .sp files in the scripting/freaks folder into smx files and then rename them as .ff2 and put in plugins/freaks ?

Last edited by SmackDaddy; 04-12-2014 at 13:40.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-12-2014 , 14:08   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #534

Quote:
Originally Posted by SmackDaddy View Post
So, I need to compile the .sp files in the scripting/freaks folder into smx files and then rename them as .ff2 and put in plugins/freaks ?
Yes, that's how it's always been done, nothing has changed
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 04-12-2014 , 14:21   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #535

Quote:
Originally Posted by xXDeathreusXx View Post
Yes, that's how it's always been done, nothing has changed
Didn't say or suggest it had, I am having problems with getting my server going and I needed help (even if I have to ask the simplest of questions)....

Got a couple things going on .....

1) Models/Materials/Sounds -- they all download from the fast download server, but no one is seeing them -- everytime someone is the boss, they don't look like it. What is the file structure on where the models/materials/sounds should be in the tf2 server folders?

1a) Players may be forced to be a specific class, but they are keeping previous loadouts (i.e spy w/sniper loadout) -- what would cause this?

2) Do I need anything specific in my server.cfg? In the past, I had to have some "arena specific" settings in there.....do I still? If so, what?

3) The round isn't starting -- not sure if this has something to do with #2 above.

4) FF2 plugin is running, no errors in the SM error log, !ff2boss and !ff2 commands all work......but i had 2 people on blue (config is set to have boss as blue), everyone else on red.....*sigh*

5) Boss sometimes spawns as red team (when he's supposed to be on blue per the cfg)

6) Dead players respawn -- I thought it was like arena whereby dead players had to wait until round end to respawn?

Thank you in advance for your help -- I had this all working a year ago, but some stupid onsite tech wiped my box and i lost everything -- only recently have I got this server back up and going.....but nothing is working right. I wish I had a backup but I didn't....I just am finding this frustrating and I am not trying to be a pain....

Plugins List:
Quote:
15:53:11 [SM] Listing 49 plugins:
01 "MapChooser" (1.5.4-dev+402 by AlliedModders LLC
02 "Updater" (1.2.0) by GoD-Tony
03 "Fast Teleport" (0.0.2) by kim_perm
04 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
05 "Immunity Reserve Slots [CONNECT]" (2.0.9-beta) by Jamster
06 "RCON Lock" (0.6.7) by devicenull
07 "Fun Votes" (1.5.4-dev+402 by AlliedModders LLC
08 "Basic Info Triggers" (1.5.4-dev+402 by AlliedModders LLC
09 "Simple SourceMod Plugins Core Plugin" (1.0.$Revision: 90 $) by Simple SourceMod Plugins
10 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th
11 "gameME Plugin" (4.3) by TTS Oetzel & Goerz GmbH
12 "Admin Help" (1.5.4-dev+402 by AlliedModders LLC
13 "Client Preferences" (1.5.4-dev+402 by AlliedModders LLC
14 "Map Nominations" (1.5.4-dev+402 by AlliedModders LLC
15 "Observer Point" (1.0.100) by <eVa>Dog
16 "AFK Manager" (3.5.2) by Rothgar
17 "Freak Fortress 2" (1.10.0 Beta 7) by Rainbolt Dash, FlaminSarge, Powerlord, the 50DKP team
18 "Freak Fortress 2: Boss Selection" (1.7) by RainBolt Dash and Powerlord
19 "Server Logo" (2.0.0) by ReFlexPoison
20 "Anti-Flood" (1.5.4-dev+402 by AlliedModders LLC
21 "Admin File Reader" (1.5.4-dev+402 by AlliedModders LLC
22 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
23 "Basic Commands" (1.5.4-dev+402 by AlliedModders LLC
24 "Raffle" (0.9) by NuclearWatermelon
25 "Rock The Vote" (1.5.4-dev+402 by AlliedModders LLC
26 "SQL Admin Manager" (1.5.4-dev+402 by AlliedModders LLC
27 "Basic Chat" (1.5.4-dev+402 by AlliedModders LLC
28 "Admin Smite" (2.1) by Hipster
29 "Basic Votes" (1.5.4-dev+402 by AlliedModders LLC
30 "Players Votes" (1.5.0) by The Resident, pZv!
31 "Basic Comm Control" (1.5.4-dev+402 by AlliedModders LLC
32 "Simple Chat Filter" (1.0.0) by Simple Plugins
33 "SourceBans" (1.4.10) by SourceBans Development Team
34 "Sound Commands" (1.5.4-dev+402 by AlliedModders LLC
35 "[TF2] backpack.tf Price Check" (2.7.2) by Dr. McKay
36 "Fun Commands" (1.5.4-dev+402 by AlliedModders LLC
37 "Bonus Round Immunity" (1.1.1) by Antithasys
38 "Advertisements" (0.5.5) by Tsunami
39 "Player Commands" (1.5.4-dev+402 by AlliedModders LLC
40 "Say Sounds (including Hybrid Edition)" (4.0.6) by Hell Phoenix|Naris|FernFerret|Uberman|psychonic|ed gecom|woody|Miraculix|gH0sTy
41 "Admin Menu" (1.5.4-dev+402 by AlliedModders LLC
42 "RandomCycle" (1.5.4-dev+402 by AlliedModders LLC
43 "Nextmap" (1.5.4-dev+402 by AlliedModders LLC
44 "Rage Quit Announce" (1.0.0) by Crispy, Clan XOR
45 "Freak Fortress 2: Abilities of 1st set" (1.9.3) by RainBolt Dash
46 "Freak Fortress 2: Default Abilities" (1.10.0) by RainBolt Dash
47 "Freak Fortress 2: special_noanims" (1.9.2) by RainBolt Dash
48 "Freak Fortress 2: rage_overlay" (1.9.2) by Jery0987, RainBolt Dash
49 "Freak Fortress 2: Easter Abilities" (1.9.1) by Powerlord and FlaminSarge, updated by Wliu
SM and MM versions:
MetaMod:Source v1.10.1-devV, Stripper v1.2.2, SourceMod v1.5.4-dev+4028

Last edited by SmackDaddy; 04-12-2014 at 15:55.
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-12-2014 , 16:43   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #536

Quote:
Originally Posted by SmackDaddy View Post
Didn't say or suggest it had, I am having problems with getting my server going and I needed help (even if I have to ask the simplest of questions)....

Got a couple things going on .....

1) Models/Materials/Sounds -- they all download from the fast download server, but no one is seeing them -- everytime someone is the boss, they don't look like it. What is the file structure on where the models/materials/sounds should be in the tf2 server folders?

1a) Players may be forced to be a specific class, but they are keeping previous loadouts (i.e spy w/sniper loadout) -- what would cause this?

2) Do I need anything specific in my server.cfg? In the past, I had to have some "arena specific" settings in there.....do I still? If so, what?

3) The round isn't starting -- not sure if this has something to do with #2 above.

4) FF2 plugin is running, no errors in the SM error log, !ff2boss and !ff2 commands all work......but i had 2 people on blue (config is set to have boss as blue), everyone else on red.....*sigh*

5) Boss sometimes spawns as red team (when he's supposed to be on blue per the cfg)

6) Dead players respawn -- I thought it was like arena whereby dead players had to wait until round end to respawn?
Use 1.9.2 or 1.9.1, those appear to be the most stable, as for #2, if FF2's config exists and is set properly, it should do everything. You can keep the ability plugin, as they don't change much, and won't affect alot, but 1.9.2 or .1 are the most stable versions out of all the ones in this thread
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Last edited by xXDeathreusXx; 04-12-2014 at 16:44.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 04-12-2014 , 17:00   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #537

Ok everyone, here's a rundown of what I'm currently doing for FF2, as Wliu works on 1.10.0, I'm getting a headstart on 2.0.0 alpha and rewriting EVERYTHING in it, you can see the progress I already done here: https://github.com/WildCard65/FF2-Official
Please note as everything is stripped, it does nothing major FF2 like.

Last edited by WildCard65; 04-12-2014 at 17:01.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-12-2014 , 19:19   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #538

Quote:
Originally Posted by WildCard65 View Post
Ok everyone, here's a rundown of what I'm currently doing for FF2, as Wliu works on 1.10.0, I'm getting a headstart on 2.0.0 alpha and rewriting EVERYTHING in it, you can see the progress I already done here: https://github.com/WildCard65/FF2-Official
Please note as everything is stripped, it does nothing major FF2 like.
Oh hey, that branch looks familiar.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 04-13-2014 , 07:15   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #539

Quote:
Originally Posted by Powerlord View Post
Oh hey, that branch looks familiar.
It was your branch anyway and Wliu said he wasn't going to touch it.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-13-2014 , 11:51   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #540

In DoTaunt function:
Code:
if(RandomSoundAbility("sound_ability", sound, PLATFORM_MAX_PATH, client))
is NOT needed.
This sounds calls from ability plugins.
Attached Files
File Type: smx freak_fortress_2.smx (106.9 KB, 122 views)
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 119 views - 213.2 KB)
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