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[CSS/CSGO] StealthMod (v1.3.3) [2015-04-25]


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Tombix
New Member
Join Date: Aug 2012
Old 08-19-2012 , 09:21   Re: [CSS] StealthMod (v1.1.0) [2012-08-18]
Reply With Quote #11

Found 2 bugs:
First thing is when the t dies and set his teleport point before and opens his menu only 1 second before he dies he can teleport as a ct to his teleport point.
Second thing is when the carrier of the ball dies he still got the ball and can fly around or do crap with it.

~Tombix
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 08-19-2012 , 10:30   Re: [CSS] StealthMod (v1.1.0) [2012-08-18]
Reply With Quote #12

Tombix, thanks for information!

Quote:
Originally Posted by Tombix View Post
First thing is when the t dies and set his teleport point before and opens his menu only 1 second before he dies he can teleport as a ct to his teleport point.
~Tombix
How does this happen? There is no respawn, after death, T does not turn into CT, In general, CT is not possible to teleport O_o
Can you describe in more detail the situation?


Quote:
Originally Posted by Tombix View Post
Second thing is when the carrier of the ball dies he still got the ball and can fly around or do crap with it.
fixed in v1.1.1 (mod updated)
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Tombix
New Member
Join Date: Aug 2012
Old 08-19-2012 , 12:58   Re: [CSS] StealthMod (v1.1.1) [2012-08-19]
Reply With Quote #13

Ok. All you need is the delay of the teleporter. Default is 3 seconds. The terrorist only need to make a teleport point somewhere and after he dies he can still activate the teleport. Only activate it before the next round starts and because of the 3 seconds delay you will get teleportet as a ct where you made that point as a terrorist.

Last edited by Tombix; 08-19-2012 at 12:58.
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 08-19-2012 , 13:45   Re: [CSS] StealthMod (v1.1.2) [2012-08-19]
Reply With Quote #14

Bug fixed, mod updated to v1.1.2
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Jimaxxx
BANNED
Join Date: Aug 2012
Old 08-26-2012 , 09:53   Re: [CSS] StealthMod (v1.1.2) [2012-08-19]
Reply With Quote #15

Help Crashes On My CSS V71
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 09-23-2013 , 14:28   Re: [CSS/CSGO] StealthMod (v1.2.1) [2013-09-24]
Reply With Quote #16

New version v1.2.1:

Mod completely redone. (description in the first post)
Now it is a standard game CTs vs terrorists, but the terrorists are invisible.
Added support for CS:GO

Last edited by t.sang; 09-23-2013 at 14:29.
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t.sang
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Join Date: Jun 2012
Location: Russia
Old 09-25-2013 , 12:36   Re: [CSS/CSGO] StealthMod (v1.2.1) [2013-09-24]
Reply With Quote #17

This topic can be moved to "New plugins" section? I added new version of mod
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 12-31-2014 , 06:35   Re: [CSS/CSGO] StealthMod (v1.2.1) [2013-09-24]
Reply With Quote #18

Looks fine
You should create a new topic next time, if you completely change a plugin.
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 01-31-2015 , 07:01   Re: [CSS/CSGO] StealthMod (v1.2.1) [2013-09-24]
Reply With Quote #19

Updated to 1.2.2:

added cvars:

stm_swap_teams_condition - Swap teams condition: 0 - End of any round; 1 - CT win; 2 - T win
stm_crouch_walk_invis_enabled - Enable/Disable invisibility while walking/crouching
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t.sang
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Join Date: Jun 2012
Location: Russia
Old 01-31-2015 , 11:40   Re: [CSS/CSGO] StealthMod (v1.2.1) [2013-09-24]
Reply With Quote #20

Updated to 1.2.3:

added cvars:

stm_invis_in_air_enabled - Enable/Disable invisibility while in the air
stm_t_footsteps_enabled - Enable/Disable Terrorists footsteps
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