Raised This Month: $32 Target: $400
 8% 

Bitwise operation slow in SM VM?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Starbish
AlliedModders Donor
Join Date: Oct 2011
Location: South Korea
Old 01-17-2015 , 09:48   Bitwise operation slow in SM VM?
Reply With Quote #1

i made 3 int variables just for replacing MAXPLAYERS+1 boolean, by using Bitwise operation.

but some guy told me that it's too slow to use BITWISE OPERATION in VM like javascript.

is it true that using such things make operation too slow?

sample code is in below this.

PHP Code:
#define MAX_PLAYER_ARRAY 3
#define MAX_AFFORDABLE_PER_VAR 31

new iVariable[MAX_PLAYER_ARRAY];

stock bool:IsPlayerSatisfied(clientiValue[MAX_PLAYER_ARRAY]){

    if(
iValue[RoundToFloorfloat(client) / float(MAX_AFFORDABLE_PER_VAR) )] & ( << client-))
        return 
true;

    return 
false;
}

stock SetPlayerCondition(clientiValue[MAX_PLAYER_ARRAY], bool:bValue true)
    
iValue[RoundToFloorfloat(client) / float(MAX_AFFORDABLE_PER_VAR) )] |= ( << client-);

stock ClearPlayerArray(clientiValue[MAX_PLAYER_ARRAY])
    for(new 
iMAX_PLAYER_ARRAYi++)
        
iValue[i] = 0
__________________

Last edited by Starbish; 01-17-2015 at 10:14.
Starbish is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-17-2015 , 10:00   Re: Bitwise operation slow in SM VM?
Reply With Quote #2

No.
__________________
asherkin is offline
Starbish
AlliedModders Donor
Join Date: Oct 2011
Location: South Korea
Old 01-17-2015 , 10:12   Re: Bitwise operation slow in SM VM?
Reply With Quote #3

Quote:
Originally Posted by asherkin View Post
No.
then, do you think is it worth to change this rather than using MAXPLAYERS+1 boolean vars?

and what do you think which is faster?
__________________

Last edited by Starbish; 01-17-2015 at 10:15.
Starbish is offline
friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 01-17-2015 , 14:18   Re: Bitwise operation slow in SM VM?
Reply With Quote #4

Dunno why it would be, bitwise is the lowest level of math, and should be extremely fast. Xor is used on a register against itself to zero it out faster than setting it to zero on x86 since it's a smaller instruction. There is even a special case/optimization for some cases like this.. Some people use it rather than other math operators in some situations because of its speed. Some examples http://lab.polygonal.de/?p=81
__________________
Profile - Plugins
Add me on steam if you are seeking sp/map/model commissions.
friagram is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-17-2015 , 15:28   Re: Bitwise operation slow in SM VM?
Reply With Quote #5

Don't worry about micro-optimizations like this unless you've profiled it and found a bottleneck - you're wasting time you could spend actually building the meat of your plugin on premature optimization.
__________________
asherkin is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode