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Fire Rate Control


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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 03-18-2008 , 14:10   Re: Fire Rate Control
Reply With Quote #21

Quote:
Originally Posted by pocco299 View Post
so you need to type amx_cvar amx_speed
eh wot?
the usage of the amx_speed cvar in this plugin is:
Code:
 
in console
 
amx_speed 0     =plugin is off
amx_speed 1     =plugin on whit mode1
amx_speed 2     =plugin on whit mode2
 
mode1
can only use the cvar: amx_speed_all value
 
mode2
can use all the other cvars
i dont understand how this can be so hard?
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Last edited by fxfighter; 03-18-2008 at 14:14.
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letgoofmyeggs
Senior Member
Join Date: Aug 2006
Old 03-18-2008 , 16:14   Re: Fire Rate Control
Reply With Quote #22

im running it on my listen server so i dont haf to typ amx_cvar.. all my command are cvar comands sinc im runin the server on my computer. il try to find the amx_super_nospeed when i get home.. haha im hela excitd i cant wait to play lol this is gona b a fun plugin

EDIT: i cant seem to find amx_super wit no speed, can someone send me a link

Last edited by letgoofmyeggs; 03-18-2008 at 19:13.
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Voltron
Senior Member
Join Date: Jun 2007
Location: Above the battlefield.
Old 03-18-2008 , 21:37   Re: Fire Rate Control
Reply With Quote #23

Quote:
Originally Posted by fxfighter View Post
If your server has a week connection you shuld avoid making guns fire 10x faster but setting the fire rate slower then normal wont pressure you server at all.
use the plugin with common sense don't set it like 100x faster whit a bad connection.
Even making guns fire slightly faster will result in glitches.

And I can't see why anyone would want to make the guns fire slower.

I believe the only reliable way to change the rate of fire using a plugin, is to use memhack to directly edit the ROF value of each gun.
That is if you can find the offsets....
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SwiFtStRiDeR
Member
Join Date: Jan 2008
Location: Los Angeles, California,
Old 03-19-2008 , 07:28   Re: Fire Rate Control
Reply With Quote #24

New commands/cvars so amx super does not conflict with fire rate control.
amx_fr_all 1.0
amx_fr_mode <0/1/2>
amx_fr_ak47 1.0

@ Fxfighter: Notice how the pcvar for smoke grenade is "amxx_speed_smokegrenade". Update it.
Attached Files
File Type: sma Get Plugin or Get Source (FireRate_Control.sma - 886 views - 2.9 KB)
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-19-2008 , 10:37   Re: Fire Rate Control
Reply With Quote #25

lol, sorry fxfighter.
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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 03-19-2008 , 11:38   Re: Fire Rate Control
Reply With Quote #26

SwiFtStRiDeR
you only changed the cvar names-.-
still i have to update the video so people don't get confused so i only change 2 for now.

Voltron
i know its better to change all offsets but finding 30 offsets is a pain in the ass so i wont do it for now.
By the way there are a lot of people who want guns to fire slower..
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Last edited by fxfighter; 03-19-2008 at 11:53.
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Newuser12345215
Junior Member
Join Date: Nov 2007
Old 03-29-2008 , 00:36   Re: Fire Rate Control
Reply With Quote #27

Can you make it so knife's rate of fire is included?
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gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 03-29-2008 , 00:38   Re: Fire Rate Control
Reply With Quote #28

The fire rate control doesnt work properly for snipers, it seems when i FIRST fire the sniper rifle, it takes really long, i have had others to test it out as well. Also when i switch weapons after firing, it just jams up, unable to fire. This applies to ALL snipers.
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Old 03-29-2008, 04:45
fxfighter
This message has been deleted by fxfighter. Reason: gfaw
gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 03-29-2008 , 13:59   Re: Fire Rate Control
Reply With Quote #29

Im not sure its a bug with your script, its more like the CS weapon firing physics of snipers.

When not scoped for awp & auto snipers
The guns work fine accordingly to their cooldown

When (single & double) scoped for awp
The sniper cooldown is resetted when the awp is dropped or when the awp is switched right after firing a shot in scoped mode. Causing people to think the awp is jammed/unable to fire.

When (single & double) scoped for auto sniper
1)The sniper totally jams upon firing a shot in scoped mode and switching weapon, permanently jams, meaning unable to fire for the rest of the game.
2)The sniper totally jams after firing once in zoom mode, then zooming out, then zooming in agn to fire
3)Some tests have also shown client side screw up of the sniper, i have experienced the gun rapidly firing without any depletion of ammo. But this was totally client side, the other players did not see any bullets ever being fired during this incident.

Cvars used
amx_speed_g3sg1 6.0
amx_speed_sg550 6.0
amx_speed_mode 2
amx_speed_awp 3.0
amx_speed_galil 3.0

p.s during the tests the switched gun was the USP & Deagle, i doubt the jams have anything to do with which weapon it was switched with though.

Last edited by gummybear; 03-29-2008 at 14:06.
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gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 04-03-2008 , 00:35   Re: Fire Rate Control
Reply With Quote #30

Hey just checking back if you've made any progress. Thanks
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Old 04-08-2008, 13:26
fxfighter
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