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TeamTalk


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FelixMobin
Junior Member
Join Date: May 2020
Old 05-13-2020 , 19:43   TeamTalk
Reply With Quote #1

Hello Guys Im Looking a plugin with this abilites
when a admin say in chat /t2 server will be teamtalk i mean terrorist can talk with her teammates when admin say /t1 will be alltalk and /t0 disable sv_alltalk
can anyone help me in teamtalk? i cant find plugin for solve this problem

and i want a /knf for a knife duel in server please♡
Thanks

Last edited by FelixMobin; 05-13-2020 at 19:45.
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alferd
Veteran Member
Join Date: Dec 2019
Location: Iran is Always Eternal
Old 05-14-2020 , 02:54   Re: TeamTalk
Reply With Quote #2

sv_alltalk 0 = dead don't hear alive
sv_alltalk 1 = no restrictions
sv_alltalk 2 = teammates hear each other
sv_alltalk 3 = same as 2, but spectators hear everybody
sv_alltalk 4 = alive hear alive, dead hear dead and alive.
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alferd
Veteran Member
Join Date: Dec 2019
Location: Iran is Always Eternal
Old 05-14-2020 , 02:56   Re: TeamTalk
Reply With Quote #3

Quote:
Originally Posted by FelixMobin View Post
and i want a /knf for a knife duel in server please♡
Thanks
It is better to search or send a new post
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lantimilan
Senior Member
Join Date: May 2016
Old 05-14-2020 , 03:26   Re: TeamTalk
Reply With Quote #4

Quote:
Originally Posted by alferd View Post
It is better to search or send a new post
Maybe he using prefix and some prefix not allow to working good chat, i have this problem in my server sometimes when i add chat menager ocixcrom working good , its my opinion maybe this is mistake
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Mikaeel123
Senior Member
Join Date: Oct 2018
Old 05-14-2020 , 04:30   Re: TeamTalk
Reply With Quote #5

Here You go
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <colorchat>

#define PLUGIN    "Talk"
#define VERSION    "1"
#define AUTHOR    "Thew_ConFIger"
#define ACCESS ADMIN_CVAR

new g_pCvarchname
new g_pCvarNoSay
new block

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
g_pCvarchname register_cvar("sv_noname""0")
    
register_forward(FM_ClientUserInfoChanged"ClientUserInfoChanged")
    

    
    
register_clcmd("say /t0","talk",ACCESS)
    
register_clcmd("say /t1","ontalk",ACCESS)
    
register_clcmd("say /t2","offtalk",ACCESS)

public 
talk(idlevelcid

    if(
cmd_access(id,levelcid1)) 
    { 
        new 
name[32
        
get_user_info(id"name"name31
        
server_cmd("sv_alltalk 0"); 
        
ColorChat(0BLUE,"%s: /t0",name
    } 
    return 
PLUGIN_HANDLED 

public 
ontalk(idlevelcid

    if(
cmd_access(id,levelcid1)) 
    { 
        new 
name[32
        
get_user_info(id"name"name31
        
server_cmd("sv_alltalk 1"); 
        
ColorChat(0BLUE,"%s: /t1",name
    } 
    return 
PLUGIN_HANDLED 

public 
offtalk(idlevelcid

    if(
cmd_access(id,levelcid1)) 
    { 
        new 
name[32
        
get_user_info(id"name"name31
        
server_cmd("sv_alltalk 2"); 
        
ColorChat(0BLUE,"%s: /t2",name
    } 
    return 
PLUGIN_HANDLED 

and this for /knf
https://forums.alliedmods.net/showthread.php?t=106338
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 05-14-2020 , 07:33   Re: TeamTalk
Reply With Quote #6

Quote:
Originally Posted by alferd View Post
sv_alltalk 0 = dead don't hear alive
sv_alltalk 1 = no restrictions
sv_alltalk 2 = teammates hear each other
sv_alltalk 3 = same as 2, but spectators hear everybody
sv_alltalk 4 = alive hear alive, dead hear dead and alive.
Those values don't exist in the default game. Only 0/1 do.

Quote:
Originally Posted by Mikaeel123 View Post
Here You go
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <colorchat>

#define PLUGIN    "Talk"
#define VERSION    "1"
#define AUTHOR    "Thew_ConFIger"
#define ACCESS ADMIN_CVAR

new g_pCvarchname
new g_pCvarNoSay
new block

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
g_pCvarchname register_cvar("sv_noname""0")
    
register_forward(FM_ClientUserInfoChanged"ClientUserInfoChanged")
    

    
    
register_clcmd("say /t0","talk",ACCESS)
    
register_clcmd("say /t1","ontalk",ACCESS)
    
register_clcmd("say /t2","offtalk",ACCESS)

public 
talk(idlevelcid

    if(
cmd_access(id,levelcid1)) 
    { 
        new 
name[32
        
get_user_info(id"name"name31
        
server_cmd("sv_alltalk 0"); 
        
ColorChat(0BLUE,"%s: /t0",name
    } 
    return 
PLUGIN_HANDLED 

public 
ontalk(idlevelcid

    if(
cmd_access(id,levelcid1)) 
    { 
        new 
name[32
        
get_user_info(id"name"name31
        
server_cmd("sv_alltalk 1"); 
        
ColorChat(0BLUE,"%s: /t1",name
    } 
    return 
PLUGIN_HANDLED 

public 
offtalk(idlevelcid

    if(
cmd_access(id,levelcid1)) 
    { 
        new 
name[32
        
get_user_info(id"name"name31
        
server_cmd("sv_alltalk 2"); 
        
ColorChat(0BLUE,"%s: /t2",name
    } 
    return 
PLUGIN_HANDLED 

and this for /knf
https://forums.alliedmods.net/showthread.php?t=106338
Apart from the bad code, the plugin is not going to work because you registered a forward without registering its callback function.
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 05-14-2020 , 13:31   Re: TeamTalk
Reply With Quote #7

Quote:
Originally Posted by alferd View Post
sv_alltalk 0 = dead don't hear alive
sv_alltalk 1 = no restrictions
sv_alltalk 2 = teammates hear each other
sv_alltalk 3 = same as 2, but spectators hear everybody
sv_alltalk 4 = alive hear alive, dead hear dead and alive.
this will only work if he has regame and rehlds!

if not

look at this

Quote:
Originally Posted by ConnorMcLeod View Post
If someone want to test new version (amxx 1.8.3 required !!!)

Here are new cvars and settings :

Settings (flags) :
a : hear dead terrorists
b : hear alive terrorists
c : hear dead cts
d : hear alive cts
e : hear specs

amx_vm_dead_t : which category can be heared by dead terrorists
amx_vm_alive_t : which category can be heared by alive terrorists
amx_vm_dead_ct : which category can be heared by dead counter-terrorists
amx_vm_alive_ct : which category can be heared by alive counter-terrorists
amx_vm_spec : which category can be heared by spectators


Example :
Alives can hear alives and dead/spectators can hear everyone (for public servers for example) :
Code:
amx_vm_dead_t "abcde"
amx_vm_alive_t "bd"
amx_vm_dead_ct "abcde"
amx_vm_alive_ct "bd"
amx_vm_spec "abcde"

Ts can hear Ts, CTs can hear CTs, Spec can hear everybody (for example for scrims) :
Code:
amx_vm_dead_t "ab"
amx_vm_alive_t "ab"
amx_vm_dead_ct "cd"
amx_vm_alive_ct "dc"
amx_vm_spec "abcde"
Alltalk 1 (useless to use plugin)
Code:
amx_vm_dead_t "abcde"
amx_vm_alive_t "abcde"
amx_vm_dead_ct "abcde"
amx_vm_alive_ct "abdce"
amx_vm_spec "abcde"
Alltalk 0 (useless to use plugin)
Code:
amx_vm_dead_t "a"
amx_vm_alive_t "b"
amx_vm_dead_ct "c"
amx_vm_alive_ct "d"
amx_vm_spec "e"

AMXX 1.8.3 REQUIRED !!!
https://forums.alliedmods.net/showpo...&postcount=116
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