For the last 3 hours i've been trying to get the AI to give me the right Pawn/AmxModX info... I've asked it about what the amxmodx.inc include forwards provide:
PHP Code:
I apologize for the confusion. I provided you with a list of forwards that are not present in the code[LEFT][LEFT][/LEFT][/LEFT] you provided me. The list of forwards in the code you provided is as follows:
plugin_init: Called just after server activation. Good place to initialize most of the plugin, such as registering cvars, commands or forwards, creating data structures for later use, or generating and loading other required configurations.
plugin_pause: Called just before the plugin is paused from execution.
plugin_unpause: Called just after the plugin is unpaused.
server_changelevel: Called when the mod tries to change the map. This is only called if the mod itself handles the map change. The server command "changelevel", which is used by many plugins, will not trigger this forward. Unfortunately, this means that in practice this forward can be unreliable and will not be called in many situations.
plugin_cfg: Called when all plugins went through plugin_init. When this forward is called, most plugins should have registered their cvars and commands already.
plugin_end: Called just before server deactivation and subsequent unloading of the plugin. The plugin is required to manually free Handles it has acquired, such as those from dynamic data structures. Failing to do that will result in the plugin and AMXX leaking memory.
plugin_log: Called when a message is about to be logged. Message data and information can be retrieved using the read_log* set of functions.
plugin_precache: This forward allows plugins to add models, sounds and generic files to the precache tables using the precache_* set of functions. Adding files to the precaching tables will trigger the client to download them to its local filesystem. There is a hard upper limit of entries in the precaching tables for every game, this limit is 512 in most cases. The entries will be filled and indexed incrementally. Going over this limit will crash the server.
client_authorize: Called when a client is about to be authorized.
client_putinserver: Called when a client enters the game.
client_disconnect: Called when a client disconnects from the server.
server_activate: Called when the server is activated (when the first client connects).
server_deactivate: Called when the server is deactivated (when the last client disconnects).
server_frame: Called every server frame.
server_force_unmodified: Called when the server forces all files to be unmodified.
server_cvar: Called when a cvar is queried.
server_console: Called when a command is entered in the console.
server_query: Called when the server is queried for information.
server_info: Called when the server is queried for information.
server_settings: Called when the server is queried for information.
server_vars: Called when the server is queried for information.
server_rules: Called when the server is queried for information.
server_log: Called when a log message is about to be logged.
server_mem_usage: Called when the server is queried for information.
server_stats: Called when the