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cs-editor: ingame map editing mod


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Backup
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Join Date: Jul 2010
Location: Česká Republika
Old 05-01-2013 , 10:16   cs-editor: ingame map editing mod
Reply With Quote #1

Hi everyone,
I'm back with another crazy plugin/module. This time I made a mod, where you can create your own map using counter-strike (or any other hl1 mod) as map editor. If you watch the video you should get a better idea how it looks and feels:
Video.
For more detailed view take a look at some screenshots:
Screenshot: map in editor; exported to .map and loaded in VHE; compiled .bsp in CS.
Screenshot: entity properties.
Screenshot: early dev. texture browser.

So what do you think? Should i continue developing it? Would you "play" it?
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pokemonmaster
princess milk
Join Date: Nov 2010
Location: Somewhere in this world
Old 05-01-2013 , 10:25   Re: cs-editor: ingame map editing mod
Reply With Quote #2

AMAZING!
You should always continue developing something new


Keep up the good work!
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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 05-01-2013 , 10:56   Re: cs-editor: ingame map editing mod
Reply With Quote #3

If its possible to edit existing maps with this, it would be badass.
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 05-01-2013 , 11:52   Re: cs-editor: ingame map editing mod
Reply With Quote #4

Let me understand how it works.

You edit the map using a library of models/textures then you export to a compilable file to make those entities to be brush entities (in a compiled bsp file)?
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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 05-01-2013 , 14:01   Re: cs-editor: ingame map editing mod
Reply With Quote #5

Quote:
Originally Posted by Xalus View Post
If its possible to edit existing maps with this, it would be badass.
Sadly decompiling (or recompiling) maps is quite difficult thing to do. I already wrote one decompiler by myslef, but it decompiled the map into bunch of pyramids (face and vertex). Decompiling it into brushes would be quite challenging.
Quote:
Originally Posted by joropito View Post
You edit the map using a library of models/textures then you export to a compilable file to make those entities to be brush entities (in a compiled bsp file)?
Exactly. All you see in the editor are models. All these models (well, not models, but objects stored in memory) are then saved to map and compiled to bsp.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 05-01-2013 , 15:06   Re: cs-editor: ingame map editing mod
Reply With Quote #6

I think that will be good for peoples who dont know how to create map with valve hammer but it is alot easier and better to make maps in valve hammer.
People just think that making maps in valve hammer is so damn hard but in actuality lie.
It is only rumor, you just need to try it by yourself.
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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 05-01-2013 , 15:33   Re: cs-editor: ingame map editing mod
Reply With Quote #7

Or adding walls in existing maps would be very nice to.


Tho, editing map (for some jailbreak maps and all) would be the best
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thesnakebiter
Senior Member
Join Date: Oct 2011
Old 05-01-2013 , 17:31   Re: cs-editor: ingame map editing mod
Reply With Quote #8

Wow, incredible, you must continue with that plugin, is amazing. GJ
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 05-03-2013 , 19:08   Re: cs-editor: ingame map editing mod
Reply With Quote #9

A question. Xan you create a map from scratch with this?
This is amazing. Maybe post it in TWHL or gamebanana for a better insight of this. Again this is amazing.

Last edited by XINLEI; 05-03-2013 at 19:13.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 05-04-2013 , 22:23   Re: cs-editor: ingame map editing mod
Reply With Quote #10

Crazy stuff, awesome work.
I think it's not very useful for building maps though. It's very hard to build worlds using 3d view exclusively. Showing proper menus, selecting objects, resizing, cutting, hollowing is very easy in a cad software like hammer; it would be a pain to bring these features into your plugin and still it wouldn't have a proper user interface.

If you are going on with it, here are some suggestions:
- You could add (if you haven't yet) some predefined buildings - I don't know how hard it would be to place them into the world though. This would be an indispensable feature in this plugin IMO.
- There could be a way to store and resume "editors" position - it would be useful on larger maps.
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