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trigger_mapchange?


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[SMC]Neiko
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Old 08-05-2006 , 01:20   trigger_mapchange?
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Well, it appears the mod BrainBread doesn't allow trigger_mapchange as an entity. Is there any way with AMXX to set it to an entity for mappers to use that will change the map to [destination map] when they walk through the brush?

(Meaning requesting somone to attempt to code it if it's possible, or direct me to a plugin if there is already one for this)

-Thanks
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[SMC]Neiko
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Old 08-06-2006 , 13:58   Re: trigger_mapchange?
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Two day later bump =x.
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nitricacid
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Old 08-06-2006 , 18:23   Re: trigger_mapchange?
Reply With Quote #3

it would be easier just to entspy it and change like a brush to a changemap trigger
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[SMC]Neiko
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Old 08-06-2006 , 22:26   Re: trigger_mapchange?
Reply With Quote #4

Quote:
Originally Posted by nitricacid
it would be easier just to entspy it and change like a brush to a changemap trigger
That's kinda the thing. (If I'm reading this the way it I think I am) There isn't a brush entity in BrainBread for it to change to a Specific map, only to the next one in the mapcycle.
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[SMC]Neiko
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Old 08-09-2006 , 11:45   Re: trigger_mapchange?
Reply With Quote #5

2 day later bump.

Sorry about all the bumping, I usually don't bump alot of topics, but I really want to know if this is possible =x.
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commonbullet
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Old 08-10-2006 , 00:09   Re: trigger_mapchange?
Reply With Quote #6

have you asked that to mod's author?
(it can be done in amxx, but it would become pretty useless if the author decided to implement that).
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[SMC]Neiko
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Old 08-10-2006 , 01:17   Re: trigger_mapchange?
Reply With Quote #7

Quote:
Originally Posted by commonbullet
have you asked that to mod's author?
(it can be done in amxx, but it would become pretty useless if the author decided to implement that).
Did

http://www.ironoak.de/forums/index.p...=0&#entry72343

Just so you know I did =/ (well it's not Technically asking them, but if you look around on topics with people asking about updates, they all say that they are not longer developing hl1, but working on hl2.)

I really would go with letting them do it but, they have no intentions for BB 1.3, or any updated for the hl1 version anymore for that matter. The dev team for hl1 died, but they are working on source verison of it.

(Thanks for actually replying)

edit-
Also, the main reason why I wanted this, is because I was working on a votemap map for BB. (If you ever played on Impulse TFC for TFC, then you know what I'm talking about.) Basically, break a door > break a glass wall > walk into the trigger_mapchange. (But there are sprites with the map name and a pic around in front of every door so they know what they are voting for.)
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Last edited by [SMC]Neiko; 08-10-2006 at 01:25.
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VEN
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Old 08-10-2006 , 09:22   Re: trigger_mapchange?
Reply With Quote #8

Why don't you want to use a trigger_changelevel?
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Old 08-10-2006, 12:46
[SMC]Neiko
This message has been deleted by [SMC]Neiko. Reason: Didn't read clear enough.
[SMC]Neiko
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Old 08-10-2006 , 12:59   Re: trigger_mapchange?
Reply With Quote #9

Quote:
Originally Posted by VEN
Why don't you want to use a trigger_changelevel?
Because that one doesn't work either. =x.
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VEN
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Old 08-11-2006 , 04:03   Re: trigger_mapchange?
Reply With Quote #10

Ok i wrote a fake trigger_mapchange entity.

If you want to hardcode it into the map you have to:
  1. create/spawn trigger_multiple
  2. change it's classname to trigger_mapchange
  3. set message pev to the map name to change
  4. set entity size (absmin and absmax)
  5. delay can be specified in fuser1 pev
  6. set iuser1 pev to 1 to enable intermission
In other way you can create trigger_mapchange entity every map load with this plugin only and without hardcoding it.
Read the comments in the source code for details.
Attached Files
File Type: sma Get Plugin or Get Source (mapchange_trigger.sma - 613 views - 2.2 KB)
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