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All T's Get a Bomb


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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 07-26-2006 , 13:48   Re: All T's Get a Bomb
Reply With Quote #21

He means that, say 5 T's plant their bombs. Only 1 random one is the right one, the rest are decoys. Not the first, like CT have to guess or defuse them all. I wanted it to be mainly, not for the T's to spam bombs, but so let's say the guy with the bomb is afk, or he's camping. Then no worries since everyone has a bomb.

But I see your point and I like it better. More fun ^_^.
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Xanimos
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Join Date: Apr 2005
Location: Florida
Old 07-26-2006 , 14:59   Re: All T's Get a Bomb
Reply With Quote #22

Quote:
Originally Posted by Kensai
I wanted it to be mainly, not for the T's to spam bombs, but so let's say the guy with the bomb is afk, or he's camping.
You could just spawn the bomb on the ground (or in the air) near where all the T's are spawned and remove it from the person who spawned with it.
So there is only 1 bomb and its picked up by someone who isn't AFK.
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anssik
Senior Member
Join Date: May 2006
Location: Suomi Finland Perkele
Old 07-28-2006 , 06:53   Re: All T's Get a Bomb
Reply With Quote #23

Could you make a version, that every T has a bomb, but when a bomb is planted, all other bombs will be removed from terrorists. Also, make the bomb undroppable and make dropped bombs on death disappear.
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Incro
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Join Date: Jul 2006
Location: CALIFORNIA
Old 07-29-2006 , 16:25   Re: All T's Get a Bomb
Reply With Quote #24

This plugin is great for those servers with many clients.

I liked the decoy idea but i don't think the CT's can go through
10 bombs with a 3-7 second defuse time.

Otherwise this plugin is a great idea. Good Job
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IdiotSavant
Senior Member
Join Date: Apr 2006
Old 08-04-2006 , 15:13   Re: All T's Get a Bomb
Reply With Quote #25

Quote:
Originally Posted by LittleDude
You should make it so 1 bomb is the right bomb, but others can plant their bomb...then when the CT's defuse, if they defuse the wrong one they keep going till they find and defuse the 1st bomb planted which is the right bomb, and the other ones are decoys...and if you do that you should make the defuse times faster like, 3 seconds with kit, and 7 seconds without or something lol because then that would be cool...

Very interesting concept. What about this...

Give all Ts bombs...
Give all CTs defuse kits...

Have all the bombs planted are able to be defused at normal rates. BUT if they choose the wrong bomb then they have 4 seconds added to the "real" bombs countdown. That way they have a chance to get to the real bomb but every fake bomb still costs them a few seconds. The 4 seconds I suggested would need to be tweaked according to defuse time.
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k007
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Join Date: Mar 2006
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Old 08-04-2006 , 15:54   Re: All T's Get a Bomb
Reply With Quote #26

kensai request
if a player from T planted the bomb every one else lose's their bomb and then CT"s get Defuse kits and same thing who ever defuse it keep the kit and the other ct lose their kits
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TehCaesar
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Join Date: Jun 2006
Old 08-04-2006 , 17:49   Re: All T's Get a Bomb
Reply With Quote #27

I believe that once any bomb is defused it instantly ends the round and CTS win - am i correct?
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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 08-04-2006 , 22:28   Re: All T's Get a Bomb
Reply With Quote #28

@IdiotSavant

I like part of that idea. I don't know if you can "add" time to the timer while it's going though. But I like giving all CT's kits lol. So simple.

@k007

Maybe. :p

@TehCaesar

Correct. So the mass bomb plants is more of a "chaos" tactic. CT's waste a few precious seconds going "WTF?" when they see like 5 bombs planted. But still.
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nitricacid
Member
Join Date: Jul 2005
Location: there
Old 08-08-2006 , 16:38   Re: All T's Get a Bomb
Reply With Quote #29

This is overpowering the Ts far too much though. yes its cool but time wise it wont work.

Example, Im a T, my friend is a T. I go to A, plant, he goes to B, plants. If one bomb gets defused CTs win, but the other just sits there. Second round the Bomb explodes, Killing all the CTs. CTs have just lost all their guns and any money they have gained from the win and the Ts were given a round free.

How to fix:
All Ts start with bomb. Once ONE TERRORIST finishes planting all the rest of the bombs dissappear. That way the CTs have to cover only one bomb and get to it.

On second thought this plugin fundamentaly changes the way you play CS. With this plugin the CTs must camp the bombsites, they can no longer kill the bomb carrier and camp the downed bomb. That is a major part of CS. It's a GREAT plugin idea but im hesitant to use it because I believe it's going to cause too much camping on the CTs part and they won't be able to play the game as effectively.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-08-2006 , 22:01   Re: All T's Get a Bomb
Reply With Quote #30

Obviously you didn't read the previous posts as kensai is trying to find a way to either:
A. remove all bombs once first bomb is planted
B. remove all bombs at end of round once first bomb is defused.

So thus the "unfairness" you just posted about will be fixed.


And I do not believe many people actually camp the bomb in pubs.
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