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[Amxmodx] Recompile current developer build to use on ReHLDS


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yokomo
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Old 10-14-2015 , 08:07   [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #1

Will you recompile dev build to support current ReHLDS?
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fysiks
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Old 10-14-2015 , 09:02   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #2

  1. AMX Mod X is only supported for the official Steam version of HLDS.
  2. This is the wrong forum to ask for this.
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yokomo
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Old 10-14-2015 , 09:59   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #3

Quote:
Originally Posted by fysiks View Post
  1. AMX Mod X is only supported for the official Steam version of HLDS.
  2. This is the wrong forum to ask for this.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-14-2015 , 17:38   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #4

Since I've seen this post, I can somehow answer.

If it becomes a thing and considering project is led seriously with honest motivations (already many fixes, unit tests, API, etc), once stable and if AMXX needs some adjustments, I would probably be okay to do something.

But I don't think AMXX needs to be recompiled or something for current version, at worst the signatures for "sv" and "svs" engine global vars used by cstrike module would need likely to adjusted, something you can change yourself in config file.
Did you actually tried?
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Last edited by Arkshine; 10-14-2015 at 17:39.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-14-2015 , 19:11   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #5

I just ran the server with reHLDS and amxmodx dev build when reHLDS was released. Had no errors or warnings at all.
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yokomo
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Old 10-14-2015 , 22:31   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #6

Quote:
Originally Posted by Arkshine View Post
Since I've seen this post, I can somehow answer.

If it becomes a thing and considering project is led seriously with honest motivations (already many fixes, unit tests, API, etc), once stable and if AMXX needs some adjustments, I would probably be okay to do something.

But I don't think AMXX needs to be recompiled or something for current version, at worst the signatures for "sv" and "svs" engine global vars used by cstrike module would need likely to adjusted, something you can change yourself in config file.
Did you actually tried?
Server crash on start, it cause by amxmodx_mm.dll.

I use latest:
- ReHLDS (BugFixed) -- http://nexus.rehlds.org/nexus/conten....162517-73.zip
- Amxmodx 1.8.3git4915
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Last edited by yokomo; 10-14-2015 at 22:34.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-15-2015 , 03:30   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #7

Like said, if something needs to be changed, this is likely data related to signatures/symbols for engine.

data/gamedata/functions.engine.txt and globalvars.engine.txt.

Looks like:

sv -> g_sv
svs -> g_svs
SV_DropClient -> _Z13SV_DropClientP8client_siPKcz

About windows signature, search yourself!

To change, either create a "custom" folder to override original value or modify directly.
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Last edited by Arkshine; 10-15-2015 at 03:31.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-15-2015 , 07:05   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #8

I've fixed in latest build the crash at startup, because you are supposed to read a warning message if function could not found and not getting a crash. You still need to modify yourself symbols/signatures for now.
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Last edited by Arkshine; 10-15-2015 at 10:17.
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Spirit_12
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Join Date: Dec 2012
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Old 10-16-2015 , 19:26   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #9

I can easily find all signatures for Linux, if you require.
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Last edited by Spirit_12; 10-16-2015 at 19:26.
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Old 10-17-2015, 19:39
KRIK73
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Vit_amin
Senior Member
Join Date: Dec 2015
Location: Russian Federation
Old 01-27-2016 , 14:42   Re: [Amxmodx] Recompile current developer build to use on ReHLDS
Reply With Quote #10

Where find Signatures for current ReHLDS ?
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