Raised This Month: $12 Target: $400
 3% 

Subplugin Submission [ZP43|ZP50] New Tripmine


Post New Thread Reply   
 
Thread Tools Display Modes
yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 11-01-2013 , 04:56   Re: [ZP43] New Tripmine: Beta
Reply With Quote #11

Plugin updated:
Code:
Version 0.0.2:
- Added cvars.
- Added block humans from destroying your tripmine. If you are zombie you still can destroy your own tripmine.
- Added tripmine rendering, 4 types of rendering.
Please try and report any bug/crash.
yokomo is offline
DonKisgot
Senior Member
Join Date: Dec 2010
Old 11-01-2013 , 08:42   Re: [ZP43] New Tripmine: Beta
Reply With Quote #12

Quote:
Originally Posted by yokomo View Post
Plugin updated:
Code:
Version 0.0.2:
- Added cvars.
- Added block humans from destroying your tripmine. If you are zombie you still can destroy your own tripmine.
- Added tripmine rendering, 4 types of rendering.
Please try and report any bug/crash.
Thank you for care my suggestion. I'm really excited to go home and try it. As soon as ı can try ı'll feedback.
DonKisgot is offline
DonKisgot
Senior Member
Join Date: Dec 2010
Old 11-01-2013 , 08:54   Re: [ZP43] New Tripmine: Beta
Reply With Quote #13

New upcoming suggestions ;

- Time Delay Before Start Planting. (Need 15 sec delay for wait first zombie get chosen)

- Zombies Can Kill Humans Tripmine , Humans Also Can Kill Zombies Tripmine (BALANCED)

- Humans & Zombies tripmine has diffrent health (Because zombies can't give damage as much as humans. So this help to keep balance.)

- Maximum deploy amount per person. (ex : if ammo cvar is 3 they can deploy 3 tripmines and then buy 3 more and deploy 3 more. So we need deploy limit.)

Sorry for my english. I try to explain as much as ı can.
DonKisgot is offline
Catastrophe
Veteran Member
Join Date: Jul 2012
Location: somewhere between narnia
Old 11-01-2013 , 10:31   Re: [ZP43] New Tripmine: Beta
Reply With Quote #14

Yokomo update the title of the thread it says only zp43.... u also have a zp50 version for players who need it....
__________________
You will find everything u need :-
Catastrophe is offline
yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 11-01-2013 , 12:12   Re: [ZP43] New Tripmine: Beta
Reply With Quote #15

Quote:
Originally Posted by DonKisgot View Post
New upcoming suggestions ;

- Time Delay Before Start Planting. (Need 15 sec delay for wait first zombie get chosen)

- Zombies Can Kill Humans Tripmine , Humans Also Can Kill Zombies Tripmine (BALANCED)

- Humans & Zombies tripmine has diffrent health (Because zombies can't give damage as much as humans. So this help to keep balance.)

- Maximum deploy amount per person. (ex : if ammo cvar is 3 they can deploy 3 tripmines and then buy 3 more and deploy 3 more. So we need deploy limit.)

Sorry for my english. I try to explain as much as ı can.
- You only can buy/plant tripmine when round is started.
- Yes zombies can destroy your tripmine.
- Zombie no need to use tripmine, because zombie is a dead man, he just run and eat brain. Too genius for me if zombie use tripmine (Logic).
- Ermm i think global max plant is suitable, if player don't have enough AP so other players still can buy and plant tripmine for them. I will not make this feature, sorry for that.

Quote:
Originally Posted by Catastrophe View Post
Yokomo update the title of the thread it says only zp43.... u also have a zp50 version for players who need it....
Oh sorry, thanks for inform me

**Edited**
By the way "get_user_godmode(id)" is useless in ZP because it use it own godmode method. You need to create a new native in ZP core plugin to get/set user godmode. I've done it in my ZPA plugin. It's not hard to add new native for get/set user godmode, i bet you all can modify your own ZP core plugin.

Last edited by yokomo; 11-01-2013 at 12:18.
yokomo is offline
wicho
Veteran Member
Join Date: Feb 2012
Location: GuateAmala
Old 11-01-2013 , 14:55   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #16

Gj, u can make a hud to show the hp of the tripmine just to the owner..

Last edited by wicho; 11-01-2013 at 15:20.
wicho is offline
Catastrophe
Veteran Member
Join Date: Jul 2012
Location: somewhere between narnia
Old 11-02-2013 , 01:01   Re: [ZP43] New Tripmine: Beta
Reply With Quote #17

Quote:
Originally Posted by yokomo View Post
**Edited**
By the way "get_user_godmode(id)" is useless in ZP because it use it own godmode method. You need to create a new native in ZP core plugin to get/set user godmode. I've done it in my ZPA plugin. It's not hard to add new native for get/set user godmode, i bet you all can modify your own ZP core plugin.
You talkin abt zombie madness ??? and get_user_godmode will work if the godmode is set using "set_user_godmode"
__________________
You will find everything u need :-
Catastrophe is offline
yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 11-02-2013 , 01:08   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #18

Quote:
Originally Posted by wicho View Post
Gj, u can make a hud to show the hp of the tripmine just to the owner..
No, i will not coding for this.

Quote:
Originally Posted by Catastrophe View Post
You talkin abt zombie madness ??? and get_user_godmode will work if the godmode is set using "set_user_godmode"
Yes, i'm talking about Zombie Madness and Frozen, but it is better to create native for get/set godmode for it.
yokomo is offline
Catastrophe
Veteran Member
Join Date: Jul 2012
Location: somewhere between narnia
Old 11-02-2013 , 02:14   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #19

i already did that kinda thing for zombie madness in my zp.... not so hard.... but still.... normal ppl cant do it....

EDIT: BTW yokomo i cant get how u give ap to user without using zp_get/set_ammo_packs(id) ... ??
__________________
You will find everything u need :-

Last edited by Catastrophe; 11-03-2013 at 04:26.
Catastrophe is offline
DonKisgot
Senior Member
Join Date: Dec 2010
Old 11-04-2013 , 09:21   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #20

BUG REPORT :

- Other humans can destroy your tripmine
DonKisgot is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode