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[L4D & L4D2] Reload Interrupt (1.12) [03-Dec-2022]


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Balloons
Member
Join Date: Feb 2020
Old 03-20-2021 , 02:37   Re: [L4D & L4D2] Reload Interrupt (1.4) [28-Sep-2020]
Reply With Quote #21

I'm aware that you have written in the source that the sounds do not need to be precached so I would have to either use cleaner or edit the .sp to add PrecacheSound to remove these messages in console.

Quote:
[2021-03-20 001:50]: SV_StartSound: unting_rifle_fire_1_incendiary.wav not precached (0)
[2021-03-20 001:52]: SV_StartSound: _1_incendiary.wav not precached (0)
[2021-03-20 001:54]: SV_StartSound: _1_incendiary.wav not precached (0)
[2021-03-20 002:56]: SV_StartSound: unting_rifle_fire_1_incendiary.wav not precached (0)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-20-2021 , 07:33   Re: [L4D & L4D2] Reload Interrupt (1.5) [20-Mar-2021]
Reply With Quote #22

Quote:
Originally Posted by Balloons View Post
I'm aware that you have written in the source that the sounds do not need to be precached so I would have to either use cleaner or edit the .sp to add PrecacheSound to remove these messages in console.
Thanks, updated and fixed.
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Maur0
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Join Date: Aug 2020
Old 03-25-2021 , 14:31   Re: [L4D & L4D2] Reload Interrupt (1.5) [20-Mar-2021]
Reply With Quote #23

Hey Silvers I just downloaded the new version again and now it pulls me from the menu every time I try to enter my server. When loading the map, the bar stays halfway and at the moment it advances very fast that I returned to the menu.

This is the error that throws me in the console:

Host_Error: CEngineSoundServer:PrecacheSound: Bad string:

Hope you can solve this please. Because I really loved this plugin that you have made. Thanks.

Last edited by Maur0; 03-25-2021 at 14:32.
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Silvers
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Location: SpaceX
Old 03-27-2021 , 11:40   Re: [L4D & L4D2] Reload Interrupt (1.5) [20-Mar-2021]
Reply With Quote #24

Quote:
Originally Posted by Maur0 View Post
Hey Silvers I just downloaded the new version again and now it pulls me from the menu every time I try to enter my server. When loading the map, the bar stays halfway and at the moment it advances very fast that I returned to the menu.

This is the error that throws me in the console:

Host_Error: CEngineSoundServer:PrecacheSound: Bad string:

Hope you can solve this please. Because I really loved this plugin that you have made. Thanks.
Thanks, please try this update and let me know if it's working.

Code:
1.6 (27-Mar-2021)
    - Fixed precache sound errors by verifying files exist before. Thanks to "Maur0" for reporting.
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Maur0
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Old 03-28-2021 , 13:39   Re: [L4D & L4D2] Reload Interrupt (1.6) [27-Mar-2021]
Reply With Quote #25

Silvers Not nothing yet. Keep throwing me from the menu when the load reaches half and at the moment it quickly goes up to almost 100% of the load and there it throws me to the menu.

And the error in the console is still:
Host_Error: CEngineSoundServer:PrecacheSound: Bad string:

I don't know if it will be for some sound file or something? Or should I use the snd_updateaudiocache command?
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-29-2021 , 10:26   Re: [L4D & L4D2] Reload Interrupt (1.6) [27-Mar-2021]
Reply With Quote #26

Quote:
Originally Posted by Balloons View Post
I'm aware that you have written in the source that the sounds do not need to be precached so I would have to either use cleaner or edit the .sp to add PrecacheSound to remove these messages in console.
Quote:
Originally Posted by Maur0 View Post
Silvers Not nothing yet. Keep throwing me from the menu when the load reaches half and at the moment it quickly goes up to almost 100% of the load and there it throws me to the menu.

And the error in the console is still:
Host_Error: CEngineSoundServer:PrecacheSound: Bad string:

I don't know if it will be for some sound file or something? Or should I use the snd_updateaudiocache command?
Which operating system is your server using, and which game is this for?

Maur0, can I PM you a custom version to see what's going on? You shouldn't have to use that command at all and that won't fix the problem. I have never seen any of these errors with the plugin so it's difficult for me to test and fix.
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Last edited by Silvers; 03-29-2021 at 11:15.
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Maur0
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Old 03-29-2021 , 16:13   Re: [L4D & L4D2] Reload Interrupt (1.6) [27-Mar-2021]
Reply With Quote #27

Quote:
Originally Posted by Silvers
Which operating system is your server using, and which game is this for?
Windows 10 64 bit and it is in the Left 4 Dead 2 game. With Sourcemod version 1.10.

Quote:
Originally Posted by Silvers
Maur0, can I PM you a custom version to see what's going on? You shouldn't have to use that command at all and that won't fix the problem. I have never seen any of these errors with the plugin so it's difficult for me to test and fix.
Okay. Also I have tried to deactivate all the mods in the addons folder and remove all the plugins leaving only this one to check if it did not give any conflict and it STILL keeps giving me an error and takes me out from the menu.

Here is what the console left me when I shot:
Code:
---- Host_NewGame ----
UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
CAsyncWavDataCache:  4 .wavs total 0 bytes, 0.00 % of capacity
Host_NewGame on map c5m1_waterfront
L 03/29/2021 - 17:01:05: -------- Mapchange to c5m1_waterfront --------
L 03/29/2021 - 17:01:05: Error log file session closed.
L 03/29/2021 - 17:01:09: [admin-sql-prefetch.smx] Could not connect to database "default": [2003]: Can't connect to MySQL server on 'localhost' (10061)
L 03/29/2021 - 17:01:14: [admin-sql-prefetch.smx] Could not connect to database "default": [2003]: Can't connect to MySQL server on 'localhost' (10061)
L 03/29/2021 - 17:01:18: [admin-sql-prefetch.smx] Could not connect to database "default": [2003]: Can't connect to MySQL server on 'localhost' (10061)
Executing listen server config file
VSCRIPT: Running mapspawn.nut
SCRIPT PERF WARNING --- "main" ran long at 3.461604ms
CSpeechScriptBridge initializing...
SCRIPT PERF WARNING --- "main" ran long at 3.156153ms
	HSCRIPT loaded successfully
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 7.410767ms
Initializing Director's script
Couldn't find any entities named spawn_fryingpan_demo, which point_template template_demo is specifying.
jukebox_script executing script: jukebox_main
Commentary: Loading commentary data from maps/c5m1_waterfront_commentary.txt. 
VSCRIPT: Running anv_mapfixes.nut
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 7.505596ms
Initializing Director's script

Host_Error: CEngineSoundServer::PrecacheSound:  Bad string:
Edit: If you have version "1.4 (28-Sep-2020)" to be able to compare at least with version "1.5 (20-Mar-2021)" or "1.6 (27-Mar-2021)". Because maybe that worked quite well for me.

I swear that I have removed all the plugins and mods that I had and leave only this plugin to see and continue the problem. With the version of Sourcemod 1.10 for Windows in L4D2.

Last edited by Maur0; 03-29-2021 at 16:16.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-31-2021 , 03:27   Re: [L4D & L4D2] Reload Interrupt (1.6) [27-Mar-2021]
Reply With Quote #28

I've sent you a private message with a different version if you can test and PM me back the response please.
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timonenluca
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Join Date: Apr 2020
Location: Europe
Old 04-13-2021 , 06:49   Re: [L4D & L4D2] Reload Interrupt (1.6) [27-Mar-2021]
Reply With Quote #29

I can confirm with Maur0 , same issue.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-13-2021 , 07:05   Re: [L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Reply With Quote #30

Please try updated version, hopefully fixed now.

Code:
1.7 (13-Apr-2021)
    - Another precache sound fix attempt. Should be right now.
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