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Solved "keep-defaults" options for TF2items Custom weapons


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SeoToX
Member
Join Date: Jul 2011
Old 08-29-2012 , 08:42   "keep-defaults" options for TF2items Custom weapons
Reply With Quote #1

Is it possible to add a "keep-defaults" to the custom weapons please?

So ex.:
Code:
"custom_weapons_v3"
{
	"*"
	{
		"*"
		{
			"keep-defaults"   "1"

			"1"    "134 ; 2.0" // fire particle effect for all weapons
		}
	}
}
Thanx

Last edited by SeoToX; 08-29-2012 at 09:13.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-29-2012 , 09:22   Re: "keep-defaults" options for TF2items Custom weapons
Reply With Quote #2

This is exactly what preserve-attributes does.
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SeoToX
Member
Join Date: Jul 2011
Old 08-29-2012 , 09:23   Re: "keep-defaults" options for TF2items Custom weapons
Reply With Quote #3

Quote:
Originally Posted by asherkin View Post
This is exactly what preserve-attributes does.
Oh, i searched, but i didnt found that.
Please make a documentation and sticky that topic.

Thank you.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 08-29-2012 , 10:29   Re: "keep-defaults" options for TF2items Custom weapons
Reply With Quote #4

Quote:
Originally Posted by SeoToX View Post
Oh, i searched, but i didnt found that.
Please make a documentation and sticky that topic.

Thank you.
There is a documentation thread.
It's a sticky.

I'd like to file a bug report with your optometrist.
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nergal
Veteran Member
Join Date: Apr 2012
Old 09-04-2012 , 18:09   Re: "keep-defaults" options for TF2items Custom weapons
Reply With Quote #5

Quote:
Originally Posted by DarthNinja View Post
There is a documentation thread.
It's a sticky.

I'd like to file a bug report with your optometrist.
thats called a legal questioning of ones career skill
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