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Immunity Reserve Slots (2.0.8)


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Jamster
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Join Date: Jun 2008
Old 05-26-2009 , 13:27   Re: Immunity Reserve Slots
Reply With Quote #21

I wonder if it's because I am using KickClientEx (which you have to for timing reasons). Maybe if I make it a translation phrase instead? I looked at the sourceban's code and it seems they don't do anything that different except they use KickClient of course.

edit: anyway, I'm going to create a test plugin to test my theories out and hopefully find out how to do it and apply it to this!
edit2: well, none of that worked, lol, you guys do mean the message box the client receives right? Damn, well, I'll keep on plodding.

Last edited by Jamster; 05-26-2009 at 14:14.
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msleeper
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Join Date: May 2008
Location: Atlanta, Jawjuh
Old 05-26-2009 , 17:13   Re: Immunity Reserve Slots
Reply With Quote #22

Yeah I mean the message box. I will do some testing myself on kick messages, but I wonder if something changed either in SourceMod or TF2 in general. As I said, people are reporting the SourceBans message being cut off as well and that did work. It's like the message isn't wrapped to enlarge the message box since you can see some characters cut off.
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Jamster
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Join Date: Jun 2008
Old 05-26-2009 , 17:20   Re: Immunity Reserve Slots
Reply With Quote #23

Yeah, I have tested with kick, kickex, convar strings, translation strings. All do the same, something must have changed like you said.

I am testing with the latest 1.2 snapshots here.
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Jamster
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Join Date: Jun 2008
Old 05-26-2009 , 18:08   Re: Immunity Reserve Slots
Reply With Quote #24

Anyway, updated OP with 0.2, been tested enough on my server that I believe it's fine. Hopefully we can get to the bottom of the wrapping problem on the disconnect message. I have a feeling it probably is an update that broke that with Source.
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msleeper
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Join Date: May 2008
Location: Atlanta, Jawjuh
Old 05-26-2009 , 21:11   Re: Immunity Reserve Slots
Reply With Quote #25

Yes aside from that everything is working great.
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Jamster
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Join Date: Jun 2008
Old 05-28-2009 , 21:15   Re: Immunity Reserve Slots
Reply With Quote #26

Just a warning, I have found a bug, it seems in the immunity check it'll only kick someone if they are a spectator, which is odd, I will try my hardest to fix this asap.
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Jamster
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Join Date: Jun 2008
Old 05-28-2009 , 21:30   Re: Immunity Reserve Slots
Reply With Quote #27

I LIVE FOR THIS SHIT. OK, updated the original post, pretty sure I got that bug squished (also, I am retarded, apologies servers ops). At least it's fixed now, my bag.
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Jamster
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Join Date: Jun 2008
Old 05-29-2009 , 09:45   Re: Immunity Reserve Slots
Reply With Quote #28

Done another small update (sorry) but it's only for the logging of spectators really (more accurate as it'll say who's a spec even if they are immune).
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DarkFlaw
New Member
Join Date: May 2009
Old 05-29-2009 , 16:28   Re: Immunity Reserve Slots
Reply With Quote #29

Get this error when compiling.

Code:
immunityreserveslot.sp(1) : error 010: invalid function or declaration
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Jamster
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Join Date: Jun 2008
Old 05-29-2009 , 16:40   Re: Immunity Reserve Slots
Reply With Quote #30

Well you will, yes, you need to have pred's cbaseserver include like I said in the OP. I DID attach the plugin compiled too.

edit: oh is cbaseserver included in the forum compiler now, that owns, but still, to compile yourself locally you need the include.
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