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[L4D] Director Controller (All4Dead)


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tfphoenix
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Join Date: Dec 2008
Old 01-30-2009 , 17:46   Re: [L4D] Director Controller (Overseer)
Reply With Quote #21

Suggestion: Allow "z_spawn mob" without sv_cheats on because it spawns a hoard but doesn't make them howl (howling at random times will be a giveaway)
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wgooch
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Join Date: Dec 2008
Old 01-30-2009 , 17:48   Re: [L4D] Director Controller (Overseer)
Reply With Quote #22

Quote:
Originally Posted by tfphoenix View Post
Suggestion: Allow "z_spawn mob" without sv_cheats on because it spawns a hoard but doesn't make them howl (howling at random times will be a giveaway)
True, but there's also a sound that tells you about the mob, intact it even tells you the size of the mob, lower pitched sounds means larger mobs.
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tfphoenix
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Join Date: Dec 2008
Old 01-30-2009 , 21:48   Re: [L4D] Director Controller (Overseer)
Reply With Quote #23

Mobs of all sizes actually happen at random intervals. A panic never just happens, you have to set off an alarm, activate a lift etc. A mob would raise 0 suspision.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 01-30-2009 , 23:14   Re: [L4D] Director Controller (Overseer)
Reply With Quote #24

Hello everyone, I've finished completing version two and I will release it once I've finished testing it.

Quote:
Mobs of all sizes actually happen at random intervals. A panic never just happens, you have to set off an alarm, activate a lift etc. A mob would raise 0 suspision.
Yeah, this is possible in the next version, just choose to spawn a mob instead of triggering a panic event.

Quote:
Okie dokie mate i wont download it till you've got the message not appearin in the chat box to work so when it does this is 100% goin on my server as it can make the game so much more fun especially if people think its the game n not an admin lol
Notifications can be disabled in the new version by setting a4d_notify_players to false.

Quote:
I love the plug but keep having the same problem if I Force the director to spawn a tank, it keeps spawning tanks for the rest of the game like 4 a map on vs maps. Any one else having this problem?
This is an error on my part as I thought CVARS were reset back to their defaults on a map change. The new version resets settings to defaults automatically on each map start. You can also do it yourself by typing a4d_reset_to_defaults.

OnceI've documented and tested the last remaining features I'll release it. Should be done about lunch time (GMT). Thanks for all the feedback!

Last edited by grandwazir; 01-30-2009 at 23:17. Reason: misspelt commands
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grandwazir
Senior Member
Join Date: Jan 2009
Old 01-31-2009 , 04:06   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #25

Version 1.2 is ready! I've tested it as much as I can on my own. If you find any bugs do please tell me.
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Inker
SourceMod Donor
Join Date: Dec 2008
Old 01-31-2009 , 12:04   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #26

Whenever I use it to spawn a tank, it has 0 health. Whats the reason for this?
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grandwazir
Senior Member
Join Date: Jan 2009
Old 01-31-2009 , 12:38   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #27

Quote:
Whenever I use it to spawn a tank, it has 0 health. What's the reason for this?
Don't know. I think the director is somehow responsible but I'm not sure. It will spawn with some health just not a lot. If anyone can tell me why this happens it will be helpful.
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wgooch
Member
Join Date: Dec 2008
Old 01-31-2009 , 13:19   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #28

Quote:
Originally Posted by Inker View Post
Whenever I use it to spawn a tank, it has 0 health. Whats the reason for this?
Player's that are z_spawned since the last update, will have no health keyvalue, give health or sethealth solves this issue.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 01-31-2009 , 14:02   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #29

Ah right. Seems easy enough. I'll look into fixing it in the next few days.
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tfphoenix
Member
Join Date: Dec 2008
Old 01-31-2009 , 19:42   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #30

This works like a freakin dream dood. Thanks for updating it!
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