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[L4D & L4D2] Extinguisher & Flamethrower (1.23) [25-May-2023]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-28-2011 , 08:58   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-10]
Reply With Quote #11

Thanks everyone for the comments, much appreciated.


Update:
- Fixed the type cvar not setting correctly when combo was enabled.
- Removed bad spawns from the data config.


Quote:
Originally Posted by delirium_trigger View Post
Do you think you could have the blast push back work on loose objects? I really wanna push stuff around lol.
I'm using a trigger_multiple to detect pushable clients with the spawnflag set to "64" : Everything (not including physics debris). But prop_physics do not trigger etc. I can try again with different flags... maybe someone has a different method for detecting players/objects infront of someone?
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carlos moschen
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Join Date: Jan 2011
Old 06-29-2011 , 09:32   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
Reply With Quote #12

hey boy, you have a creative huh! Congratulations on the plugin, I will surely test "" hugs!
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ShanXin
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Join Date: May 2010
Old 06-29-2011 , 22:08   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
Reply With Quote #13

Since the flamethrower doesn't get destroyed when it's out of fuel and you drop it, how about make it so you can refuel it with gascan/propane/oxygen tank?
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Silvers
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Location: SpaceX
Old 06-30-2011 , 02:33   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
Reply With Quote #14

Quote:
Originally Posted by ShanXin View Post
Since the flamethrower doesn't get destroyed when it's out of fuel and you drop it, how about make it so you can refuel it with gascan/propane/oxygen tank?
One day yeah.
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POLICEMATRIX
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Join Date: May 2011
Location: Liverpool {UK}
Old 06-30-2011 , 13:09   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
Reply With Quote #15

it would be nice if you could just press reload or something to drop it or middle mouse ?
nice plugin by the way
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-30-2011 , 14:58   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
Reply With Quote #16

Quote:
Originally Posted by POLICEMATRIX View Post
it would be nice if you could just press reload or something to drop it or middle mouse ?
nice plugin by the way
Thats what you do... it says in the Hints. When equipped, press Reload and it'll drop. Edit: Added description to first post.


Edit: 1.2 released, I'm keeping 1.1 up just incase there are problems with 1.2.
- Added refueling of dropped extinguishers.
- Added new translations for the above.
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Last edited by Silvers; 06-30-2011 at 21:09.
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POLICEMATRIX
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Old 07-01-2011 , 04:59   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.1) [28-Jun-2011]
Reply With Quote #17

Quote:
Originally Posted by Silvers View Post
Thats what you do... it says in the Hints. When equipped, press Reload and it'll drop. Edit: Added description to first post.


Edit: 1.2 released, I'm keeping 1.1 up just incase there are problems with 1.2.
- Added refueling of dropped extinguishers.
- Added new translations for the above.
yes errm sorry about that i saw it
but i have a new problem all extigushers are red fire ones i never get any others
but in your description there are 4 coloured 1s i know judging me on my last question im proberbly missing the obvious but anyway theres my question
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 07-01-2011 , 05:04   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Reply With Quote #18

It's the color set by the _combo cvar which also makes all the types in 1. Set that to 0 for individual extinguisher types, or set the color to your preference. Read that section about it and any more questions post back.

Also let me know how the refuel is
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POLICEMATRIX
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Old 07-01-2011 , 10:55   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Reply With Quote #19

ok yes changed to 0 and all is well thanks ,erm havnt refuelled yet but ill update when i do
thanks again
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Chronic1
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Join Date: Jun 2011
Old 07-14-2011 , 01:56   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Reply With Quote #20

Im having problems with the max amount of fire extinguishers survivors can use. On the No Mercy Elevator level, there are like 5 or 6 extinguishers and when everyone has one it lags the server pretty bad. Can u fix it so only 1 or 2 players can use it? I know the cvar is there, but its not working.
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