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[CS:S, ZRiot & ZReloaded] Grenade Effects v2.0


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rsg
Member
Join Date: Apr 2011
Old 07-19-2011 , 04:17   Re: [ZR] Grenade Effects v1.6
Reply With Quote #11

log error:
Quote:
L 07/18/2011 - 12:06:41: Info (map "zm_lila_panic_173") (file "errors_20110718.log")
L 07/18/2011 - 12:06:41: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 07/18/2011 - 12:06:41: [SM] Displaying call stack trace for plugin "zr_GrenadeEffects.smx":
L 07/18/2011 - 12:06:41: [SM] [0] Line 251, D:\Games\Servers\CSS-Test_Server\orangebox\cstrike\addons\sourcemo d\scripting\include\entity_prop_stocks.inc::S etEntityMoveType()
L 07/18/2011 - 12:06:41: [SM] [1] Line 157, D:\Games\Servers\CSS-Test_Server\orangebox\cstrike\addons\sourcemo d\scripting\zr_GrenadeEffects.sp::Unfreeze()
L 07/18/2011 - 12:12:29: Error log file session closed.
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piricon
Junior Member
Join Date: Aug 2008
Old 08-05-2011 , 09:35   Re: [ZR] Grenade Effects v1.6
Reply With Quote #12

If the zombie has a determinate alpha set, freeze grenade makes him visible again... Could this be fixed?
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 08-05-2011 , 15:30   Re: [ZR] Grenade Effects v1.6
Reply With Quote #13

ok, updated

Quote:
Originally Posted by murpher View Post
I have to disable flash grenades on my server because with them on once thrown they lag everyone's FPS down to less than 60... even people with good computers get hit with the lag. It seemed to be more of a problem after the most recent update to the plugin, did you change anything that would cause this?
try the new version
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sp1fft
Junior Member
Join Date: Jun 2011
Old 10-01-2011 , 21:07   Re: [ZR] Grenade Effects v1.7
Reply With Quote #14

Ony zombie escape maps where there are moving objects such as boat or elevator/trams, they will freeze the zombie as if they were frozen by sm_freeze and then they clip through the boat ect. Any way of fixing this?
The players love the freeze nades but they abused it hard on certain maps as you could expect lol.
Thanks for the really cool plugin though.
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eagle90
Junior Member
Join Date: Jul 2011
Old 10-09-2011 , 17:29   Re: [ZR] Grenade Effects v1.7
Reply With Quote #15

The new Update of CSS doesnt allow this plugin...have you improved it?
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atAtFr33z3R
New Member
Join Date: Jul 2011
Old 11-04-2011 , 06:32   Re: [ZR] Grenade Effects v1.7
Reply With Quote #16

the plugin is awesome.. but in my experience.. the Zombie Plague 5.0 By Mercyless for cs1.6.. the flash supposed to be the freeze and the smoke supposed to be the flare.. =D
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_Hood_
Senior Member
Join Date: Dec 2010
Old 12-12-2011 , 08:01   Re: [ZR] Grenade Effects v1.7
Reply With Quote #17

hi does it works with ZombieRiot too or just with Zombie:Reloaded?
Sorry i must better read before i Post xD


do we have got a chance for convert to Riot?
Because this Plugin is awesome

Last edited by _Hood_; 12-12-2011 at 09:17.
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_Hood_
Senior Member
Join Date: Dec 2010
Old 12-19-2011 , 10:02   Re: [ZR] Grenade Effects v1.7
Reply With Quote #18

I got it , Grenade Effects for Riot (Despirator moke it)
Attached Files
File Type: smx zriot_GrenadeEffects.smx (10.1 KB, 248 views)
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 12-19-2011 , 10:49   Re: [ZR] Grenade Effects v1.7
Reply With Quote #19

Quote:
Originally Posted by _Hood_ View Post
I got it , Grenade Effects for Riot (Despirator moke it)
Hood - post the .sp file - not just the compiled .smx... I guess unless you don't have it

You can actually get a very good decompiled source using Lysis

Last edited by TnTSCS; 12-19-2011 at 10:54.
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 12-19-2011 , 13:48   Re: [ZR] Grenade Effects v1.7
Reply With Quote #20

Quote:
Originally Posted by _Hood_ View Post
I got it , Grenade Effects for Riot (Despirator moke it)
it would be easy to just post the link to the post http://forums.alliedmods.net/showpos...9&postcount=36

Last edited by Despirator; 12-19-2011 at 13:48.
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