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[L4D2]Character_manager (1.4.1 - 22/09/2019 )


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Iizuka07
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Join Date: Aug 2018
Location: Underground
Old 02-07-2024 , 22:37   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #191

Quote:
Originally Posted by cravenge View Post
Not really, the custom gamedata needs to be removed since the same update has been pushed for the client.
My bad seems they've fixed it, at first the game crashes once the update was made, even after the custom gamedata was removed. I've just opened the game just recently and its now fine without crashes anymore.
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magicboyman2021
Junior Member
Join Date: Apr 2021
Old 02-08-2024 , 00:14   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #192

Quote:
Originally Posted by Iizuka07 View Post
Game has crashed again despite having the custom gamedata, looks like the plugin now really needs to be updated
It seems you disabled auto update of sourcemod. My sm is auto updated new offsets.
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Iizuka07
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Join Date: Aug 2018
Location: Underground
Old 02-08-2024 , 00:29   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #193

Quote:
Originally Posted by magicboyman2021 View Post
It seems you disabled auto update of sourcemod. My sm is auto updated new offsets.
I didn't disabled the autoupdate, last night at 3AM when the update hit, the game crashed instantly and even when I removed the custom gamedata it still crashes. I was in under the impression that maybe the plugin now needs to be updated but scratch that. Later this morning, I started to boot the game again and loaded everything just fine and no more crashes. Seems like there's another under the radar fix going on when I was asleep.
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magicboyman2021
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Join Date: Apr 2021
Old 02-08-2024 , 01:01   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #194

Quote:
Originally Posted by Iizuka07 View Post
I didn't disabled the autoupdate, last night at 3AM when the update hit, the game crashed instantly and even when I removed the custom gamedata it still crashes. I was in under the impression that maybe the plugin now needs to be updated but scratch that. Later this morning, I started to boot the game again and loaded everything just fine and no more crashes. Seems like there's another under the radar fix going on when I was asleep.
When server updated to 9215 build, it's crashes, but i reverted back to 8934 build. I didn't knew why at 8934 crashes, because sm is auto updated new offsets for new 9215 build and I updated to that new again and no longer crashes.
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Iizuka07
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Join Date: Aug 2018
Location: Underground
Old 02-08-2024 , 01:16   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #195

Quote:
Originally Posted by magicboyman2021 View Post
When server updated to 9215 build, it's crashes, but i reverted back to 8934 build. I didn't knew why at 8934 crashes, because sm is auto updated new offsets for new 9215 build and I updated to that new again and no longer crashes.
It seems there's a delay of some sort, but its all fine now that its sorted itself out.
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Shadowysn
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Join Date: Sep 2015
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Old 02-08-2024 , 03:11   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #196

Quote:
Originally Posted by Iizuka07 View Post
It seems there's a delay of some sort, but its all fine now that its sorted itself out.
My only inexperienced guess is that the server was still using the old offsets before Sourcemod had a chance to update with new offsets, so the first server load would crash but later loads work fine.
BUT that doesn't explain how Iizuka07 would crash if their offsets were already up-to-date with the dedicated server update before.
Very strange.
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Last edited by Shadowysn; 02-08-2024 at 03:12.
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magicboyman2021
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Join Date: Apr 2021
Old 02-10-2024 , 06:34   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #197

Quote:
Originally Posted by xcd222 View Post
Looking forward to it!
To fix arms and icons for local server hoster, I used this plugin Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There I opened file data/l4d_info_editor_mission.cfg and I put "survivor_set" "2" on the "all" block and it's works for local server hoster. With my plugin makes L4D2 arms and icons for everyone.
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Iizuka07
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Join Date: Aug 2018
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Old 02-10-2024 , 10:20   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #198

Quote:
Originally Posted by magicboyman2021 View Post
To fix arms and icons for local server hoster, I used this plugin Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There I opened file data/l4d_info_editor_mission.cfg and I put "survivor_set" "2" on the "all" block and it's works for local server hoster. With my plugin makes L4D2 arms and icons for everyone.
Just pairing Character Manager with Mission Info Editor is enough since the Character Manager plugin has already an identity fix enabled on it hence the icons and hands problem are already fixed by it. I've been using it since 2019 until now.
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xcd222
Member
Join Date: Mar 2022
Old 02-10-2024 , 12:30   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #199

Quote:
Originally Posted by magicboyman2021 View Post
To fix arms and icons for local server hoster, I used this plugin Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There I opened file data/l4d_info_editor_mission.cfg and I put "survivor_set" "2" on the "all" block and it's works for local server hoster. With my plugin makes L4D2 arms and icons for everyone.

Quote:
Originally Posted by Iizuka07 View Post
Just pairing Character Manager with Mission Info Editor is enough since the Character Manager plugin has already an identity fix enabled on it hence the icons and hands problem are already fixed by it. I've been using it since 2019 until now.
Yeah what Iizuka07 said is correct, even without your plugin the mission info editor of Silvers turns the campaign to survivor set 2 and of course corrects the arms, icon and survivor name issue. My expectation for your plugin is that even if l4d_info_editor_mission.cfg = 1, the arms, name and icon shouldn't bug out.

Last edited by xcd222; 02-11-2024 at 18:23.
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king kong
Member
Join Date: Oct 2021
Old 03-22-2024 , 16:02   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #200

Quote:
Originally Posted by magicboyman2021 View Post
Okay, I share my plugin.

There cvar sm_handfix_enable to enable or disable plugin.

This plugin makes L4D2 survivors hands and icons in L4D1 campaigns and fixes wrong names above heads of bots. But there's file l4d1maps.txt in data folder with listed l4d1 map names, where should plugin to work.

This plugin replicates mp_gamemode cvar value to "shootzones" of joined players and replicates back to actual game mode in few seconds, but doesn't change server's value.

This plugin is disabled in Versus, Scavenge and their mutation modes.

To fix arms and icons for local server hoster, use this plugin - Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There open the file data/l4d_info_editor_mission.cfg and put "survivor_set" "2" on the "all" block and it's works for local server hoster. Using Hand fix with this plugin together makes L4D2 arms and icons for everyone.
L 03/19/2024 - 19:512: SourceMod error session started
L 03/19/2024 - 19:512: Info (map "c11m2_offices") (file "c:\program files (x86)\steamcmd\l4d2sv\left4dead2\addons\sourc emod\logs\errors_20240319.log")
L 03/19/2024 - 19:512: [SM] Exception reported: Client 2 is fake and cannot be targeted
L 03/19/2024 - 19:512: [SM] Blaming: survivor fixes\l4d2_fixhandsinl4d1.smx
L 03/19/2024 - 19:512: [SM] Call stack trace:
L 03/19/2024 - 19:512: [SM] [0] SendConVarValue
L 03/19/2024 - 19:512: [SM] [1] Line 90, l4d2_fixhandsinl4d1.sp::RestoreGameMode
L 03/19/2024 - 19:532: Error log file session closed.
L 03/19/2024 - 19:562: SourceMod error session started
L 03/19/2024 - 19:562: Info (map "c11m3_garage") (file "c:\program files (x86)\steamcmd\l4d2sv\left4dead2\addons\sourc emod\logs\errors_20240319.log")
L 03/19/2024 - 19:562: [SM] Exception reported: Client 8 is fake and cannot be targeted
L 03/19/2024 - 19:563: [SM] Blaming: survivor fixes\l4d2_fixhandsinl4d1.smx
L 03/19/2024 - 19:563: [SM] Call stack trace:
L 03/19/2024 - 19:563: [SM] [0] SendConVarValue
L 03/19/2024 - 19:563: [SM] [1] Line 90, l4d2_fixhandsinl4d1.sp::RestoreGameMode
L 03/19/2024 - 20:11:14: Error log file session closed.
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