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[MOD] CS Halloween Mod (v6.4.1)


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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 11-21-2022 , 15:50   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #211

Quote:
Originally Posted by fysiks View Post
Polymorph doesn't precache any files so it won't affect any limits on precached items.

Some maps have more entities than others so if it's already close to the limit then adding a plugin that adds a bunch of items can cause this. On our server, we had one map that already has a bunch of entities so I had to disable certain plugins on just that map to avoid the item limit.
This is not a major bug, but let me tell you fysiks, Polymorph cuts off plugin names with more than 31 characters
PHP Code:
L 11/21/2022 17:40:45: [AMXXPlugin file open error (plugin "entity_hwn_monoculus_rocket.amx")
L 11/21/2022 17:40:45: [AMXXPlugin file open error (plugin "entity_hwn_monoculus_portal.amx")
L 11/21/2022 17:40:45: [AMXXPlugin file open error (plugin "entity_hwn_prop_explosive_pumpk")
L 11/21/2022 17:40:45: [AMXXPlugin file open error (plugin "entity_hwn_prop_jackolantern.am")
L 11/21/2022 17:40:45: [AMXXPlugin file open error (plugin "entity_hwn_npc_spookypumpkin.am")
L 11/21/2022 17:40:45: [AMXXPlugin file open error (plugin "entity_hwn_pumpkin_dispenser.am"
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HundredEyes
Member
Join Date: Sep 2022
Old 08-04-2023 , 04:44   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #212

Im' not sure why but I can't run server with halloween maps.. I installed hwnc_blackbush_b4 too and still can't run server
I copied addons, addons src, resources. Did I miss something?

Last edited by HundredEyes; 08-04-2023 at 04:45.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 08-04-2023 , 05:26   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #213

Quote:
Originally Posted by HundredEyes View Post
Im' not sure why but I can't run server with halloween maps.. I installed hwnc_blackbush_b4 too and still can't run server
I copied addons, addons src, resources. Did I miss something?
What version did you install, reapi or round control?
I also recommend you to install a newer release from the GitHub: https://github.com/Hedgefog/cs-hallo...loween-mod-642

P.S: Installing the roundcontrol module on the reapi server will cause crashes, so don't do it.

P.P.S: I have a plan to release a big update for the mod in the future and I'll fully remove roundcontrol support.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 08-04-2023 at 05:28.
Hedgehog Fog is offline
HundredEyes
Member
Join Date: Sep 2022
Old 08-04-2023 , 05:33   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #214

I have round control and got 6.4.2 version. I have amxmodx 1.8.2

There are some bugs with the npcs. On certain maps doesn't appear any npc.

Cosmetic inventory doesn't always put you on inspect camera to see the costume you select. Also sometimes if you select one cosmetic of the list, next round dissapear.

I'm waiting for your update. This mod is very nice. Do you have a date of release?

Last edited by HundredEyes; 08-04-2023 at 05:40.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 08-04-2023 , 05:38   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #215

Quote:
Originally Posted by HundredEyes View Post
round control and got 6.4.2 versios
Do you have a regamedll server?

You need to compile addons manually if you download it from here, however, you can download autobuilded plugins from GitHub.
For ReAPI server download "halloween-mod-642-addons-reapi.zip", if you have vanilla server then download "halloween-mod-642-addons.zip".
Extract the archive to the cstrike folder of your server.



In case you have reapi server and already installed roundcontrol version, do installation of reapi version of the mod and then go to the "cstrike/addons/amxmodx/modules" folder and remove these files:
  • roundcontrol_amxx_i386.so
  • roundcontrol_amxx.dll
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 08-04-2023 at 05:52.
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HundredEyes
Member
Join Date: Sep 2022
Old 08-04-2023 , 05:54   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #216

Quote:
Originally Posted by Hedgehog Fog View Post
Do you have a regamedll server?

You need to compile addons manually if you download it from here, however, you can download autobuilded plugins from GitHub.
For ReAPI server download "halloween-mod-642-addons-reapi.zip", if you have vanilla server then download "halloween-mod-642-addons.zip".
Extract the archive to the cstrike folder of your server.
I don't have regamedll.

About plugins, I did that. Only on this plugin got some warnings:
Code:
//// hwn_objective_marks.sma
// E:\HLDS (halloween)\cstrike\addons\amxmodx\scripting\hwn_objective_marks.sma(105) : warning 213: tag mismatch
// E:\HLDS (halloween)\cstrike\addons\amxmodx\scripting\hwn_objective_marks.sma(342) : warning 213: tag mismatch
// E:\HLDS (halloween)\cstrike\addons\amxmodx\scripting\hwn_objective_marks.sma(343) : warning 213: tag mismatch
// Header size:           1480 bytes
// Code size:            16848 bytes
// Data size:            27328 bytes
// Stack/heap size:      16384 bytes; max. usage is unknown, due to recursion
// Total requirements:   62040 bytes
//
// 3 Warnings.
// Done.
//
// Compilation Time: 0.22 sec
// ----------------------------------------
I choosed the non reapi one, as you said: halloween-mod-642-addons.zip. All plugins running corectly and I don't have any error in logs. Round control module running.

Last edited by HundredEyes; 08-04-2023 at 06:02.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 08-04-2023 , 05:59   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #217

Quote:
Originally Posted by HundredEyes View Post
About plugins, I did that. Only on this plugin got some warnings
Never mind, should be ok.

Quote:
Originally Posted by HundredEyes View Post
There are some bugs with the npcs. On certain maps doesn't appear any npc.
What maps?

Quote:
Originally Posted by HundredEyes View Post
Cosmetic inventory doesn't always put you on inspect camera to see the costume you select. Also sometimes if you select one cosmetic of the list, next round dissapear.
Only if you are on spawn. Items are time limited.

Quote:
Originally Posted by HundredEyes View Post
I'm waiting for your update. This mod is very nice. Do you have a date of release?
Thanks! I'll release it this fall.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 08-04-2023 at 06:04.
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HundredEyes
Member
Join Date: Sep 2022
Old 08-04-2023 , 12:34   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #218

Quote:
Originally Posted by Hedgehog Fog View Post
What maps?
Well I tried for example roadmotel map and it worked after few rounds (only 2 players playing). Then I tried fy map and didnt't work. Should be only halloween maps?
I tried with the map included in resources. Also I got one more map from gamebanana, one you shared and didn't work. As I said before, doesn't allow me to open the server (no crash, it just try to start then dissapear.

Quote:
Originally Posted by Hedgehog Fog View Post
Only if you are on spawn. Items are time limited.
I'm at first sight with this mode, I'm still learning, I have to take a look at the documentation about cvars, etc. Items are limited time but for me that time doesn't work. For example: I have devil horn and it says that is 600 seconds available, I guess. Then I press like 5 times to select it and deselect. It goes to 555 seconds. If I select it once again it works, I can select/deselect cosmetic as many times as I want but that 555 seconds remain the same. I don't get it. Maybe you can explain to me or if you don't have so much time I will take a look to the documentation.

Last edited by HundredEyes; 08-04-2023 at 12:35.
HundredEyes is offline
Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 08-04-2023 , 16:13   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #219

Quote:
Originally Posted by HundredEyes View Post
Well I tried for example roadmotel map and it worked after few rounds (only 2 players playing). Then I tried fy map and didnt't work. Should be only halloween maps?
Unlike the Halloween maps, default maps don't have spawn points for monsters, however, monsters start spawning on places where players died if this place is far enough from the spawn point.

Quote:
Originally Posted by HundredEyes View Post
I tried with the map included in resources. Also I got one more map from gamebanana, one you shared and didn't work. As I said before, doesn't allow me to open the server (no crash, it just try to start then dissapear.
Disable hwn_objective_marks plugin or install AmxModX 1.9. For some reason it doesn't wok on amxmodx 1.8.2.

You can download newer version of AmxModX here: https://www.amxmodx.org/downloads-new.php

Quote:
Originally Posted by HundredEyes View Post
I'm at first sight with this mode, I'm still learning, I have to take a look at the documentation about cvars, etc. Items are limited time but for me that time doesn't work. For example: I have devil horn and it says that is 600 seconds available, I guess. Then I press like 5 times to select it and deselect. It goes to 555 seconds. If I select it once again it works, I can select/deselect cosmetic as many times as I want but that 555 seconds remain the same. I don't get it. Maybe you can explain to me or if you don't have so much time I will take a look to the documentation.
Time runs out only for equipped cosmetics. You can wear items for a limited time after cosmetics will disappear from your inventory.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 08-04-2023 at 16:33.
Hedgehog Fog is offline
HundredEyes
Member
Join Date: Sep 2022
Old 08-06-2023 , 19:41   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #220

Hi!

Got a problem last time we spoke with ping but I think it was a problem from my internet.

I want to ask, Are you still working on update?

This map works with mod 6.4.2? de_halloween_night
I want to add more maps if there is any list of halloween maps with spawn points already created or is there any tutorial how to create spawn points on different maps?

Last edited by HundredEyes; 10-10-2023 at 16:52.
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