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Biohazard v2.00 Beta 3b (Zombie Mod)


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gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 03-18-2008 , 22:40   Re: Biohazard
Reply With Quote #41

I tried changing the game description but it doesnt show any changes in the server list
Code:
    cvar_gamedescription  = register_cvar("bh_gamedescription",   "[Biohazard] Zombie Mod")
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dekken
Veteran Member
Join Date: Jul 2007
Old 03-18-2008 , 23:33   Re: Biohazard
Reply With Quote #42

Dont change the freaking SMA for this!
just set this cvar in the amxx.cfg!
bh_gamedescription "Game Name Here"
>_<

Edit:
Could you pleaseeeeeeeeeeee do me a favor
and make me a version of the Flashlight sub-plugin
for admins only By Typing /flashlight
Thanks! hope youll do it
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Last edited by dekken; 03-18-2008 at 23:37.
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DeLiriuM
Senior Member
Join Date: Dec 2006
Old 03-19-2008 , 03:11   Re: Biohazard
Reply With Quote #43

Quote:
Originally Posted by Cheap_Suit View Post
@DeLiriuM: Are you running any other metamod plugin beside AMX Mod X. Type in meta list and post the results.
Code:
               description      stat pend  file              vers      src  load  unlod
          [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.0.3  ini  Start ANY  
          [ 2] <zombie_mm>      badf load  zombie_mm         v -       ini   -     -   
          [ 3] Fun              RUN   -    fun_amxx_i386.so  v1.8.0.3  pl1  ANY   ANY  
          [ 4] Engine           RUN   -    engine_amxx_i386  v1.8.0.3  pl1  ANY   ANY  
          [ 5] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.0.3  pl1  ANY   ANY  
          [ 6] CStrike          RUN   -    cstrike_amxx_i38  v1.8.0.3  pl1  ANY   ANY  
          [ 7] CSX              RUN   -    csx_amxx_i386.so  v1.8.0.3  pl1  ANY   ANY  
          [ 8] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.0.3  pl1  ANY   ANY


No idea what zombie_mm should mean.

Last edited by DeLiriuM; 03-19-2008 at 03:16.
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CLLlAgOB
Senior Member
Join Date: Oct 2007
Location: Russia
Old 03-19-2008 , 03:54   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #44

If options in cs 1.6 Renderer set to Software.
fog not work
How block Graphic mode Software?
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bombey
Member
Join Date: Jul 2006
Old 03-19-2008 , 04:10   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #45

I think there are 2 files named biohazard.amxx ? One has the size 724kb the other 55kb, which should I take?
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dekken
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Join Date: Jul 2007
Old 03-19-2008 , 04:34   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #46

Quote:
Originally Posted by bombey View Post
I think there are 2 files named biohazard.amxx ? One has the size 724kb the other 55kb, which should I take?
You cant Download the Compiled version.
you have to Compile it Localy or download the Zip
compiling it with the web Compiler will give you 1Mb file..iono why -_-
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gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 03-19-2008 , 05:56   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #47

i tried the bio_knockback, but it doesnt seem to work at all...

fakemeta, csx and hamsandwich have been enabled

when i typed "amx_plugins" in the console, it shows "knockback 0.1 cheap_suit bio_knockback.a stopped"

Last edited by gummybear; 03-19-2008 at 06:51.
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Criss
Junior Member
Join Date: Mar 2008
Old 03-19-2008 , 06:43   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #48

i try to restrict a few weapons, and now the part of my biohazard.cfg looks like this:
Code:
// weapon name (menu)
new g_primmenunames[][] = 
{ 
    "", 
    "MP5 Navy", 
    "M3",
    "P90" 
                    
}

// weapon name (game)
new g_primweaponnames[][] = 
{ 
    "", 
    "weapon_mp5navy", 
    "weapon_m3",
    "weapon_p90" 
                
}
But still the rest of the weapons are in game. I dont know what to do more.. My biohazard.cfg is located in the scripting.

Also i want to add a smokegrenade to start, but this i have problem too.
I added smth like this, and this dont working.

Code:
// weapon name (game)
new g_grenades[][] = 
{ 
    "weapon_hegrenade",
    "weapon_flashbang",
    "weapon_sggrenade"            
}
Anyone can help with this? Sry but i'm newbie on this forum ;<
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gummybear
Member
Join Date: Mar 2008
Location: Singapore
Old 03-19-2008 , 06:50   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #49

Quote:
Originally Posted by Criss View Post
i try to restrict a few weapons, and now the part of my biohazard.cfg looks like this:
Code:
// weapon name (menu)
new g_primmenunames[][] = 
{ 
    "", 
    "MP5 Navy", 
    "M3",
    "P90" 
                    
}

// weapon name (game)
new g_primweaponnames[][] = 
{ 
    "", 
    "weapon_mp5navy", 
    "weapon_m3",
    "weapon_p90" 
                
}
But still the rest of the weapons are in game. I dont know what to do more.. My biohazard.cfg is located in the scripting.

Also i want to add a smokegrenade to start, but this i have problem too.
I added smth like this, and this dont working.

Code:
// weapon name (game)
new g_grenades[][] = 
{ 
    "weapon_hegrenade",
    "weapon_flashbang",
    "weapon_sggrenade"            
}
Anyone can help with this? Sry but i'm newbie on this forum ;<
i just figured this one one a while ago, make sure ur biohazard.inc in \amxmodx\scripting\include

if not u wont be able to compile ur .sma

and the smokegrenade cmd is "weapon_smokegrenade"
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Criss
Junior Member
Join Date: Mar 2008
Old 03-19-2008 , 07:13   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #50

i have a biohazard.inc in include, but i dont know nothing about compile pluign. I must somehow compile biohazard.sma, if i want restrict weapons just?

Quote:
the .sma uses the .cfg to compile. so after editing ur .cfg compile ur .sma
Ok i will try thx ^^

Last edited by Criss; 03-19-2008 at 07:25.
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