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[L4D2] Friendly-Fire Protection Tool


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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 03-22-2014 , 11:59   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #21

Seems like plugin always bans players permanently.

v1.7 (by raziEiL [disawar1])
- Fixed incorrect ban time
Attached Files
File Type: sp Get Plugin or Get Source (sky_ffpt.sp - 1003 views - 13.7 KB)
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Last edited by disawar1; 03-22-2014 at 12:00.
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Tralen
Junior Member
Join Date: Dec 2018
Old 12-06-2018 , 20:53   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #22

Hi there, i and a friend, we changed something, if anyone is interted, you can pick it

Change log

-Friendly fire is returned to the victimizer

-If someone is near to be incapacited and then deal damage to ally, can be incapacited

-if someone is in black and white and then deal lethal damage to ally, can die
Attached Files
File Type: sp Get Plugin or Get Source (sky_ffpt.sp - 474 views - 14.0 KB)
File Type: smx sky_ffpt.smx (10.2 KB, 220 views)

Last edited by Tralen; 12-06-2018 at 20:56.
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 11-22-2019 , 08:27   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #23

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
Attached Files
File Type: sp Get Plugin or Get Source (sky_ffpt.sp - 338 views - 13.7 KB)
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-30-2020 , 19:31   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #24

Published by request.

Fork by Dragokas (based on v.1.7 fork of by raziEiL [disawar1] of original plugin by Skyy).

Quote:
1.7.3 (Dragokas)
- Prevented UserMessage overflow.

1.7.2 (Dragokas)
- Fixed: player go down/death on ff when he has incapped hp.
- Fixed: player's indeces in cycle didn't cover all range.
- Replaced hardcoded incap hp value by game ConVar.
- Some messages are modified to be more informative.
- Fixed "l4d2_ffprotection_slay" ConVar is named twice, so new ConVar is added now: "l4d2_ffprotection_incap".
- Added translation ability.
- Added translation into Russian.
- renamed sky_ffpt_16r2.cfg config to something more informative: l4d_friendly_fire.cfg
- Some safe checks and optimization
- "damage" command is removed.
Sorry for renaming plugin file name.
Attached Files
File Type: zip FriendlyFire.zip (5.8 KB, 278 views)
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Last edited by Dragokas; 03-30-2020 at 19:40.
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timonenluca
Member
Join Date: Apr 2020
Location: Europe
Old 04-22-2020 , 18:05   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #25

Quote:
Originally Posted by Dragokas View Post
Published by request.

Fork by Dragokas (based on v.1.7 fork of by raziEiL [disawar1] of original plugin by Skyy).



Sorry for renaming plugin file name.
This is one off those hidden gems , this saved my server from grievers a good amount off times. The only flaw is ofcourse that it does not calculate total kills. So if for example you put a limit off 150 , the griever can potentially wipe out the whole team iff all off them are below 50 HP. Anyways i think this is the current only functional l4d2 plugin that prevents FF and bans/kicks you at the same. Thanks dragokas and sky !

Last edited by timonenluca; 04-22-2020 at 18:05.
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 05-21-2020 , 17:28   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #26

Quote:
Originally Posted by Dragokas View Post
Published by request.

Fork by Dragokas (based on v.1.7 fork of by raziEiL [disawar1] of original plugin by Skyy).



Sorry for renaming plugin file name.
Failed to compile
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 05-21-2020 , 17:58   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #27

SM 1.9 and SM 1.10 compile without problems.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 04-27-2022 , 00:43   Re: [L4D2] Friendly-Fire Protection Tool
Reply With Quote #28

If I shoot a teammate with a shotgun or a gun with high fire rate, on chat displays I do 1 damage damage even if I do 20 or 30. However, if I hit them with a melee weapon or a sniper heavy shot, the damage is reflected correctly. I imagine that only one of the shots or pellets from the gun counts, ignoring the rest for a certain amount of time. Do I have some misconfiguration, or is it a plugin issue?
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