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[L4D2] Standardized Revamp Structure 1.0 RTW


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AtomicStryker
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Join Date: Apr 2009
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Old 05-06-2010 , 11:29   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #311

When Sourcemod Unloads a Plugin, it first unhooks all events, then sets all convars zero. This stuff is bound to happen when you dont check for the Plugin shutting down (and having hooked in the first place) before unhooking.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 05-06-2010 , 11:45   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #312

Quote:
Originally Posted by AtomicStryker View Post
When Sourcemod Unloads a Plugin, it first unhooks all events, then sets all convars zero. This stuff is bound to happen when you dont check for the Plugin shutting down (and having hooked in the first place) before unhooking.
so what i need to do? (sry im new at coding)
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AtomicStryker
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Old 05-06-2010 , 12:37   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #313

Why dont you look at what i did in srsmod? The code is public, lol
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lexantis
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Join Date: Jun 2009
Location: CZ
Old 05-06-2010 , 19:24   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #314

Quote:
Originally Posted by AtomicStryker View Post
Why dont you look at what i did in srsmod? The code is public, lol
in fact i did, and it helped me a little now i have fixed that issue with the help of my friend, anyways thank you for explanation
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Marchello
Senior Member
Join Date: Jan 2010
Old 05-08-2010 , 05:11   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #315

Quote:
Originally Posted by Blakeocity View Post
Newest update has auto spawning disabled now.

I haven't updated yet but having the cvar for that option set to 0 should just let the newest patch update disable spawning for us without srsmod doing anything right?
which command turns it off?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-08-2010 , 06:50   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #316

To testers:

Is the 'Boss Unblock' functionality even needed anymore - i feel like Valve removed the Tank Block on all levels since The Passing.

Atleast i do get Tanks on C1M1 and other maps without srsmod on.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 05-08-2010 , 11:08   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #317

Quote:
Originally Posted by AtomicStryker View Post
To testers:

Is the 'Boss Unblock' functionality even needed anymore - i feel like Valve removed the Tank Block on all levels since The Passing.

Atleast i do get Tanks on C1M1 and other maps without srsmod on.
i feel this too. tanks come ealry in the level much more often since the passing, which tells me that the game cvars are taking precedence over boss unprohibit cvars.

ill turn of boss unprohibit today.
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SkaP
Senior Member
Join Date: Dec 2009
Old 05-10-2010 , 04:10   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #318

Yeah you can get Tanks on every map now on normal servers. I don't know if they can spawn on Hard Rain 4 though without SRS.

Last edited by SkaP; 05-10-2010 at 04:53.
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Eraa
Senior Member
Join Date: Mar 2010
Old 05-11-2010 , 04:24   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #319

I did a post on this subject, only the maps c5m1 & c6m1, currently no tank without srs.
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ellis
Senior Member
Join Date: Apr 2010
Old 05-11-2010 , 06:21   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #320

i have not posted yet. a grenade launcher on the bridge always.
with the newest version
lies on the humvee at the end from the level.

http://img200.**************/i/c5m5bridge0001.jpg/
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