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[TF2] Mushroom Health


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Blops
New Member
Join Date: Mar 2010
Old 03-04-2010 , 01:10   Re: [TF2] Mushroom Health
Reply With Quote #81

Hi Im new to sourcemod I used to use mani mod but its very weak plugin then sourcemod I installed this mushroom mod it all works good but how do I use these commands I put them in the game console but it says its a unknown command

sm_mh_version - plugin version

sm_mh_healthsize - what type of medkit to emulate (1=small, 2=medium, 3=large) (default 3)

sm_mh_time
- time before mushroom is removed (seconds) (default 15.0)

sm_mh_mediconly - only the medic drops mushrooms on death (0=all players, 1=medic only) (default 0)
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-04-2010 , 01:46   Re: [TF2] Mushroom Health
Reply With Quote #82

Hum...those arnt commands, they are cvars.. IE: they go in the sm config.
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SirCheese
Member
Join Date: Oct 2008
Old 10-22-2011 , 13:20   Re: [TF2] Mushroom Health
Reply With Quote #83

Is the mushroom crashing anyone's servers here after one of the recent updates?
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jasonfrog
Senior Member
Join Date: Mar 2008
Old 10-26-2011 , 19:21   Re: [TF2] Mushroom Health
Reply With Quote #84

Yes, as it stands this plugin no longer works.
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 11-04-2011 , 18:19   Re: [TF2] Mushroom Health
Reply With Quote #85

is it possible, while mediconly is off to have this only work RANDOMLY 50%... having mushrooms all over the map on a 32slot server is a little too crazy so if there was an option to make it work a certain percentage that would be lovely.

thanks
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Roundcat
Senior Member
Join Date: Feb 2012
Old 06-30-2012 , 01:31   Re: [TF2] Mushroom Health
Reply With Quote #86

This plugin seems to of broken with the Pyromania update. Mushrooms are gone and boring old health pack models prevail...


I miss my mario mushrooms...
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scso1502
Senior Member
Join Date: Dec 2007
Location: Windsor, CA USA
Old 06-30-2012 , 16:43   Re: [TF2] Mushroom Health
Reply With Quote #87

I was afraid of this but thought it might just be me... I noticed the same thing about the mushooms being gone. Of course I decided to use this plugin for the first time after the Pyromania Update LOL... Since the new goggles change the way the Health packs look, this is to be expected.

Bummer
Mike
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Last edited by scso1502; 06-30-2012 at 20:23.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 07-14-2012 , 13:02   Re: [TF2] Mushroom Health
Reply With Quote #88

would be cool to get new models for this with one wrapped in a bow for the goggles...
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Roundcat
Senior Member
Join Date: Feb 2012
Old 07-28-2012 , 06:03   Re: [TF2] Mushroom Health
Reply With Quote #89

Please can this be fixed... maybe it is a good excuse to make a new model. The plugin 'title' is hardly accurate anymore and it makes me sad that the mushrooms are gone.
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 07-29-2012 , 15:41   Re: [TF2] Mushroom Health
Reply With Quote #90

this plugin is broken for some reason!? the mushrooms do not show anymore but a regular health bottle does... can you please take a look into this and repair it?

much appreciated!
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