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[TF2] RocketBounce


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bovril
Member
Join Date: Jan 2011
Old 07-08-2012 , 09:56   Re: [TF2] RocketBounce
Reply With Quote #61

does this need new gamedata since the pyro update?

EDIT:
yep,

Code:
"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Offsets"
		{
			"CTFProjectile_Arrow::IncrementDeflect"
			{
				"windows"			"214"
				"linux"				"215"
			}
		}
	}
}

Last edited by bovril; 07-08-2012 at 10:12. Reason: added the required info
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FlaminSarge
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Join Date: Jul 2010
Old 07-09-2012 , 02:33   Re: [TF2] RocketBounce
Reply With Quote #62

Thanks, updated https://forums.alliedmods.net/showpo...5&postcount=18
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 07-14-2012 , 12:52   Re: [TF2] RocketBounce
Reply With Quote #63

this is made of win! it appears to break rocket jumping for solly, though... am i missing something?
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 07-14-2012 , 13:00   Re: [TF2] RocketBounce
Reply With Quote #64

Quote:
Originally Posted by cybersquare420 View Post
this is made of win! it appears to break rocket jumping for solly, though... am i missing something?
When it's enabled.. yes, of course it's not gonna allow rocket jumps to function normally. Your rockets aren't going to explode until they've bounced the number of times you have set in sm_rb_max.

If rocket jumping is important to your players, it may not be wise to have this plugin enabled all the time. Personally I use Round Triggers to enable this plugin only during "waiting for players" and "round end". That way normal gameplay is unchanged, but the fun is still there at the end.

Or you can use sm_rb_which "30" (from this post) to disable rockets from bouncing, but allow the sentry rockets, bolts, arrows, and flares to continue bouncing.
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Last edited by SlimeCounty; 07-14-2012 at 13:06. Reason: ocd
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 07-14-2012 , 13:33   Re: [TF2] RocketBounce
Reply With Quote #65

ok... one of sarges earlier versions killed bounce if there was a player there to allow for the jumps... i guess that feature got dropped
thanks for the info. it appears ill have to drop this for now anyhow... it is conflicting with another plugin i am running... is the other plugins fault but i really like it... anyhow, this is still cool as shit! ++Karma!
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-15-2012 , 22:50   Re: [TF2] RocketBounce
Reply With Quote #66

No, the feature's still there. It should still work fine.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-25-2012 , 10:06   Re: [TF2] RocketBounce
Reply With Quote #67

Sarge,

Are you still planning on adding a toggle to this? As of now I'm using a menu to work around but figured I'd ask. Thanks
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 07-25-2012 , 17:26   Re: [TF2] RocketBounce
Reply With Quote #68

Quote:
Originally Posted by FlaminSarge View Post
No, the feature's still there. It should still work fine.
Ha, yeah, I can't believe I missed that, rocket jumping is completely intact with this plugin, my bad!
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-10-2012 , 10:44   Re: [TF2] RocketBounce
Reply With Quote #69

Quote:
Originally Posted by SlimeCounty View Post
Ha, yeah, I can't believe I missed that, rocket jumping is completely intact with this plugin, my bad!
seems to be even more enhanced from the new RL that released but obviously with multiple rockets it certainly makes for a fun time.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-11-2012 , 11:45   Re: [TF2] RocketBounce
Reply With Quote #70

I've tried to rework this version that Sarge posted on post #18 for an added toggle but apparently something isn't firing correctly..it will compile with no errors but its gotta be something simple I'm over looking here.

someone take a look at this source and see what I did wrong and why it isn't working?
Attached Files
File Type: sp Get Plugin or Get Source (rocketBounce.sp - 206 views - 11.9 KB)
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