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Zombie Escape V2 (2.0.4 - 22.06.2014)


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r0ck
Senior Member
Join Date: Jun 2011
Location: India
Old 06-20-2014 , 16:36   Re: Zombie Escape V2: Core (2.0.1 - 20.06.2014)
Reply With Quote #11

Wow nice plugin ! Love the existing ZE and now with this new possibilities open!

Just a suggestion
If you are using new amx 1.8.3 you can use Ham_CS_Player_ResetMaxSpeed instead of Ham_Item_PreFrame.
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Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 06-20-2014 , 16:40   Re: Zombie Escape V2: Core (2.0.1 - 20.06.2014)
Reply With Quote #12

Quote:
Originally Posted by r0ck View Post
Just a suggestion
If you are using new amx 1.8.3 you can use Ham_CS_Player_ResetMaxSpeed instead of Ham_Item_PreFrame.
agreed.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 06-20-2014 , 17:12   Re: Zombie Escape V2: Core (2.0.1 - 20.06.2014)
Reply With Quote #13

Thanks for comments.
Will push a update tomorrow.
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Neko3in1
Member
Join Date: Dec 2013
Location: Indonesia
Old 06-20-2014 , 21:15   Re: Zombie Escape V2: Core (2.0.1 - 20.06.2014)
Reply With Quote #14

nice plugin, i hope this better than dias.
ah 1 question, it just can use one default model for player?
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Last edited by Neko3in1; 06-20-2014 at 21:16.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 06-21-2014 , 03:12   Re: Zombie Escape V2: Core (2.0.1 - 20.06.2014)
Reply With Quote #15

By now, yes. Updated the Plugin and added Changelog.

Quote:
Originally Posted by Version 2.0.1
  • Fixed some mistakes.
Quote:
Originally Posted by Version 2.0.2
  • Removed Testing Code which gave all players godmode.
  • Removed defined Player Model, it gets resetted now instead.
  • Replaced Ham_Item_Preframe with Ham_CS_Player_ResetMaxSpeed (thanks to r0ck).
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Last edited by Kia; 06-21-2014 at 03:28.
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GinNNy
Senior Member
Join Date: Mar 2014
Old 06-21-2014 , 04:31   Re: Zombie Escape V2: Core (2.0.2 - 21.06.2014)
Reply With Quote #16

Nice work Kia.
New ZEV2 addon is coming

Last edited by GinNNy; 06-21-2014 at 04:32.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 06-21-2014 , 04:34   Re: Zombie Escape V2: Core (2.0.2 - 21.06.2014)
Reply With Quote #17

Quote:
Originally Posted by GinNNy View Post
Nice work Kia.
New ZEV2 addon is coming
Nice to hear. I will also make a few ones which can be just installed as addon.
First thing is going to be a HUD Version of this progress thingy in CSO including an editor to place marks for the progress bar to work.
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Neko3in1
Member
Join Date: Dec 2013
Location: Indonesia
Old 06-21-2014 , 06:34   Re: Zombie Escape V2: Core (2.0.2 - 21.06.2014)
Reply With Quote #18

Quote:
Originally Posted by Kia View Post
Nice to hear. I will also make a few ones which can be just installed as addon.
First thing is going to be a HUD Version of this progress thingy in CSO including an editor to place marks for the progress bar to work.
oh shit, thats really cool.
good job kia.
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Last edited by Neko3in1; 06-21-2014 at 06:34.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 06-21-2014 , 09:40   Re: Zombie Escape V2: Core (2.0.2 - 21.06.2014)
Reply With Quote #19

Quote:
Originally Posted by Neko3in1 View Post
oh shit, thats really cool.
good job kia.
Thanks, it is working already, but I want to add some features to the editor, also write_file seems to bug.


Quote:
Originally Posted by Version 2.0.3
  • Fixed Bug that Server floods Log when there are no players on the server. (Thanks to Xalus).
  • Optimized Code. (Thanks to Xalus).
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Last edited by Kia; 06-21-2014 at 10:41.
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DonKisgot
Senior Member
Join Date: Dec 2010
Old 06-21-2014 , 10:42   Re: Zombie Escape V2: Core (2.0.3 - 21.06.2014)
Reply With Quote #20

Maybe a gameplay video?

Also ı'm using amxmodx 1.8.2 so it means that ı can't use this mod right ?
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