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Day Night - Now with changing sky


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Poison_Jay
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Join Date: May 2004
Old 07-11-2004 , 09:17  
Reply With Quote #11

that's nearly considered copying and then adding a tiny lil bit of extra stuff and say that made their own version
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 07-14-2004 , 22:53  
Reply With Quote #12

EDIT: I used this thread instead of opening a new one.
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 07-14-2004 , 22:57  
Reply With Quote #13

changing the sky??
plus shouldnt it be sv_skycolor
not cl_skycolor
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Downtown1
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Join Date: Mar 2004
Old 07-14-2004 , 22:59  
Reply With Quote #14

Wow, another version of the same plugin. And cl_skycolor_X is a mod-specific CVAR (it doesn't even exist in Counter-Strike [1.6], and probably not Half-Life). So the sky part doesn't work in CS, which makes it a sad copy.
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Twilight Suzuka
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Old 07-14-2004 , 23:07  
Reply With Quote #15

Quote:
Originally Posted by Downtown1
Wow, another version of the same plugin. And cl_skycolor_X is a mod-specific CVAR (it doesn't even exist in Counter-Strike [1.6], and probably not Half-Life). So the sky part doesn't work in CS, which makes it a sad copy.
Actually, it isnt. Its not mod specific at all. Its straight out of the HL unabridged cvars. So, if its not in CS, its because CS is a sucky peice of crap, but it IS in CS, because this works on my CS server. Even tho CS does still...suck.

And I post this a while ago, I thought it would take up less space to just repost it.

Oh, and it DOES work on CS 1.6.

ANd its CL not SV.

Night.
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Downtown1
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Join Date: Mar 2004
Old 07-14-2004 , 23:08  
Reply With Quote #16

If it's in CS [1.6] then please enlighten to me why using rcon cl_skycolor_r (g and b) doesn't change the color for jack, and typing in those commands without a value doesn't return anything?
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 07-14-2004 , 23:09  
Reply With Quote #17

because its only a server command from server console, and maybe only on map change, which would suck because I would have to put a parse in.
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 07-14-2004 , 23:09  
Reply With Quote #18

Quote:
Originally Posted by Twilight Suzuka
Quote:
Originally Posted by Downtown1
Wow, another version of the same plugin. And cl_skycolor_X is a mod-specific CVAR (it doesn't even exist in Counter-Strike [1.6], and probably not Half-Life). So the sky part doesn't work in CS, which makes it a sad copy.
Actually, it isnt. Its not mod specific at all. Its straight out of the HL unabridged cvars. So, if its not in CS, its because CS is a sucky peice of crap, but it IS in CS, because this works on my CS server. Even tho CS does still...suck.

And I post this a while ago, I thought it would take up less space to just repost it.

Oh, and it DOES work on CS 1.6.

ANd its CL not SV.

Night.
Incase you didnt know CL Means CLIENT servers doesnt have CL_ cvars
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 07-14-2004 , 23:10  
Reply With Quote #19

I know that, but....thats what the damn command book said....
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QwertyAccess
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Join Date: Feb 2004
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Old 07-14-2004 , 23:13  
Reply With Quote #20

cl_skycolor_r
cl_skycolor_g
cl_skycolor_b
Do not Exist, i have no idea why the hell you think they do.
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