Quote:
Originally Posted by capostrike93
OFF:
se que no tiene q ver con modelos pero de casualidad sabes mapear??
es que e intentado empesar a hacer un mapa pero no me compila ni un simple cuadro con 2 spawn points :S
PHP Code:
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt253\hlcsg.exe \first
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering \first.map CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds) Using WAD File: \program files\counter-strike 1.6\cstrike\ajawad.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cached.wad Using WAD File: \program files\counter-strike 1.6\cstrike\chateau.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_747.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_assault.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_bdog.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_cbble.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_dust.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_havana.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_office.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_snowbase.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cs_thunder.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cstraining.wad Using WAD File: \program files\counter-strike 1.6\cstrike\cstrike.wad Using WAD File: \program files\counter-strike 1.6\cstrike\de_airstrip.wad Using WAD File: \program files\counter-strike 1.6\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1053:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1054:THANKS]
Using WAD File: \program files\counter-strike 1.6\cstrike\de_piranesi.wad Using WAD File: \program files\counter-strike 1.6\cstrike\de_storm.wad Using WAD File: \program files\counter-strike 1.6\cstrike\de_vegas.wad Using WAD File: \program files\counter-strike 1.6\cstrike\de_vertigo.wad Using WAD File: \program files\counter-strike 1.6\cstrike\decals.wad Using WAD File: \program files\counter-strike 1.6\cstrike\greenvalley.wad Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\greenvalley.wad] Texture[1649:{BIG_MAPLE]
Using WAD File: \program files\counter-strike 1.6\cstrike\itsitaly.wad Using WAD File: \program files\counter-strike 1.6\cstrike\jos.wad Using WAD File: \program files\counter-strike 1.6\cstrike\n0th1ng.wad Using WAD File: \program files\counter-strike 1.6\cstrike\prodigy.wad Using WAD File: \program files\counter-strike 1.6\cstrike\torntextures.wad Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1826:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1865:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1893:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1895:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1947:TK_TORNMAP]
Using WAD File: \program files\counter-strike 1.6\cstrike\tswad.wad Texture usage is at 0.08 mb (of 4.00 mb MAX) 0.97 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt253\hlbsp.exe \first
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ (-255, -64, 192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ (-255, -64, 192) Warning: === LEAK in hull 2 === Entity info_player_deathmatch @ (-255, -64, 192) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ (-255, -64, 192) 0.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt253\hlvis.exe \first >> There was a problem compiling the map. >> Check the file \first.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt253\hlrad.exe \first >> There was a problem compiling the map. >> Check the file \first.log for the cause.
----- END hlrad -----
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HDP!! como le vas a mandar tantas texturas xd, bueno yo hacia lo mismo, te recomiendo que te bajes el Wally y veas los wads por dentro para ver que texturas tiene... te recomiendo que uses halflife.wad y liquids.wad que vienen en el hl, traen banda de texturas
Quote:
Originally Posted by oponing-force
¿Cómo hago una animación a un modelo?
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es un alto bardo, usa el MilkShape