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[ES][OFF]Crear un model sencillo con el kHED


  
 
 
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Darkete
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Old 04-27-2010 , 14:21   Re: [ES][OFF]Crear un model sencillo con el kHED
#11

dije que pongas [TUT] es un tutorial
-.-"
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S34Qu4K3
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Old 04-27-2010 , 14:24   Re: [ES][OFF]Crear un model sencillo con el kHED
#12

SOlo se pueden poner 3 tags si es
[ES][TUT][ZP] o al reves no recuerdo ;)
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Quote:
Originally Posted by Arkshine
I DON'T WANT TO SEE NOOOOOOOOOOOOOOO AHHHHH. MY EYES ARE ALREADY HURT.
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Darkete
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Old 04-27-2010 , 14:56   Re: [ES][OFF]Crear un model sencillo con el kHED
#13

[ES][TUT] mandale asi
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S34Qu4K3
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Old 04-27-2010 , 14:57   Re: [ES][OFF]Crear un model sencillo con el kHED
#14

Pero es off, no tiene que ver con scripting
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Quote:
Originally Posted by Arkshine
I DON'T WANT TO SEE NOOOOOOOOOOOOOOO AHHHHH. MY EYES ARE ALREADY HURT.
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Darkete
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Old 04-27-2010 , 14:59   Re: [ES][OFF]Crear un model sencillo con el kHED
#15

bueno... hagamos una exepcion
[ES][OFF][TUT]
[/desvirtue]
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S34Qu4K3
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Old 04-27-2010 , 15:02   Re: [ES][OFF]Crear un model sencillo con el kHED
#16

Eso a alucard o kiske
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- ASM2SMA: Experimental AMXX Assembly encoder

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Quote:
Originally Posted by Arkshine
I DON'T WANT TO SEE NOOOOOOOOOOOOOOO AHHHHH. MY EYES ARE ALREADY HURT.
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oponing-force
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Old 04-27-2010 , 15:21   Re: [ES][OFF]Crear un model sencillo con el kHED
#17

¿Cómo hago una animación a un modelo?
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S34Qu4K3
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Old 04-27-2010 , 16:40   Re: [ES][OFF]Crear un model sencillo con el kHED
#18

MilkShape
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Quote:
Originally Posted by Arkshine
I DON'T WANT TO SEE NOOOOOOOOOOOOOOO AHHHHH. MY EYES ARE ALREADY HURT.
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Old 04-27-2010 , 17:51   Re: [ES][OFF]Crear un model sencillo con el kHED
#19

Quote:
Originally Posted by capostrike93 View Post
OFF:

se que no tiene q ver con modelos pero de casualidad sabes mapear??

es que e intentado empesar a hacer un mapa pero no me compila ni un simple cuadro con 2 spawn points :S

PHP Code:
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt253\hlcsg.exe \first 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering \first.map
CreateBrush:
 (0.00 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.01 seconds)
Using WAD File: \program files\counter-strike 1.6\cstrike\ajawad.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cached.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\chateau.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_747.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_bdog.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_cbble.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_havana.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_office.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_snowbase.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_thunder.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cstraining.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cstrike.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\de_airstrip.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\de_aztec.wad
Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1053:SPECIAL_THANKS]

Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1054:THANKS]

Using WAD File: \program files\counter-strike 1.6\cstrike\de_piranesi.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\de_storm.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\de_vegas.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\de_vertigo.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\decals.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\greenvalley.wad
Warning:  ::: Larger than expected texture (261932 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\greenvalley.wad] Texture[1649:{BIG_MAPLE]

Using WAD File: \program files\counter-strike 1.6\cstrike\itsitaly.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\jos.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\n0th1ng.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\prodigy.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\torntextures.wad
Warning:  ::: Larger than expected texture (240172 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1826:TK_STONEWALLHI]

Warning:  ::: Larger than expected texture (306812 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1865:TK_CLAYROOF]

Warning:  ::: Larger than expected texture (272812 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1893:{TK_PLANTLG]

Warning:  ::: Larger than expected texture (327212 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1895:{TK_PLANTSM]

Warning:  ::: Larger than expected texture (235412 bytes)  Wad:wad[\program files\counter-strike 1.6\cstrike\torntextures.wad] Texture[1947:TK_TORNMAP]

Using WAD File: \program files\counter-strike 1.6\cstrike\tswad.wad
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.97 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  
BEGIN  hlbsp -----
Command lineC:\PROGRA~1\VALVEH~1\zhlt253\hlbsp.exe \first 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       ] [       ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-255, -64192)
Error
  
A LEAK is a hole in the mapwhere the inside of it is exposed to the
(unwantedoutside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts
so the
beginning of the line can be quickly found 
and traced to until reaching the
outside
Unless this entity is accidentally on the outside of the mapit
probably should not be deleted
.  Some complex rotating objects entities need
their origins outside the map
.  To deal with thesejust enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning
: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-255, -64192)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-255, -64192)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-255, -64192)
0.02 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt253\hlvis.exe \first 
>> There was a problem compiling the map.
>> Check the file \first.log for the cause.

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  
BEGIN  hlrad -----
Command lineC:\PROGRA~1\VALVEH~1\zhlt253\hlrad.exe \first 
>> There was a problem compiling the map.
>> 
Check the file \first.log for the cause.

-----   
END   hlrad ----- 
HDP!! como le vas a mandar tantas texturas xd, bueno yo hacia lo mismo, te recomiendo que te bajes el Wally y veas los wads por dentro para ver que texturas tiene... te recomiendo que uses halflife.wad y liquids.wad que vienen en el hl, traen banda de texturas

Quote:
Originally Posted by oponing-force View Post
¿Cómo hago una animación a un modelo?
es un alto bardo, usa el MilkShape
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Darkete
Veteran Member
Join Date: Oct 2008
Location: Buenos Aires, Argentina
Old 04-28-2010 , 08:05   Re: [ES][OFF]Crear un model sencillo con el kHED
#20

Capostrike... como te dije... fijate el Snap en uno y que no toquen suelo ... fijate saca 1 por 1 los wad para ver si los nesesitas... sino como dijo l l P l l
usa HalfLife.wad y Liquids.wad si apenas sabes hacer mapas porque son los mas basicos... y casi los mas usados
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