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[TF2] tDetailWinPanel v0.0.3 (2012-06-10)


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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 06-14-2012 , 12:31   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #11

Updated to 0.0.3
Now using TF2_GetPlayerResourceData to get the score of a player (thx to SpideyFusion) and a little bit of code cleanup.
Updating is recommended.
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Smarmy
Senior Member
Join Date: Mar 2012
Old 06-14-2012 , 12:33   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #12

Thank you!

Updating now.
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SpideyFusion
SourceMod Donor
Join Date: Oct 2010
Old 06-15-2012 , 13:50   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #13

Just had a chance to test it for a couple of rounds where we had a couple of good medics. All is working well.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 07-09-2012 , 03:05   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #14

Thrawn we really love this plugin but I am wondering if there is either a way to display the RED and BLU simultaneously with the winning team above the loosing team OR a version where the display time for each team by 1 or 2 seconds (using another plugin or setting to extend the bonus round)?
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 07-09-2012 , 03:19   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #15

Quote:
Originally Posted by moxie2020 View Post
using another plugin or setting to extend the bonus round
this is the way to go.

showing them at the same time is not possible using default hud elements.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 07-09-2012 , 11:44   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #16

Quote:
Originally Posted by Thrawn2 View Post
this is the way to go.

showing them at the same time is not possible using default hud elements.
If I extend the round will it automatically extend each teams viewable period or is there something that needs added to the code?
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Smarmy
Senior Member
Join Date: Mar 2012
Old 07-13-2012 , 00:38   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #17


Last edited by Smarmy; 07-13-2012 at 00:39.
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takkyu
Member
Join Date: Jan 2010
Old 08-12-2012 , 09:04   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #18

Is it possible to remove the announcer sounds?
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takkyu
Member
Join Date: Jan 2010
Old 08-13-2012 , 16:07   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #19

Quote:
Originally Posted by moxie2020 View Post
If I extend the round will it automatically extend each teams viewable period or is there something that needs added to the code?
i want to know that too. i think winning team view is to fast. i have 20 sec bonus round
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Grimman
Member
Join Date: Jul 2011
Old 08-26-2012 , 03:34   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #20

I noticed a small issue with this plugin and end of map votes on our servers. If we have a map that is multistaged set to change map after 2 rounds (no time limit), the end of map vote starts immediately during the first round after the first stage has ended, while normally it would start after the first round has completely ended (all stages cleared).

This happens with SourceMod's default mapchooser plugin.

Last edited by Grimman; 09-01-2012 at 04:35.
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