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[L4D2] Bile the World


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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 07-14-2010 , 01:11   Re: [L4D2] Bile the World
Reply With Quote #11

Whenever a Boomer dies, it can bile others through walls.
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 07-14-2010 , 01:35   Re: [L4D2] Bile the World
Reply With Quote #12

Hello AtomicStryker! nice plugin. Good job. But I have a question. With instaled SDKHooks, on the final maps no mobs in the waves.
Server 10vs10
SourceMod Version Information:
Code:
SourceMod Version: 1.4.0-dev
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.0-dev)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Jul 11 2010 21:08:39
    Build ID: 3078:a246d38d2c41-dev

Metamod:Source version 1.8.3-dev

Code:
Build ID: 729:3a2f7a0e7c6d-dev
Loaded As: Valve Server Plugin
Compiled on: Jul 11 2010
Plugin interface version: 15:14
SourceHook version: 5:5

Listing 10 plugins:
Code:
[01] FPS Boost (1.0) by Team YaS ([YaS]NeicoЩ)
  [02] L4DToolZ (1.0.0.10RC3) by Ivailosp
  [03] SourceMod (1.4.0-dev) by AlliedModders LLC
  [04] Stripper (1.2.1) by BAILOPAN
  [05] DefibFix Extension (1.0.0.4) by V10
  [06] [L4D2] 8+ Players BugFixes (1.0.0.6) by V10
  [07] Left 4 Downtown Extension (0.4.7.0) by Igor "Downtown1" Smirnov / Andrew
"XBetaAlpha" Burrows / AtomicStryker
  [08] BinTools (1.4.0-dev) by AlliedModders LLC
  [09] SDK Tools (1.4.0-dev) by AlliedModders LLC
  [10] SDK Hooks (1.3.0) by Tsunami

[SM] Listing 54 plugins:

Code:
  01 "Add medkits" (1.1) by D1maxa
  02 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC
  03 "Admin Help" (1.4.0-dev) by AlliedModders LLC
  04 "Admin Menu" (1.4.0-dev) by AlliedModders LLC
  05 "Advertisements" (0.5.5) by Tsunami
  06 "AFK Manager" (3.2.3) by Rothgar
  07 "Anti-Flood" (1.4.0-dev) by AlliedModders LLC
  08 "Anti-Reconnect" (1.1.3) by exvel
  09 "Basic Ban Commands" (1.4.0-dev) by AlliedModders LLC
  10 "Basic Chat" (1.4.0-dev) by AlliedModders LLC
  11 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC
  12 "Basic Commands" (1.4.0-dev) by AlliedModders LLC
  13 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLC
  14 "Basic Votes" (1.4.0-dev) by AlliedModders LLC
  15 "Connect Announce" (1.1) by Arg!
  16 "Client Preferences" (1.4.0-dev) by AlliedModders LLC
  17 "Custom Votes" (0.5.6) by chundo
  18 "Fun Commands" (1.4.0-dev) by AlliedModders LLC
  19 "Fun Votes" (1.4.0-dev) by AlliedModders LLC
  20 "L4D Ghost Fly" (1.1.1) by Madcap
  21 "L4D2 Score/Team Manager" (1.2.4) by Downtown1 & AtomicStryker
  22 "[L4D2] Vicious Infected" (1.64) by Mortiegama
  23 "[L4D2] Witch Precache" (1.0) by CanadaRox
  24 "L4D2 Boomer Bitch Slap" (1.0.0) by  AtomicStryker
  25 "Charger Power" (1.0) by DJ_WEST
  26 "L4D2 Gun Control" (1.1.2) by AtomicStryker
  27 "Jockey jump" (1.0.1) by Die Teetasse
  28 "[L4D2] Upgrade Packs FIXES" (1.1) by V10
  29 "L4D2 Versus Waterbrake" (1.1.0) by AtomicStryker
  30 "[L4D2] Weapon Unlock" (0.6) by Crimson_Fox
  31 "Witch Control" (1.3) by DJ_WEST
  32 "L4D2 Ready Up" (0.17.3) by Downtown1 and Frustian
  33 "L4D Restricted Zones" (1.1.2) by SkyDavid
  34 "L4DSwitchPlayers" (1.4) by SkyDavid (djromero)
  35 "Grenade Transfer" (1.0) by DJ_WEST
  36 "L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
  37 "[L4D & L4D2] MultiTanks" (1.5) by Red Alex
  38 "L4D SuperVersus" (1.5.4) by DDRKhat
  39 "Playerlist Panel" (1.5.1) by OtterNas3
  40 "L4D_Votekick" (1.31) by D1maxa
  41 "L4D Ledge Release" (1.4.3) by AltPluzF4, maintained by Madcap
  42 "Player Commands" (1.4.0-dev) by AlliedModders LLC
  43 "Renamer" (1.53) by D1maxa
  44 "Round Start Bot Stop" (1.7) by EHG
  45 "SaveChat" (SaveChat_1.2.1) by citkabuto
  46 "Players count in hostname" (1.1) by D1maxa
  47 "Smoke'n Move" (1.2) by Olj
  48 "[L4D1/2] Force Mission Changer" (1.3.2) by Dionys
  49 "Sound Commands" (1.4.0-dev) by AlliedModders LLC
  50 "Survivor Bot Takeover" (0.7.1) by Mikko Andersson (muukis)
  51 "Very Basic High Ping Kicker" (1.3) by msleeper
  52 "Vocalize" (1.1) by Bugzee
  53 "L4D Vote Manager 2" (1.5.4) by Madcap
  54 "Melee in the saferoom" (1.0.4) by N3wton
[SM] Displaying 11 extensions:
Code:
[01] Automatic Updater (1.4.0-dev): Updates SourceMod gamedata files
[02] Webternet (1.4.0-dev): Extension for interacting with URLs
[03] DefibFix Extension (1.0.0.4): Fixes defibrillator re-revive clone bug (on s
ervers higher than 8 players)
[04] [L4D2] 8+ Players BugFixes (1.0.0.6): This extension try fix some bugs on s
erver have more than 8 players
[05] Left 4 Downtown Extension (0.4.7.0): Downtown1's extension to call do usefu
l L4D1/L4D2 calls
[06] BinTools (1.4.0-dev): Low-level C/C++ Calling API
[07] SDK Tools (1.4.0-dev): Source SDK Tools
[08] Top Menus (1.4.0-dev): Creates sorted nested menus
[09] GeoIP (1.4.0-dev): Geographical IP information
[10] Client Preferences (1.4.0-dev): Saves client preference settings
[11] SQLite (1.4.0-dev): SQLite Driver
[12] SDK Hooks (1.3.0): Source SDK Hooks
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-14-2010 , 05:23   Re: [L4D2] Bile the World
Reply With Quote #13

Quote:
Originally Posted by Gunblazer 42 View Post
Question. If the Boomer explodes and biles Infected, does it still summon a horde like a Bile Bomb?
As far i can tell no. Special Infected might be a different case.



Quote:
Originally Posted by JackieChan View Post
Whenever a Boomer dies, it can bile others through walls.

Added Raytracing to check for a Wall between the Vomitsplash and anything.
Also decreased default range to 200 (was 250).



Quote:
But I have a question. With instaled SDKHooks, on the final maps no mobs in the waves.
This Plugin doesnt mess with Hordes themselves. I just played a Finale and there were hordes.

Last edited by AtomicStryker; 07-14-2010 at 05:31.
AtomicStryker is offline
ellis
Senior Member
Join Date: Apr 2010
Old 07-14-2010 , 05:35   Re: [L4D2] Bile the World
Reply With Quote #14

do you think its a good plugin for a comp server
respectively a difference? plugin have advantages and disadvantages

can it be, that more zombies spawn when the plugin is on the server?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-14-2010 , 05:36   Re: [L4D2] Bile the World
Reply With Quote #15

Well if there's a lot MORE players getting biled there will certainly be more Infected, haha.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 07-14-2010 , 09:53   Re: [L4D2] Bile the World
Reply With Quote #16

Quote:
Originally Posted by AtomicStryker View Post
As far i can tell no. Special Infected might be a different case.
could always trigger a panic event if one doesn't start (no survivors biled).

Quote:
Originally Posted by AtomicStryker View Post
Added Raytracing to check for a Wall between the Vomitsplash and anything.
this would probably be a good thing to add to smoker cloud damage - at least for horizontal "walls". kinda silly being on a floor below a dead smoker and start choking.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 07-14-2010 , 12:41   Re: [L4D2] Bile the World
Reply With Quote #17

Quote:
Originally Posted by dirka_dirka View Post
this would probably be a good thing to add to smoker cloud damage - at least for horizontal "walls". kinda silly being on a floor below a dead smoker and start choking.
I don't have that sort of problem, I guess you must it set way to large.

I don't see a problem with players getting smoker cloud damage when they in a stairwell or in a open or close area with no proper walls blocking anything.

Through if players are getting smoker cloud damage on a floor below a smoker cloud when it's on a floor above, then that be a good fix.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 07-14-2010 , 15:13   Re: [L4D2] Bile the World
Reply With Quote #18

i dunno about l4d2 because i havent used the cloud plugin in it yet, besides the fact that there arent many multi-floor areas with ~10ft heights per floor. but in l4d1, for example, smoker cloud would affect people on the opposite floor in the rescue cabin on death toll all the time and i use a smaller then default radius.
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ellis
Senior Member
Join Date: Apr 2010
Old 07-18-2010 , 09:37   Re: [L4D2] Bile the World
Reply With Quote #19

i have a question, is the bug fixed with multiple horde?
when i voomit the survivor in l4d2 the horde spawn, i jump in with the boomer and they shoot me, but no horde spawn not anymore.
when i have used this tactic since days in l4d1, more horde come.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-18-2010 , 12:21   Re: [L4D2] Bile the World
Reply With Quote #20

You have to wait until their bile wore off (theyre not pink anymore) or explode on someone who wasnt biled before to get additional zombies.
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