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[L4D2] Bile the World


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StarWeaver
Junior Member
Join Date: Apr 2014
Old 04-17-2014 , 17:19   Re: [L4D2] Bile the World
Reply With Quote #101

Cool, seems to work; had signature problems with the original post signatures the first time I tried it, used the ones someone linked to and it worked.

I was actually expecting killing boomers to leave a bilejar-detonation cloud that persisted for a bit; maybe that could be another option?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 04-17-2014 , 19:40   Re: [L4D2] Bile the World
Reply With Quote #102

One of panxiohais plugin has this, the incapped grenades mod. I could copy the script thing he does over but never bothered
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 03-18-2016 , 17:50   Re: [L4D2] Bile the World
Reply With Quote #103

PHP Code:
// How much Force is applied to the flung Explosion victims
// -
// Default: "150"
l4d2_bile_the_world_expl_pwr "600"

// toggle fling on/off
// -
// Default: "0"
l4d2_bile_the_world_flingenabled "1" 
Could you explain more clearly what fling means? I still can't figure out them.
--- reply ---
I'm pretty sure this cvar doesn't work now. I've turned this cvar on for a year but never saw this happened. Survivors of being covered bile look like default effect. I really like to see explosive boomer can blow survivors away.

Besides, can we have a new cvar that if bile only covers common infected, just attracts nearby common infected to attack them, but not spawn a new horde. If modded server has multiple boomers, they will spawn too many hordes. Thank you for creating creative plugin.

Last edited by bazrael; 03-19-2016 at 19:15. Reason: extra questions
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 03-19-2016 , 07:03   Re: [L4D2] Bile the World
Reply With Quote #104

https://www.youtube.com/watch?v=n4nWOiHmnYc

This video of a different plugin shows Rochelle being flung. The same happens to survivors near an exploding boomer, here, if that convar you ask about is set to 1.
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bazrael
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Join Date: Jan 2010
Location: Where Lucy became superw
Old 03-25-2016 , 16:43   Re: [L4D2] Bile the World
Reply With Quote #105

Boomer explosion could fling other special infected away indeed, but survivors still could not.

Thanks to Bile the World plugin, these lines can be heard again.
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Last edited by bazrael; 01-29-2017 at 08:32. Reason: videos added
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Dwolff22
Junior Member
Join Date: Jul 2016
Old 01-27-2017 , 14:27   Re: [L4D2] Bile the World
Reply With Quote #106

Hi atomic,dont khow if youre still checking this plugin,but after this new update from left,i cant see to get your plugin to work =/
heres the log
Exception reported: Cant initialize Fling SDKCall
L 01/27/2017 - 12:10:48: [SM] Blaming: l4d2_biletheworld.smx()
L 01/27/2017 - 12:10:48: [SM] Call stack trace:
L 01/27/2017 - 12:10:48: [SM] [0] SetFailState
L 01/27/2017 - 12:10:48: [SM] [1] Line 239, l4d2_biletheworld.sp:repSDKCalls()
L 01/27/2017 - 12:10:48: [SM] [2] Line 46, l4d2_biletheworld.sp::OnPluginStart()
L 01/27/2017 - 12:10:48: [SM] Unable to load plugin "l4d2_biletheworld.smx":

there's something i can do to fix?? thanks
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-28-2017 , 08:03   Re: [L4D2] Bile the World
Reply With Quote #107

Go into l4d2adresses.txt

Code:
            /*
             * CTerrorPlayer::Fling(Vector  const&,PlayerAnimEvent_t,CBaseCombatCharacter *,float)
             *
             *    Vector: how target is supposed to fly, Animevent is "76" for chargerbounce, CBasePlayer is attacker, float is Incap Animation time
             *
             *    Find via CCharge::HandleCustomCollision (strings) -> ThrowImpactedSurvivor (strings, structure) -> Fling (feel it out)
             *
             */
            "CTerrorPlayer_Fling"
            {
                "library"    "server"
                "linux"    "@_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf"
                "windows" "\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\x2A\x83\xC4\x2A\x55\x8B\x6B\x2A\x89\x6C\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\xA1\xD8\x2A\x2A\x2A\x33\xC5\x89\x45\x2A\x8B\x43\x2A\x56\x8B\x73\x2A\x57\x6A\x2A\x8B\xF9\x89\x45"
                /* 53 8B DC 83 EC ? 83 E4 ? 83 C4 ? 55 8B 6B ? 89 6C ? ? 8B EC 81 ? ? ? ? ? A1 D8 ? ? ? 33 C5 89 45 ? 8B 43 ? 56 8B 73 ? 57 6A ? 8B F9 89 45 */
            }
this should be the new signature, a byte changed

EDIT: I've also updated the OP

Last edited by AtomicStryker; 01-28-2017 at 08:06.
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zanpo109
Junior Member
Join Date: Feb 2017
Location: Vietnam
Old 03-02-2017 , 04:13   Re: [L4D2] Bile the World
Reply With Quote #108

L 03/02/2017 - 16:07:45: SourceMod error session started
L 03/02/2017 - 16:07:45: Info (map "c1m2_streets") (file "errors_20170302.log")
L 03/02/2017 - 16:07:45: [SM] Unable to load plugin "l4d2_biletheworld.smx": Native "__FLOAT_GT__" was not found

These are what i got? Someone help
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 12-31-2017 , 14:30   Re: [L4D2] Bile the World
Reply With Quote #109

if you only want the vomit jar bile effect on survivors you can use

vomitjar_radius_survivors 110
vomitjar_duration_survivor 20

or change them to what ever
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 06-12-2019 , 09:59   Re: [L4D2] Bile the World
Reply With Quote #110

I often encounter a bug where if you throw a bile far far away, it will... bile you upon breaking.
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