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View Poll Results: Does this plugin work for you?
It's working great, no problems here. 0 0%
Bots will sometimes remain stopped, doesn't happen often. 0 0%
Humans cannot start the bots, however the start delay starts them. 0 0%
Bots will always remain stopped, never starting up. 0 0%
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[L4D2] [L4D] Round Start Bot Stop


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marvel
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Join Date: Dec 2009
Old 05-05-2010 , 13:05   Re: Round Start Safe Room Door Bot Blocker
Reply With Quote #11

There's a terrible bug. We got with 20 players to c6m3_port and survivors couldn't open the door. I had to manually change the map to fix it.
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Newf
Senior Member
Join Date: Dec 2009
Old 05-06-2010 , 13:19   Re: Round Start Safe Room Door Bot Blocker
Reply With Quote #12

trying this one now. the l4dloading plugin somehow caused finales on the L4D1 maps to not be able to be triggered.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 05-07-2010 , 09:32   Re: Round Start Safe Room Door Bot Blocker
Reply With Quote #13

Quote:
Originally Posted by marvel View Post
There's a terrible bug. We got with 20 players to c6m3_port and survivors couldn't open the door. I had to manually change the map to fix it.
New version is up. There shouldn't be any more problems unlocking the door.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 05-08-2010 , 17:40   Re: Round Start Safe Room Door Bot Blocker
Reply With Quote #14

8vs8 win srcds, timeout on EVERY map change after I installed this plugin.
I appreciate the many attempts of all you guys who try to prevent those retarded bots from rushing but none of the plugins work. L4d2loading crashes server, this one timeouts all players, l4d2 bot delay also crashes the server...
From what I īve seen so far I am better off with bots that rush out as none of the plugins works for me. Funny thing is, there is nothing in sm/error logs at all. So unfortunately I had to take it off as server stability is most important.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 05-08-2010 , 17:52   Re: Round Start Bot Stop
Reply With Quote #15

New version (1.4) is up.
I have found a better method. It is simpler.
I have tested it in every scenario I can think of and everything works great.
Even on maps without a saferoom.
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TeeCee
Member
Join Date: Dec 2004
Old 05-08-2010 , 18:49   Re: Round Start Bot Stop
Reply With Quote #16

Continuing on from the other 'Bot Delay' thread, where I raised the point of an all bot survivor team:
Quote:
Originally Posted by EHG
Why would you want the infected team to have control over this?
Simply put, on our fun 9vs9 server with sb_all_bot_team 1 set, a sudden dip in players on one side can lead to us playing on smacking around the bot team for some infected practice. If it comes to a map change, then it sounds as though it will need an admin to switch someone over to survivors, open the door, and switch back to kickstart the round.

What I had suggested before was adding an optional backup rule, that will open the door after say 30 seconds (which seems fair anyway, for spawnroom ditherers). Just a suggestion. :-)


On an unrelated sidenote, for all you sb_all_bot_team users in this thread, are others seeing their servers fail to hibernate once the last human player has disconnected? Not sure if this is a symptom of running an 18man modded server, or a revisit of an old problem. If this is an issue for anyone else, I've knocked up a simple plugin to toggle sb_all_bot_team off and force-hibernate the server.
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marvel
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Join Date: Dec 2009
Old 05-08-2010 , 19:03   Re: [L4D2] [L4D] Round Start Bot Stop
Reply With Quote #17

thx gonna test it.

btw does this work for l4d1 as well?

Edit 2:

It seems to work perfectly for l4d2 so far, thanks for the plugin this was much needed on 20vs

Last edited by marvel; 05-08-2010 at 19:48.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 05-09-2010 , 03:44   Re: [L4D2] [L4D] Round Start Bot Stop
Reply With Quote #18

Grab the latest version (1.6)
I accidentally took away something important in version 1.5

Last edited by EHG; 05-10-2010 at 23:41.
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marvel
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Join Date: Dec 2009
Old 05-12-2010 , 13:24   Re: [L4D2] [L4D] Round Start Bot Stop
Reply With Quote #19

New problem:

Bots are not moving, they are not following you. They just stand there waiting to get shot
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 05-12-2010 , 14:34   Re: [L4D2] [L4D] Round Start Bot Stop
Reply With Quote #20

Quote:
Originally Posted by marvel View Post
New problem:

Bots are not moving, they are not following you. They just stand there waiting to get shot
Are you using the latest version? This should be fixed in 1.6

--------------------------------

New version out (1.7). I added a bot start delay for those that would like to play against just bots.
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