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[L4D2]M60_GrenadeLauncher_patches[28/02/2023]


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Krufftys Killers
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Join Date: Jan 2014
Old 11-26-2021 , 20:03   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #21

just add this to server cfg sm_cvar ammo_m60_max "450"
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Lux
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Old 11-29-2021 , 07:50   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #22

Quote:
Originally Posted by Shao View Post
Think you could fix how the M60 behaves with special ammo? It has some jank stuff going on, notably not getting ammo back but just converting it instead while the Grenade Launcher seems to be fine.
Elaborate what you mean by jank stuff explain what happens vs what should happen,
Grenade laucher acts like any other gun it's the m60 that is the special case.
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Shao
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Old 12-01-2021 , 01:38   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #23

Quote:
Originally Posted by Lux View Post
Elaborate what you mean by jank stuff explain what happens vs what should happen,
Grenade laucher acts like any other gun it's the m60 that is the special case.
One of the most notable thing is that M60 doesn't gain ammo back on use of special ammo, it simply converts the existing magazine into the special ammo, with that also comes the weird amount of either 144 or 32 bullets depending on the ammo type if the M60 magazine is modified to be bigger (Mine is 200).

Also figured that when bots drop the empty M60 (or not fully reloaded) it's when it becomes impossible to get back, they tend to do that at the round of a start because players turn afk a lot. Perhaps there is a check missing for bots? Didn't look but that's when players typically report being unable to, dropping the M60 mid-reload (Which I have blocked) or even when it's empty doesn't really do anything now, it works as it should.
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Lux
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Old 12-14-2021 , 11:22   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #24

Quote:
Originally Posted by Shao View Post
One of the most notable thing is that M60 doesn't gain ammo back on use of special ammo, it simply converts the existing magazine into the special ammo, with that also comes the weird amount of either 144 or 32 bullets depending on the ammo type if the M60 magazine is modified to be bigger (Mine is 200).

Also figured that when bots drop the empty M60 (or not fully reloaded) it's when it becomes impossible to get back, they tend to do that at the round of a start because players turn afk a lot. Perhaps there is a check missing for bots? Didn't look but that's when players typically report being unable to, dropping the M60 mid-reload (Which I have blocked) or even when it's empty doesn't really do anything now, it works as it should.
Ill look into alternative way for handing dropping, if all fails dhooks will work most likely.

As for special ammo, this is vanilla i think if it's a simple check that can be patched i may do it soon(valve time) if not ill be longer.
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Thefollors
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Join Date: Nov 2021
Old 02-09-2022 , 17:55   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #25

Quote:
Originally Posted by Krufftys Killers View Post
just add this to server cfg sm_cvar ammo_m60_max "450"
Can you explain me in more detail please?
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thewintersoldier97
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Join Date: Aug 2021
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Old 02-09-2022 , 22:28   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #26

Quote:
Originally Posted by Thefollors View Post
Can you explain me in more detail please?
There's a file named server.cfg (or you can just create one if don't have any) located in left4dead2/cfg, open it with a text editor, put that line in and save.
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Thefollors
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Old 02-10-2022 , 18:05   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #27

Quote:
Originally Posted by thewintersoldier97 View Post
There's a file named server.cfg (or you can just create one if don't have any) located in left4dead2/cfg, open it with a text editor, put that line in and save.
Friend the server.cfg file does not appear, and I try to create it I put the command and when I'm in the game looking for the m60 it just doesn't work

Last edited by Thefollors; 02-10-2022 at 18:07.
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thewintersoldier97
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Old 02-10-2022 , 22:02   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #28

Quote:
Originally Posted by Thefollors View Post
Friend the server.cfg file does not appear, and I try to create it I put the command and when I'm in the game looking for the m60 it just doesn't work
Are you running a dedicated or local listen server? server.cfg working only for dedicated one.
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strikeraot
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Join Date: Dec 2018
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Old 02-11-2022 , 02:09   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #29

Quote:
Originally Posted by Thefollors View Post
Friend the server.cfg file does not appear, and I try to create it I put the command and when I'm in the game looking for the m60 it just doesn't work
server.cfg for dedicated and listenserver.cfg for listenserver, based on which one are you using

Last edited by strikeraot; 02-11-2022 at 02:10.
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ammar6211
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Join Date: May 2016
Old 04-01-2022 , 02:41   Re: [L4D2]M60_GrenadeLauncher_patches
Reply With Quote #30

The plugin does not work anymore any chance of a patch?
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